Remove hardcoded keyCodes
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@@ -1,11 +1,23 @@
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function Keyboard(controller){
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var _kbd = {
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"don_l": 86, // V
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"don_r": 66, // B
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"ka_l": 67, // C
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"ka_r": 78, // N
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"pause": 81, // Q
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"back": 8 // Backspace
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}
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var _this = this;
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var _keys = {};
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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this.getBindings = function(){
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return _kbd
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}
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$(document).keydown(function(e){
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if (e.which === 8 && !$(e.target).is("input, textarea"))
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@@ -24,12 +36,12 @@ function Keyboard(controller){
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});
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this.buttonEnabled = function(keyCode){
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if(controller.autoPlay()){
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if(controller.autoPlayEnabled){
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switch(keyCode){
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case 86:
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case 66:
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case 67:
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case 78:
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case _kbd["don_l"]:
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case _kbd["don_r"]:
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case _kbd["ka_l"]:
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case _kbd["ka_r"]:
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return false
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}
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}
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@@ -37,45 +49,33 @@ function Keyboard(controller){
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}
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this.checkGameKeys = function(){
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if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){
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// V, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(86, "sound");
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}
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if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){
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// B, play 'don' sound
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controller.playSound('note_don');
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_this.waitForKeyup(66, "sound");
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}
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if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){
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// C, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(67, "sound");
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}
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if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){
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// N, play 'ka' sound
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controller.playSound('note_ka');
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_this.waitForKeyup(78, "sound");
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}
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_this.checkKeySound(_kbd["don_l"], "note_don")
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_this.checkKeySound(_kbd["don_r"], "note_don")
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_this.checkKeySound(_kbd["ka_l"], "note_ka")
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_this.checkKeySound(_kbd["ka_r"], "note_ka")
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}
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this.checkMenuKeys = function(){
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if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){
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// Backspace, go back to song selection
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_this.waitForKeyup(8, "menu");
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_this.checkKey(_kbd["back"], "menu", function(){
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controller.pauseSound("main-music", true);
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controller.songSelection();
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}
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if(_keys[81] && !_this.isWaitingForKeyup(81, "menu")){
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// Q, pause the game
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_this.waitForKeyup(81, "menu");
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})
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_this.checkKey(_kbd["pause"], "menu", function(){
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controller.togglePauseMenu();
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})
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}
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this.checkKey = function(keyCode, keyup, callback){
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if(_keys[keyCode] && !_this.isWaitingForKeyup(keyCode, keyup)){
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_this.waitForKeyup(keyCode, keyup);
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callback()
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}
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}
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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controller.playSound(sound);
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})
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}
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this.getKeys = function(){
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