Custom scripting, #song=, translations

- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
	console.log("game-start", event.detail)
})
```
This commit is contained in:
LoveEevee
2019-02-14 12:32:45 +03:00
parent ca85bc1b2d
commit adc45cb652
20 changed files with 224 additions and 104 deletions

View File

@@ -25,6 +25,7 @@ class Gamepad{
"lsl": "lsl"
}
this.btn = {}
this.gamepadEvents = 0
if(callback){
this.interval = setInterval(() => {
this.play(callback)
@@ -123,6 +124,7 @@ class Gamepad{
if(pressed){
callback(true, keyCode)
this.gamepadEvents++
}else if(!button){
if(released){
this.toRelease[keyCode + "released"] = true