Split language and tutorial, add gamepad settings
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@@ -4,20 +4,20 @@
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loader.changePage("about", true)
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cancelTouch = false
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this.endButton = document.getElementById("tutorial-end-button")
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this.endButton = this.getElement("view-end-button")
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this.diagTxt = document.getElementById("diag-txt")
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this.version = document.getElementById("version-link").href
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this.tutorialOuter = document.getElementById("tutorial-outer")
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this.tutorialOuter = this.getElement("view-outer")
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if(touchEnabled){
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this.tutorialOuter.classList.add("touch-enabled")
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}
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this.linkIssues = document.getElementById("link-issues")
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this.linkEmail = document.getElementById("link-email")
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var tutorialTitle = document.getElementById("tutorial-title")
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var tutorialTitle = this.getElement("view-title")
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tutorialTitle.innerText = strings.aboutSimulator
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tutorialTitle.setAttribute("alt", strings.aboutSimulator)
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var tutorialContent = document.getElementById("tutorial-content")
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var tutorialContent = this.getElement("view-content")
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strings.about.bugReporting.forEach(string => {
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tutorialContent.appendChild(document.createTextNode(string))
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tutorialContent.appendChild(document.createElement("br"))
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@@ -32,20 +32,18 @@
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var versionUrl = gameConfig._version.url
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this.getLink(this.linkIssues).href = versionUrl + "issues"
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var kbdSettings = settings.getItem("keyboardSettings")
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this.kbd = {
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confirm: ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
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previous: ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
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next: ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
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back: ["backspace", "escape"]
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}
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pageEvents.add(this.linkIssues, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton.bind(this))
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
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this.items = [this.linkIssues, this.linkEmail, this.endButton]
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this.selected = 2
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "don_l", "don_r"],
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previous: ["left", "up", "ka_l"],
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next: ["right", "down", "ka_r"],
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back: ["escape"]
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}, this.keyPressed.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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@@ -55,19 +53,8 @@
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pageEvents.send("about", this.addDiag())
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}
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keyEvent(event){
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if(event.keyCode === 27 || event.keyCode === 8 || event.keyCode === 9){
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// Escape, Backspace, Tab
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event.preventDefault()
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}
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if(!event.repeat){
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for(var i in this.kbd){
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if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
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this.keyPressed(true, i)
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break
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}
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}
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}
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getElement(name){
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return loader.screen.getElementsByClassName(name)[0]
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}
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keyPressed(pressed, name){
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if(!pressed){
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@@ -215,6 +202,7 @@
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}
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clean(){
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cancelTouch = true
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this.keyboard.clean()
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this.gamepad.clean()
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pageEvents.remove(this.linkIssues, ["click", "touchend"])
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pageEvents.remove(this.linkEmail, ["click", "touchend"])
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