Loader: Add blur and image testing
This commit is contained in:
144
public/src/js/canvastest.js
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144
public/src/js/canvastest.js
Normal file
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class CanvasTest{
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constructor(){
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this.canvas = document.createElement("canvas")
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var pixelRatio = window.devicePixelRatio || 1
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var width = innerWidth * pixelRatio
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var height = innerHeight * pixelRatio
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this.canvas.width = width
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this.canvas.height = height
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this.ctx = this.canvas.getContext("2d")
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this.ctx.scale(pixelRatio, pixelRatio)
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this.draw = new CanvasDraw()
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this.font = "serif"
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this.songAsset = {
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marginLeft: 18,
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marginTop: 90,
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width: 82,
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height: 452,
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border: 6,
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innerBorder: 8
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}
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}
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blurPerformance(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var ctx = this.ctx
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ctx.save()
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var lastIteration = this.blurIteration()
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var frameTime = []
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for(var i = 0; i < 10; i++){
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lastIteration = lastIteration.then(ms => {
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frameTime.push(ms)
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return this.blurIteration()
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})
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}
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lastIteration.then(() => {
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ctx.restore()
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resolve(frameTime.reduce((a, b) => a + b) / frameTime.length)
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})
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})
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})
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}
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blurIteration(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var startTime = +new Date
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var ctx = this.ctx
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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for(var x = 0; x < this.canvas.width; x += this.songAsset.width + this.songAsset.marginLeft){
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this.draw.songFrame({
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ctx: ctx,
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x: x,
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y: this.songAsset.marginTop,
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width: this.songAsset.width,
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height: this.songAsset.height,
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border: this.songAsset.border,
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innerBorder: this.songAsset.innerBorder,
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background: "#efb058",
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borderStyle: ["#ffe7bd", "#c68229"],
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innerContent: () => {}
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})
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}
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for(var i = 0; i < 2; i++){
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this.draw.layeredText({
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ctx: ctx,
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text: "I am a text",
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fontSize: 48,
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fontFamily: this.font,
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x: 23 + 300 * i,
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y: 15
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}, [
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{x: -2, y: -2, outline: "#000", letterBorder: 22},
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{},
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{x: 2, y: 2, shadow: [2, 2, 7]},
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{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
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{x: -2, y: -2, outline: "#ff797b"},
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{outline: "#f70808"},
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{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
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])
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}
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resolve((+new Date) - startTime)
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})
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})
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}
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drawAllImages(){
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return new Promise(resolve => {
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requestAnimationFrame(() => {
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var ctx = this.ctx
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ctx.save()
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
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for(var name in assets.image){
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ctx.drawImage(assets.image[name], 0, 0)
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}
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var comboCount = 765
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var comboX = 100
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var comboY = 100
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var fontSize = 120
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this.ctx.font = "normal " + fontSize + "px TnT"
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this.ctx.textAlign = "center"
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this.ctx.strokeStyle = "#000"
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this.ctx.lineWidth = fontSize / 10
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var glyph = this.ctx.measureText("0").width
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var comboText = comboCount.toString().split("")
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for(var i in comboText){
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var textX = comboX + glyph * (i - (comboText.length - 1) / 2)
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if(comboCount >= 100){
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var grd = this.ctx.createLinearGradient(
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textX - glyph * 0.2,
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comboY - fontSize * 0.8,
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textX + glyph * 0.2,
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comboY - fontSize * 0.2
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)
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grd.addColorStop(0, "#f00")
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grd.addColorStop(1, "#fe0")
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this.ctx.fillStyle = grd
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}else{
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this.ctx.fillStyle = "#fff"
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}
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this.strokeFillText(comboText[i],
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textX,
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comboY
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)
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}
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ctx.restore()
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resolve()
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})
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})
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}
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strokeFillText(text, x, y){
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this.ctx.strokeText(text, x, y)
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this.ctx.fillText(text, x, y)
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}
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clean(){
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delete this.ctx
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delete this.canvas
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}
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}
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