Parsesong: Fix drumroll timing
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@@ -8,7 +8,7 @@ class Mekadon{
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play(circle){
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var type = circle.getType()
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if((type === "balloon" || type === "drumroll" || type === "daiDrumroll") && this.getMS() > circle.getEndTime()){
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circle.played(0, false)
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circle.played(-1, false)
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this.game.updateCurrentCircle()
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}
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type = circle.getType()
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