ばいそくを設定で変更できるようにする
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@@ -2,14 +2,13 @@ class Controller{
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constructor(...args){
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this.init(...args)
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}
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init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled, baisoku = 1){
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init(selectedSong, songData, autoPlayEnabled, multiplayer, touchEnabled){
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this.selectedSong = selectedSong
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.saveScore = !autoPlayEnabled
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this.multiplayer = multiplayer
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this.touchEnabled = touchEnabled
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this.baisoku = baisoku
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if(multiplayer === 2){
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this.snd = p2.player === 2 ? "_p1" : "_p2"
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this.don = p2.don || defaultDon
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@@ -83,8 +82,8 @@ class Controller{
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}
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this.game = new Game(this, this.selectedSong, this.parsedSongData)
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this.view = new View(this, baisoku)
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if (this.view.baisoku > 1) {
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this.view = new View(this)
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if (parseFloat(localStorage.getItem("baisoku") ?? "1", 10) !== 1) {
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this.saveScore = false;
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}
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this.mekadon = new Mekadon(this, this.game)
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@@ -280,7 +279,7 @@ class Controller{
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Promise.all(promises).then(resolve)
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}
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}).then(() => {
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
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taikoGame.run()
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})
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}
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