ばいそくを設定で変更できるようにする
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@@ -2,14 +2,13 @@ class Controller{
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constructor(...args){
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this.init(...args)
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}
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init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled, baisoku = 1){
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init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.saveScore = !autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.baisoku = baisoku
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if(multiplayer === 2){
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this.snd = p2.player === 2 ? "_p1" : "_p2"
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this.don = p2.don || defaultDon
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@@ -83,8 +82,8 @@ class Controller{
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}
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this.game = new Game(this, this.selectedSong, this.parsedSongData)
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this.view = new View(this, baisoku)
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if (this.view.baisoku > 1) {
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this.view = new View(this)
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if (parseFloat(localStorage.getItem("baisoku") ?? "1", 10) !== 1) {
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this.saveScore = false;
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}
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this.mekadon = new Mekadon(this, this.game)
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@@ -280,7 +279,7 @@ class Controller{
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Promise.all(promises).then(resolve)
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}
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}).then(() => {
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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})
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}
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@@ -2,12 +2,11 @@ class LoadSong{
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constructor(...args){
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this.init(...args)
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}
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init(selectedSong, autoPlayEnabled, multiplayer, touchEnabled, baisoku = 1){
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init(selectedSong, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.baisoku = baisoku
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var resolution = settings.getItem("resolution")
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this.imgScale = 1
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if(resolution === "medium"){
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@@ -319,8 +318,8 @@ class LoadSong{
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}else if(event.type === "gamestart"){
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this.clean()
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p2.clearMessage("songsel")
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var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled, this.baisoku)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled, this.baisoku)
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var taikoGame1 = new Controller(song, this.songData, false, 1, this.touchEnabled)
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var taikoGame2 = new Controller(this.selectedSong2, this.song2Data, true, 2, this.touchEnabled)
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taikoGame1.run(taikoGame2)
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pageEvents.send("load-song-player2", this.selectedSong2)
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}else if(event.type === "left" || event.type === "gameend"){
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@@ -336,7 +335,7 @@ class LoadSong{
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})
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}else{
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this.clean()
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var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
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var taikoGame = new Controller(song, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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}
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}
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@@ -238,6 +238,11 @@ class SongSelect{
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action: "songSelectingSpeed",
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});
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this.songs.push({
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title: "ばいそく",
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skin: this.songSkin.customSettings,
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action: "baisoku",
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});
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this.songs.push({
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title: strings.back,
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skin: this.songSkin.back,
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@@ -282,7 +287,7 @@ class SongSelect{
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iconFill: "#111111",
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letterSpacing: 4
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}]
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this.optionsList = [strings.none, strings.auto, strings.netplay, "ばいそく", "さんばい", "よんばい", "ばいそく+オート", "さんばい+オート", "よんばい+オート"]
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this.optionsList = [strings.none, strings.auto, strings.netplay]
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this.draw = new CanvasDraw(noSmoothing)
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this.songTitleCache = new CanvasCache(noSmoothing)
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@@ -375,7 +380,7 @@ class SongSelect{
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waitPreview: 0
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}
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this.songSelecting = {
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speed: parseInt(localStorage.getItem("sss") ?? "400", 10),
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speed: parseFloat(localStorage.getItem("sss") ?? "400", 10),
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resize: 0.3,
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scrollDelay: 0.1
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}
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@@ -901,6 +906,20 @@ class SongSelect{
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}
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localStorage.setItem("sss", songSelectingSpeed.toString());
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}, 100);
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} else if (currentSong.action === "baisoku") {
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this.playSound("se_don");
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setTimeout(() => {
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let baisoku = localStorage.getItem("baisoku") ?? "1";
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const input = prompt("ばいそくの倍率を入力してね!", baisoku);
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if (input === null) {
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// キャンセル
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} else if (input === "") {
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input = "1";
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} else {
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baisoku = input;
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}
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localStorage.setItem("baisoku", baisoku.toString());
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}, 100);
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}
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}
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this.pointer(false)
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@@ -953,21 +972,7 @@ class SongSelect{
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}
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var autoplay = false
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var multiplayer = false
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var baisoku = 1;
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if (this.state.options >= 3 || this.state.options <= 8) {
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const mapping = {
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3: 2,
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4: 3,
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5: 4,
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6: 2,
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7: 3,
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8: 4
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};
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baisoku = mapping[this.state.options];
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if (this.state.options >= 6) {
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autoplay = true
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}
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}if(p2.session || this.state.options === 2){
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if(p2.session || this.state.options === 2){
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multiplayer = true
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}else if(this.state.options === 1){
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autoplay = true
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@@ -991,7 +996,7 @@ class SongSelect{
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"stars": selectedSong.courses[diff].stars,
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"hash": selectedSong.hash,
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"lyrics": selectedSong.lyrics
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}, autoplay, multiplayer, touch, baisoku)
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}, autoplay, multiplayer, touch)
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}
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toOptions(moveBy){
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if(!p2.session){
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@@ -2,9 +2,8 @@
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constructor(...args){
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this.init(...args)
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}
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init(controller, baisoku = 1){
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init(controller){
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this.controller = controller
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this.baisoku = baisoku
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this.canvas = document.getElementById("canvas")
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this.ctx = this.canvas.getContext("2d")
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@@ -1488,11 +1487,11 @@
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var measureH = 130 * mul
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measures.forEach(measure => {
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var timeForDistance = this.posToMs(distanceForCircle, measure.speed * this.baisoku)
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var timeForDistance = this.posToMs(distanceForCircle, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
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var startingTime = measure.ms - timeForDistance + this.controller.videoLatency
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var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed * this.baisoku) + this.controller.videoLatency
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var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)) + this.controller.videoLatency
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if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
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var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed * this.baisoku)
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var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
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this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
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this.ctx.lineWidth = 3
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this.ctx.beginPath()
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@@ -1538,7 +1537,7 @@
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for(var i = circles.length; i--;){
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var circle = circles[i]
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var speed = circle.speed * this.baisoku
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var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
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var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
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var startingTime = circle.ms - timeForDistance + this.controller.videoLatency
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@@ -1627,7 +1626,7 @@
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var circleMs = circle.ms
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var endTime = circle.endTime
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var animated = circle.animating
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var speed = circle.speed * this.baisoku
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var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
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var played = circle.isPlayed
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var drumroll = 0
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var endX = 0
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