audio overhaul
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@@ -20,7 +20,7 @@ class LoadSong{
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var song = this.selectedSong
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var id = song.folder
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var promises = []
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assets.sounds["start"].play()
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assets.sounds["v_start"].play()
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song.songBg = this.randInt(1, 5)
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song.songStage = this.randInt(1, 3)
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@@ -263,7 +263,7 @@ class LoadSong{
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p2.send("gamestart")
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}else{
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if(!repeat){
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assets.sounds["sanka"].play()
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assets.sounds["v_sanka"].play()
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}
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setTimeout(() => {
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this.startMultiplayer(true)
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@@ -279,7 +279,7 @@ class LoadSong{
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event.preventDefault()
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}
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p2.send("leave")
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assets.sounds["don"].play()
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assets.sounds["se_don"].play()
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this.cancelButton.style.pointerEvents = "none"
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}
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clean(){
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