Fallback to wav if ogg is not supported, fix circles animation

This commit is contained in:
LoveEevee
2018-10-07 21:58:42 +03:00
parent b454059c07
commit 869857d33c
5 changed files with 86 additions and 77 deletions

View File

@@ -11,29 +11,7 @@ class Loader{
this.screen.innerHTML = page
this.loaderPercentage = document.querySelector("#loader .percentage")
this.loaderProgress = document.querySelector("#loader .progress")
assets.fonts.forEach(name => {
var font = document.createElement("h1")
font.style.fontFamily = name
font.appendChild(document.createTextNode("I am a font"))
this.assetsDiv.appendChild(font)
this.promises.push(new Promise((resolve, reject) => {
FontDetect.onFontLoaded(name, resolve, reject, {msTimeout: 90000})
}))
})
var fontDetectDiv = document.getElementById("fontdetectHelper")
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
assets.img.forEach(name => {
var id = this.getFilename(name)
var image = document.createElement("img")
this.promises.push(pageEvents.load(image))
image.id = name
image.src = "/assets/img/" + name
this.assetsDiv.appendChild(image)
assets.image[id] = image
})
snd.buffer = new SoundBuffer()
snd.musicGain = snd.buffer.createGain()
snd.sfxGain = snd.buffer.createGain()
@@ -48,46 +26,79 @@ class Loader{
)
snd.sfxLoudGain.setVolume(1.2)
assets.audioSfx.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain))
})
assets.audioMusic.forEach(name => {
this.promises.push(this.loadSound(name, snd.musicGain))
})
assets.audioSfxLR.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain).then(sound => {
snd.buffer.load("/assets/audio/" + assets.audioOgg).then(() => {
this.oggNotSupported = false
}, () => {
this.oggNotSupported = true
}).then(() => {
assets.fonts.forEach(name => {
var font = document.createElement("h1")
font.style.fontFamily = name
font.appendChild(document.createTextNode("I am a font"))
this.assetsDiv.appendChild(font)
this.promises.push(new Promise((resolve, reject) => {
FontDetect.onFontLoaded(name, resolve, reject, {msTimeout: 90000})
}))
})
var fontDetectDiv = document.getElementById("fontdetectHelper")
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
assets.img.forEach(name => {
var id = this.getFilename(name)
assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
var image = document.createElement("img")
this.promises.push(pageEvents.load(image))
image.id = name
image.src = "/assets/img/" + name
this.assetsDiv.appendChild(image)
assets.image[id] = image
})
assets.audioSfx.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain))
})
assets.audioMusic.forEach(name => {
this.promises.push(this.loadSound(name, snd.musicGain))
})
assets.audioSfxLR.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxGain).then(sound => {
var id = this.getFilename(name)
assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
}))
})
assets.audioSfxLoud.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxLoudGain))
})
p2 = new P2Connection()
this.promises.push(this.ajax("/api/songs").then(songs => {
assets.songs = JSON.parse(songs)
}))
assets.views.forEach(name => {
var id = this.getFilename(name)
this.promises.push(this.ajax("src/views/" + name).then(page => {
assets.pages[id] = page
}))
})
this.promises.forEach(promise => {
promise.then(this.assetLoaded.bind(this))
})
Promise.all(this.promises).then(() => {
this.clean()
this.callback()
}, this.errorMsg.bind(this))
})
assets.audioSfxLoud.forEach(name => {
this.promises.push(this.loadSound(name, snd.sfxLoudGain))
})
p2 = new P2Connection()
this.promises.push(this.ajax("/api/songs").then(songs => {
assets.songs = JSON.parse(songs)
}))
assets.views.forEach(name => {
var id = this.getFilename(name)
this.promises.push(this.ajax("src/views/" + name).then(page => {
assets.pages[id] = page
}))
})
this.promises.forEach(promise => {
promise.then(this.assetLoaded.bind(this))
})
Promise.all(this.promises).then(() => {
this.clean()
this.callback()
}, this.errorMsg.bind(this))
}
loadSound(name, gain){
if(this.oggNotSupported && name.endsWith(".ogg")){
name = name.slice(0, -4) + ".wav"
}
var id = this.getFilename(name)
return gain.load("/assets/audio/" + name).then(sound => {
assets.sounds[id] = sound