Add balloon and drumroll notes

This commit is contained in:
LoveEevee
2018-09-15 17:34:53 +03:00
parent 1d0fc88374
commit 749e657027
13 changed files with 1220 additions and 1218 deletions

View File

@@ -40,6 +40,8 @@ class View{
this.songTitle = title
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
this.drumroll = []
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
this.assets = []
this.don = this.createAsset(frame => {
@@ -69,22 +71,15 @@ class View{
this.don.setAnimation("normal")
this.don.setUpdateSpeed(this.beatInterval / 16)
}
run(){
this.ctx.font = "normal 14pt TnT"
this.setBackground()
$(".game-song").attr("alt", this.songTitle).html(this.songTitle)
this.refresh()
}
setBackground(){
$("#game").css("background-image", "url('" + this.bg + "')")
}
getDistanceForCircle(){
return this.distanceForCircle
}
positionning(){
this.canvas.rescale()
var height = $(window).height()
@@ -133,7 +128,6 @@ class View{
this.diffX = this.taikoX * 0.10
this.diffY = this.taikoY * 1.05 + this.taikoH * 0.19
}
refresh(){
this.positionning()
this.distanceForCircle = this.winW - this.slotX
@@ -147,7 +141,8 @@ class View{
this.drawMeasures()
this.drawHPBar()
this.drawScore()
this.drawCircles()
this.drawCircles(this.controller.getCircles())
this.drawCircles(this.drumroll)
this.drawTaikoSquare()
this.drawDifficulty()
this.drawPressedKeys()
@@ -156,7 +151,6 @@ class View{
this.updateDonFaces()
//this.drawTime()
}
updateDonFaces(){
if(this.controller.getElapsedTime().ms >= this.nextBeat){
this.nextBeat += this.beatInterval
@@ -170,7 +164,6 @@ class View{
}
}
}
drawHPBar(){
var z = this.canvas.scale
@@ -221,7 +214,6 @@ class View{
hpBar.canvasW, this.HPBarColH
)
}
getHP(){
var circles = this.controller.getCircles()
var currentCircle = this.controller.getCurrentCircle()
@@ -232,7 +224,6 @@ class View{
canvasW: width / 650 * this.HPBarColMaxW
}
}
drawMeasures(){
var measures = this.controller.getSongData().measures
var currentTime = this.controller.getElapsedTime().ms
@@ -248,7 +239,6 @@ class View{
}
})
}
drawMeasure(measure){
var z = this.canvas.scale
var currentTime = this.controller.getElapsedTime().ms
@@ -261,7 +251,6 @@ class View{
this.ctx.closePath()
this.ctx.stroke()
}
drawCombo(){
var comboCount = this.controller.getCombo()
if(comboCount >= 10){
@@ -314,14 +303,12 @@ class View{
this.scoreDispCount++
}
}
strokeFillText(text, x, y){
this.ctx.strokeText(text, x, y)
this.ctx.fillText(text, x, y)
}
drawGlobalScore(){
/* Draw score square */
// Draw score square
this.ctx.fillStyle="#000"
this.ctx.beginPath()
this.ctx.fillRect(0, this.barY, this.scoreSquareW, this.scoreSquareH - 10)
@@ -350,7 +337,6 @@ class View{
)
}
}
drawPressedKeys(){
var keys = this.controller.getKeys()
var kbd = this.controller.getBindings()
@@ -399,14 +385,12 @@ class View{
)
}
}
displayScore(score, notPlayed){
this.currentScore = score
this.special = notPlayed ? "-b" : ""
this.scoreDispCount = 0
this.scoreOpacity = 1
}
drawScore(){
if(this.scoreDispCount >= 0 && this.scoreDispCount <= 20){
this.ctx.globalAlpha = this.scoreOpacity
@@ -427,63 +411,59 @@ class View{
}
this.ctx.globalAlpha = 1
}
drawCircles(){
var circles = this.controller.getCircles()
posToMs(pos, speed){
return 70 / this.circleSize * pos / speed
}
msToPos(ms, speed){
return speed / (70 / this.circleSize) * ms
}
drawCircles(circles){
for(var i = circles.length; i--;){
var circle = circles[i]
var ms = this.controller.getElapsedTime().ms
var speed = circle.getSpeed()
var currentTime = this.controller.getElapsedTime().ms
var timeForDistance = 70 / this.circleSize * this.distanceForCircle / circle.getSpeed() + this.bigCircleSize / 2
var timeForDistance = this.posToMs(this.distanceForCircle + this.bigCircleSize / 2, speed)
var startingTime = circle.getMS() - timeForDistance
// At circle.getMS(), the cirlce fits the slot
var finishTime = circle.getMS() + 100
var finishTime = circle.getEndTime() + this.posToMs(this.slotX - this.taikoSquareW + this.bigCircleSize / 2, speed)
if(!circle.getPlayed() && currentTime >= startingTime && currentTime <= finishTime){
this.drawCircle(circle)
}
else{
// Animate circle to the HP bar
// Animation in ms
var animationDuration = 470
if(!circle.isAnimated()){
if(circle.getScore() != 0){
// Start animation to HP bar
circle.animate()
}
if(!circle.getPlayed() || circle.getScore() == 0){
if(ms >= startingTime && ms <= finishTime){
this.drawCircle(circle)
}
if(circle.isAnimated()){
if(currentTime <= finishTime + animationDuration){
var curveDistance = this.HPBarX + this.HPBarW - this.slotX
var bezierPoint = this.calcBezierPoint(circle.getAnimT(), [{
x: this.slotX,
y: this.circleY
}, {
x: this.slotX + curveDistance * 0.15,
y: this.barH * 0.5
}, {
x: this.slotX + curveDistance * 0.35,
y: 0
}, {
x: this.slotX + curveDistance,
y: this.HPbarColY
}])
this.drawCircle(circle, {x: bezierPoint.x, y: bezierPoint.y})
// Update animation frame
circle.incAnimT()
circle.incFrame()
}
else{
circle.endAnimation()
}
}else if(!circle.isAnimated()){
// Start animation to HP bar
circle.animate()
}
if(circle.isAnimated()){
var animationDuration = 470
if(ms <= finishTime + animationDuration){
var curveDistance = this.HPBarX + this.HPBarW - this.slotX
var bezierPoint = this.calcBezierPoint(circle.getAnimT(), [{
x: this.slotX + this.circleSize * 0.4,
y: this.circleY - this.circleSize * 0.8
}, {
x: this.slotX + curveDistance * 0.15,
y: this.barH * 0.5
}, {
x: this.slotX + curveDistance * 0.35,
y: 0
}, {
x: this.slotX + curveDistance,
y: this.HPbarColY
}])
this.drawCircle(circle, {x: bezierPoint.x, y: bezierPoint.y})
// Update animation frame
circle.incAnimT()
circle.incFrame()
}
else{
circle.endAnimation()
}
}
}
}
calcBezierPoint(t, data){
var at = 1 - t
@@ -498,72 +478,117 @@ class View{
return data[0]
}
drawCircle(circle, circlePos){
var z = this.canvas.scale
var fill, size, faceID
var type = circle.getType()
var ms = this.controller.getElapsedTime().ms
var circleMs = circle.getMS()
var endTime = circle.getEndTime()
var animated = circle.isAnimated()
var speed = circle.getSpeed()
if(!circlePos){
var currentTime = this.controller.getElapsedTime().ms
circlePos = {
x: this.slotX + circle.getSpeed() / (70 / this.circleSize) * (circle.getMS() - currentTime),
x: this.slotX + this.msToPos(circleMs - ms, speed),
y: this.circleY
}
}
if(circle.getPlayed()){
var currentDonFace = 1
if(animated){
var currentDonFace = 0
var currentBigDonFace = 1
}else{
var currentDonFace = this.currentDonFace
var currentBigDonFace = this.currentBigDonFace
}
switch(circle.getType()){
switch(type){
case "don":
fill = "#f54c25"
fill = "#f34728"
size = this.circleSize
faceID = "don-" + currentDonFace
break
case "ka":
fill = "#75cee9"
fill = "#65bdbb"
size = this.circleSize
faceID = "don-" + currentDonFace
break
case "daiDon":
fill = "#f54c25"
fill = "#f34728"
size = this.bigCircleSize
faceID = "big-don-" + currentBigDonFace
break
case "daiKa":
fill = "#75cee9"
fill = "#65bdbb"
size = this.bigCircleSize
faceID = "big-don-" + currentBigDonFace
break
case "balloon":
if(animated){
fill = "#f34728"
size = this.bigCircleSize * 0.8
faceID = "big-don-" + currentBigDonFace
break
}
fill = "#f87700"
size = this.circleSize
faceID = "don-" + currentDonFace
var h = size * 1.8
if(circleMs < ms && ms <= endTime){
circlePos.x = this.slotX
}else if(ms > endTime){
circlePos.x = this.slotX + this.msToPos(endTime - ms, speed)
}
this.ctx.drawImage(assets.image["balloon"],
circlePos.x + size - 3,
circlePos.y - h / 2,
h / 61 * 115,
h
)
break
case "drumroll":
case "daiDrumroll":
fill = "#f3b500"
if(type == "drumroll"){
size = this.circleSize
faceID = "don-" + currentDonFace
}else{
size = this.bigCircleSize
faceID = "big-don-" + currentBigDonFace
}
var endX = this.msToPos(endTime - circleMs, speed)
this.ctx.fillStyle = fill
this.ctx.strokeStyle = "#1f1a17"
this.ctx.lineWidth = this.lyricsSize / 10
this.ctx.beginPath()
this.ctx.moveTo(circlePos.x, circlePos.y - size)
this.ctx.lineTo(circlePos.x + endX, circlePos.y - size)
this.ctx.arc(circlePos.x + endX, circlePos.y, size, -Math.PI / 2, Math.PI / 2)
this.ctx.lineTo(circlePos.x, circlePos.y + size)
this.ctx.fill()
this.ctx.stroke()
break
}
// Main circle
this.ctx.fillStyle = fill
this.ctx.beginPath()
this.ctx.arc(circlePos.x, circlePos.y, size, 0, Math.PI * 2)
this.ctx.closePath()
this.ctx.fill()
// Face on circle
var face = assets.image[faceID]
this.ctx.drawImage(face,
this.ctx.drawImage(assets.image[faceID],
circlePos.x - size - 2,
circlePos.y - size - 4,
size * 2 + 5,
size * 2 + 6
)
if(!circle.isAnimated()){
// Text
this.ctx.font = "normal bold " + this.lyricsSize + "px Kozuka"
this.ctx.textAlign = "center"
this.ctx.strokeStyle = "#000"
this.ctx.lineWidth = this.lyricsSize / 5
this.ctx.lineWidth = this.lyricsSize / 5
this.ctx.fillStyle = "#fff"
this.strokeFillText(circle.getText(),
circlePos.x,
@@ -571,7 +596,6 @@ class View{
)
}
}
togglePauseMenu(){
if($("#pause-menu").is(":visible")){
$("#pause-menu").hide()
@@ -579,7 +603,6 @@ class View{
$("#pause-menu").show()
}
}
drawDifficulty(){
this.ctx.drawImage(assets.image["muzu_" + this.songDifficulty],
this.diffX, this.diffY,
@@ -591,7 +614,6 @@ class View{
this.taikoW, this.taikoH
)
}
drawTime(){
var z = this.canvas.scale
var time = this.controller.getElapsedTime()
@@ -614,7 +636,6 @@ class View{
)
this.ctx.fillText(time.ms, this.winW - 10 * z, this.winH - 10 * z)
}
drawBar(){
this.ctx.strokeStyle = "#000"
this.ctx.fillStyle = "#232323"
@@ -641,7 +662,6 @@ class View{
this.ctx.fill()
this.ctx.globalAlpha = 1
}
this.ctx.stroke()
// Lyrics bar
this.ctx.fillStyle = "#888888"
@@ -651,7 +671,6 @@ class View{
this.ctx.fill()
this.ctx.stroke()
}
drawSlot(){
// Main circle
this.ctx.fillStyle = "#6f6f6e"
@@ -659,7 +678,6 @@ class View{
this.ctx.arc(this.slotX, this.circleY, this.circleSize - 0.2 * this.circleSize, 0, 2 * Math.PI)
this.ctx.closePath()
this.ctx.fill()
// Big stroke circle
this.ctx.strokeStyle = "#9e9f9f"
this.ctx.lineWidth = 3
@@ -667,7 +685,6 @@ class View{
this.ctx.arc(this.slotX, this.circleY, this.circleSize, 0, 2 * Math.PI)
this.ctx.closePath()
this.ctx.stroke()
// Bigger stroke circle
this.ctx.strokeStyle = "#6f6f6e"
this.ctx.lineWidth = 3
@@ -676,7 +693,6 @@ class View{
this.ctx.closePath()
this.ctx.stroke()
}
drawTaikoSquare(){
// Taiko square
this.ctx.lineWidth = 7
@@ -688,13 +704,11 @@ class View{
this.ctx.closePath()
this.ctx.stroke()
}
createAsset(image, position){
var asset = new CanvasAsset(this, image, position)
this.assets.push(asset)
return asset
}
drawAssets(){
if(this.controller.multiplayer != 2){
this.assets.forEach(asset => {
@@ -702,7 +716,6 @@ class View{
})
}
}
updateCombo(combo){
if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
this.don.setAnimation("10combo")