Move language settings from title screen

This commit is contained in:
LoveEevee
2019-04-06 22:14:44 +03:00
parent a33ff2a868
commit a4d938e888
7 changed files with 131 additions and 170 deletions

View File

@@ -1,65 +1,32 @@
class Tutorial{
constructor(fromSongSel, songId){
constructor(fromSongSel, songId, touchEnabled){
this.fromSongSel = fromSongSel
this.songId = songId
loader.changePage("tutorial", true)
this.touchEnabled = touchEnabled
loader.changePage("tutorial", fromSongSel || !touchEnabled)
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.howToPlay
tutorialTitle.setAttribute("alt", strings.howToPlay)
var tutorialContent = document.getElementById("tutorial-content")
var kbdSettings = settings.getItem("keyboardSettings")
var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
"Q", "SHIFT", "CTRL"
]
var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
tutorialContent.appendChild(par)
})
var par = document.createElement("p")
var span = document.createElement("span")
span.style.fontWeight = "bold"
span.innerText = strings.tutorial.otherControls
par.appendChild(span)
strings.tutorial.otherTutorial.forEach(string => {
par.appendChild(document.createElement("br"))
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
})
tutorialContent.appendChild(par)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialTitle = document.getElementById("tutorial-title")
this.tutorialDiv = document.createElement("div")
document.getElementById("tutorial-content").appendChild(this.tutorialDiv)
this.setStrings()
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
pageEvents.keyAdd(this, "all", "down", event => {
if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
// Enter, Esc, Backspace
this.onEnd.bind(this)
}
})
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
if(fromSongSel){
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
pageEvents.keyAdd(this, "all", "down", event => {
if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
// Enter, Esc, Backspace
this.onEnd.bind(this)
}
})
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
}else{
new SettingsView(touchEnabled, this)
}
pageEvents.send("tutorial")
}
insertText(text, parent){
@@ -87,11 +54,65 @@ class Tutorial{
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
}, 500)
}
setStrings(){
if(!this.fromSongSel && this.touchEnabled){
this.tutorialTitle.innerText = strings.gameSettings
this.tutorialTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
return
}
this.tutorialTitle.innerText = strings.howToPlay
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialDiv.innerHTML = ""
var kbdSettings = settings.getItem("keyboardSettings")
var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
"Q", "SHIFT", "CTRL"
]
var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
this.tutorialDiv.appendChild(par)
})
var par = document.createElement("p")
var span = document.createElement("span")
span.style.fontWeight = "bold"
span.innerText = strings.tutorial.otherControls
par.appendChild(span)
strings.tutorial.otherTutorial.forEach(string => {
par.appendChild(document.createElement("br"))
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
})
this.tutorialDiv.appendChild(par)
}
clean(){
this.gamepad.clean()
if(this.fromSongSel){
this.gamepad.clean()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, "all")
}
assets.sounds["bgm_setsume"].stop()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, "all")
delete this.tutorialTitle
delete this.endButton
delete this.tutorialDiv
}
}