ばいそくを設定で変更できるようにする

This commit is contained in:
yuuki
2024-12-08 17:48:11 +09:00
parent e12d98b268
commit 427a16733a
4 changed files with 37 additions and 35 deletions

View File

@@ -2,14 +2,13 @@ class Controller{
constructor(...args){
this.init(...args)
}
init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled, baisoku = 1){
init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
this.selectedSong = selectedSong
this.songData = songData
this.autoPlayEnabled = autoPlayEnabled
this.saveScore = !autoPlayEnabled
this.multiplayer = multiplayer
this.touchEnabled = touchEnabled
this.baisoku = baisoku
if(multiplayer === 2){
this.snd = p2.player === 2 ? "_p1" : "_p2"
this.don = p2.don || defaultDon
@@ -83,8 +82,8 @@ class Controller{
}
this.game = new Game(this, this.selectedSong, this.parsedSongData)
this.view = new View(this, baisoku)
if (this.view.baisoku > 1) {
this.view = new View(this)
if (parseFloat(localStorage.getItem("baisoku") ?? "1", 10) !== 1) {
this.saveScore = false;
}
this.mekadon = new Mekadon(this, this.game)
@@ -280,7 +279,7 @@ class Controller{
Promise.all(promises).then(resolve)
}
}).then(() => {
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
taikoGame.run()
})
}

View File

@@ -2,12 +2,11 @@ class LoadSong{
constructor(...args){
this.init(...args)
}
init(selectedSong, autoPlayEnabled, multiplayer, touchEnabled, baisoku = 1){
init(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
this.selectedSong = selectedSong
this.autoPlayEnabled = autoPlayEnabled
this.multiplayer = multiplayer
this.touchEnabled = touchEnabled
this.baisoku = baisoku
var resolution = settings.getItem("resolution")
this.imgScale = 1
if(resolution === "medium"){
@@ -319,8 +318,8 @@ class LoadSong{
}else if(event.type === "gamestart"){
this.clean()
p2.clearMessage("songsel")
var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled, this.baisoku)
var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled, this.baisoku)
var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
taikoGame1.run(taikoGame2)
pageEvents.send("load-song-player2", this.selectedSong2)
}else if(event.type === "left" || event.type === "gameend"){
@@ -336,7 +335,7 @@ class LoadSong{
})
}else{
this.clean()
var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
taikoGame.run()
}
}

View File

@@ -238,6 +238,11 @@ class SongSelect{
action: "songSelectingSpeed",
});
this.songs.push({
title: "ばいそく",
skin: this.songSkin.customSettings,
action: "baisoku",
});
this.songs.push({
title: strings.back,
skin: this.songSkin.back,
@@ -282,7 +287,7 @@ class SongSelect{
iconFill: "#111111",
letterSpacing: 4
}]
this.optionsList = [strings.none, strings.auto, strings.netplay, "ばいそく", "さんばい", "よんばい", "ばいそく+オート", "さんばい+オート", "よんばい+オート"]
this.optionsList = [strings.none, strings.auto, strings.netplay]
this.draw = new CanvasDraw(noSmoothing)
this.songTitleCache = new CanvasCache(noSmoothing)
@@ -375,7 +380,7 @@ class SongSelect{
waitPreview: 0
}
this.songSelecting = {
speed: parseInt(localStorage.getItem("sss") ?? "400", 10),
speed: parseFloat(localStorage.getItem("sss") ?? "400", 10),
resize: 0.3,
scrollDelay: 0.1
}
@@ -901,6 +906,20 @@ class SongSelect{
}
localStorage.setItem("sss", songSelectingSpeed.toString());
}, 100);
} else if (currentSong.action === "baisoku") {
this.playSound("se_don");
setTimeout(() => {
let baisoku = localStorage.getItem("baisoku") ?? "1";
const input = prompt("ばいそくの倍率を入力してね!", baisoku);
if (input === null) {
// キャンセル
} else if (input === "") {
input = "1";
} else {
baisoku = input;
}
localStorage.setItem("baisoku", baisoku.toString());
}, 100);
}
}
this.pointer(false)
@@ -953,21 +972,7 @@ class SongSelect{
}
var autoplay = false
var multiplayer = false
var baisoku = 1;
if (this.state.options >= 3 || this.state.options <= 8) {
const mapping = {
3: 2,
4: 3,
5: 4,
6: 2,
7: 3,
8: 4
};
baisoku = mapping[this.state.options];
if (this.state.options >= 6) {
autoplay = true
}
}if(p2.session || this.state.options === 2){
if(p2.session || this.state.options === 2){
multiplayer = true
}else if(this.state.options === 1){
autoplay = true
@@ -991,7 +996,7 @@ class SongSelect{
"stars": selectedSong.courses[diff].stars,
"hash": selectedSong.hash,
"lyrics": selectedSong.lyrics
}, autoplay, multiplayer, touch, baisoku)
}, autoplay, multiplayer, touch)
}
toOptions(moveBy){
if(!p2.session){

View File

@@ -2,9 +2,8 @@
constructor(...args){
this.init(...args)
}
init(controller, baisoku = 1){
init(controller){
this.controller = controller
this.baisoku = baisoku
this.canvas = document.getElementById("canvas")
this.ctx = this.canvas.getContext("2d")
@@ -1488,11 +1487,11 @@
var measureH = 130 * mul
measures.forEach(measure => {
var timeForDistance = this.posToMs(distanceForCircle, measure.speed * this.baisoku)
var timeForDistance = this.posToMs(distanceForCircle, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
var startingTime = measure.ms - timeForDistance + this.controller.videoLatency
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed * this.baisoku) + this.controller.videoLatency
var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)) + this.controller.videoLatency
if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed * this.baisoku)
var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
this.ctx.lineWidth = 3
this.ctx.beginPath()
@@ -1538,7 +1537,7 @@
for(var i = circles.length; i--;){
var circle = circles[i]
var speed = circle.speed * this.baisoku
var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
var startingTime = circle.ms - timeForDistance + this.controller.videoLatency
@@ -1627,7 +1626,7 @@
var circleMs = circle.ms
var endTime = circle.endTime
var animated = circle.animating
var speed = circle.speed * this.baisoku
var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
var played = circle.isPlayed
var drumroll = 0
var endX = 0