Instances that wish to enable Google Drive support should first enable it to only a small subset of users (100 maximum) to allow the OAuth screen to be verified by Google without hitting the user limit. Minimum level in the config can be set to enable beta testing of this feature and then disabled by setting it to None.
- Add user level assignment screen to the administration panel
- Add privacy policy and links to it in various places
- Add switch accounts link near the Google Drive picker
- Fix chart in Ai want U
- Mute music on song select with Q
- Do not scroll song select background when the tab is not active
- Fix very short inputs not being recognized
- Fix sound being muted when playing the same song again
- Fix multiplayer when audio latency is set
- Fix getting stuck when imported song cannot be restarted
- Fix 2P cursor when ura is selected by both players
- Add KeyboardEvent.key to browser tests
- Separate buttons like Shift+Left into two on the How to Play page
- Change focused button on the custom songs screen to the first one available
- Add favicon to the admin page
- Display the id on the admin new song page
- Add folder drag and drop support
- Do expodential retrying if rate limited, allowing upload of very large drive folders
- Do not import deleted files
- Move the upload buttons to their own line
- Notify when no TJA files have been found
- Add more translations
- Registered users can customise the colour of their Don and it will appear for other players
- Bug fixes:
- Add lyrics checkbox to admin page
- 2P shows above "creative" or "with lyrics" labels
- Prevent accidental alt and menu keyboard presses from triggering browser menus
- Fixed mouse hitboxes on difficulty selection
- Clean cached sounds and lyrics when another song is loading
- Fixed debug jumping to the top-left of the screen when hidden
- Fixed server volume not being applied to songs
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.