View: Change pause screen
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@@ -10,10 +10,16 @@ class Keyboard{
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"ka_r": 75, // K
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"pause": 81, // Q
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"back": 8, // Backspace
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"previous": 38, // Up
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"next": 40, // Down
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"previous": 37, // Left
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"next": 39, // Right
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"confirm": 13 // Enter
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}
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this.kbdAlias = {
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"pause": [27], // Esc
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"previous": [38], // Up
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"next": [40], // Down
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"confirm": [32] // Space
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}
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this.keys = {}
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this.waitKeyupScore = {}
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this.waitKeyupSound = {}
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@@ -39,15 +45,26 @@ class Keyboard{
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menuBtn[this.kbd["pause"]] = ["start"]
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this.gamepadMenu = new Gamepad(menuBtn)
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this.kbdSearch = {}
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for(var name in this.kbdAlias){
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var list = this.kbdAlias[name]
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for(var i in list){
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this.kbdSearch[list[i]] = this.kbd[name]
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}
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}
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for(var name in this.kbd){
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this.kbdSearch[this.kbd[name]] = this.kbd[name]
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}
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pageEvents.keyAdd(this, "all", "both", event => {
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if(event.keyCode === 8){
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// Disable back navigation when pressing backspace
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event.preventDefault()
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}
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if(!event.repeat && this.buttonEnabled(event.keyCode)){
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var key = this.kbdSearch[event.keyCode]
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if(key && !event.repeat && this.buttonEnabled(key)){
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var ms = this.game.getAccurateTime()
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this.setKey(event.keyCode, event.type === "keydown", ms)
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this.setKey(key, event.type === "keydown", ms)
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}
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})
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}
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@@ -95,7 +112,7 @@ class Keyboard{
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if(this.game.isPaused()){
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if(keyCode === "cancel"){
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return setTimeout(() => {
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this.controller.togglePauseMenu()
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this.controller.togglePause()
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}, 200)
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}
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}
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@@ -108,7 +125,7 @@ class Keyboard{
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}
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})
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this.checkKey(this.kbd["pause"], "menu", () => {
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this.controller.togglePauseMenu()
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this.controller.togglePause()
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for(var key in this.keyTime){
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this.keys[key] = null
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this.keyTime[key] = -Infinity
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@@ -123,10 +140,7 @@ class Keyboard{
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var moveMenuConfirm = () => {
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if(this.game.isPaused()){
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setTimeout(() => {
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var selected = document.getElementsByClassName("selected")[0]
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if(selected){
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selected.click()
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}
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this.controller.view.pauseConfirm()
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}, 200)
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for(var key in this.keyTime){
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this.keyTime[key] = null
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@@ -142,13 +156,7 @@ class Keyboard{
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this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
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if(moveMenu && this.game.isPaused()){
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assets.sounds["ka"].play()
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var selected = document.getElementsByClassName("selected")[0]
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selected.classList.remove("selected")
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var next = selected[(moveMenu === 1 ? "next" : "previous") + "ElementSibling"]
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if(!next){
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next = selected.parentNode[(moveMenu === 1 ? "first" : "last") + "ElementChild"]
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}
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next.classList.add("selected")
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this.controller.view.pauseMove(moveMenu)
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}
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}
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if(this.controller.multiplayer !== 2){
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