Add random stage
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@@ -7,32 +7,14 @@ class loadSong{
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loader.changePage("loadsong")
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this.run()
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}
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songBg(){
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return new Promise((resolve, reject) => {
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var id = Math.floor(Math.random() * (5 - 1) + 1)
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this.selectedSong.songBg = id
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var filename = "bg_song_" + id
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if(filename + "a" in assets.image && filename + "b" in assets.image){
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resolve()
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}else{
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var promises = []
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for(var i = 0; i < 2; i++){
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let filenameAb = filename + (i === 0 ? "a" : "b")
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let img = document.createElement("img")
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promises.push(pageEvents.load(img).then(() => {
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assets.image[filenameAb] = img
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}))
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img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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}
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return Promise.all(promises).then(resolve, reject)
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}
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})
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}
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run(){
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var id = this.selectedSong.folder
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var promises = []
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assets.sounds["start"].play()
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this.selectedSong.songBg = this.randInt(1, 5)
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this.selectedSong.songStage = this.randInt(1, 3)
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promises.push(new Promise(resolve => {
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var img = document.createElement("img")
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pageEvents.load(img).then(() => {
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@@ -70,6 +52,28 @@ class loadSong{
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alert("An error occurred, please refresh")
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})
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}
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songBg(){
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return new Promise((resolve, reject) => {
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var filename = "bg_song_" + this.selectedSong.songBg
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if(filename + "a" in assets.image && filename + "b" in assets.image){
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resolve()
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}else{
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var promises = []
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for(var i = 0; i < 2; i++){
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let filenameAb = filename + (i === 0 ? "a" : "b")
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let img = document.createElement("img")
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promises.push(pageEvents.load(img).then(() => {
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assets.image[filenameAb] = img
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}))
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img.src = gameConfig.assets_baseurl + "img/" + filenameAb + ".png"
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}
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return Promise.all(promises).then(resolve, reject)
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}
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})
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}
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randInt(min, max){
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return Math.floor(Math.random() * (max - min + 1)) + min
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}
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getSongPath(selectedSong){
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var directory = gameConfig.songs_baseurl + selectedSong.folder + "/"
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if(selectedSong.type === "tja"){
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