Add Don-chan

This commit is contained in:
LoveEevee
2018-09-14 01:55:23 +03:00
parent a8b05df75e
commit 1d0fc88374
7 changed files with 167 additions and 11 deletions

View File

@@ -14,6 +14,9 @@ class View{
}
this.winW = this.canvas.scaledWidth
this.winH = this.canvas.scaledHeight
if(this.controller.multiplayer == 2){
this.winH = this.winH / 2 * 3
}
this.ctx = this.canvas.ctx
this.taikoSquareW = this.winW / 4
@@ -36,14 +39,41 @@ class View{
this.songTitle = title
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
this.assets = []
this.don = this.createAsset(frame => {
var imgw = 360
var imgh = 184
var scale = 165
var w = (this.barH * imgw) / scale
var h = (this.barH * imgh) / scale
return {
sx: 0,
sy: frame * imgh,
sw: imgw,
sh: imgh,
x: this.taikoSquareW - w + this.barH * 0.2,
y: this.barY - h,
w: w,
h: h
}
})
this.don.addFrames("normal", [
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
], "don_anim_normal")
this.don.addFrames("10combo", 22, "don_anim_10combo")
this.don.setAnimation("normal")
this.don.setUpdateSpeed(this.beatInterval / 16)
}
run(){
this.ctx.font = "normal 14pt TnT"
this.setBackground()
$(".game-song").attr("alt", this.songTitle).html(this.songTitle)
this.refresh()
}
@@ -71,16 +101,16 @@ class View{
this.barY = 0.25 * this.winH
this.barH = 0.23 * this.winH
this.lyricsBarH = 0.2 * this.barH
this.taikoSquareW = this.winW / 4
this.taikoH = this.barH
this.taikoW = this.taikoH / 1.2
this.taikoX = this.taikoSquareW * 0.76 - this.taikoW / 2
this.taikoY = this.barY + 5
this.taikoSquareW = this.winW / 4
this.slotX = this.taikoSquareW + this.barH * 0.45
this.slotX = this.taikoSquareW + this.barH * 0.5
this.scoreSquareW = this.taikoSquareW * 0.55
this.scoreSquareH = this.barH * 0.25
this.circleSize = this.barH * 0.15
this.bigCircleSize = this.barH * 0.25
this.circleSize = this.barH * 0.18
this.bigCircleSize = this.circleSize * (5 / 3)
this.circleY = this.barY + (this.barH - this.lyricsBarH) / 2
this.lyricsSize = this.lyricsBarH * 0.6
var HPBarRatio = 703 / 51
@@ -111,6 +141,7 @@ class View{
this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
// Draw
this.drawAssets()
this.drawBar()
this.drawSlot()
this.drawMeasures()
@@ -128,7 +159,7 @@ class View{
updateDonFaces(){
if(this.controller.getElapsedTime().ms >= this.nextBeat){
this.nextBeat += this.controller.getSongData().beatInfo.beatInterval
this.nextBeat += this.beatInterval
if(this.controller.getCombo() >= 50){
this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
this.currentDonFace = (this.currentDonFace + 1) % 2
@@ -657,4 +688,31 @@ class View{
this.ctx.closePath()
this.ctx.stroke()
}
createAsset(image, position){
var asset = new CanvasAsset(this, image, position)
this.assets.push(asset)
return asset
}
drawAssets(){
if(this.controller.multiplayer != 2){
this.assets.forEach(asset => {
asset.draw()
})
}
}
updateCombo(combo){
if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
this.don.setAnimation("10combo")
var ms = this.controller.getElapsedTime().ms
this.don.setAnimationStart(ms)
var length = this.don.getAnimationLength("10combo")
this.don.setAnimationEnd(ms + length * this.don.speed, () => {
this.don.setAnimationStart(0)
this.don.setAnimation("normal")
})
}
}
}