Custom scripting, #song=, translations

- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
	console.log("game-start", event.detail)
})
```
This commit is contained in:
LoveEevee
2019-02-14 12:32:45 +03:00
parent ca85bc1b2d
commit adc45cb652
20 changed files with 224 additions and 104 deletions

View File

@@ -30,9 +30,11 @@ class Session{
}else if(response.type === "songsel"){
p2.clearMessage("users")
this.onEnd(false, true)
pageEvents.send("session-start")
}
})
p2.send("invite")
pageEvents.send("session")
}
mouseDown(event){
if(event.target === this.sessionInvite){
@@ -50,6 +52,7 @@ class Session{
p2.send("leave")
p2.hash("")
p2.hashLock = false
pageEvents.send("session-cancel")
}else if(!fromP2){
return p2.send("songsel")
}