Bug fixes
- Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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@@ -12,29 +12,85 @@ class Tutorial{
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this.tutorialTitle = this.getElement("view-title")
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this.tutorialDiv = document.createElement("div")
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this.getElement("view-content").appendChild(this.tutorialDiv)
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this.items = []
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this.items.push(this.endButton)
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this.selected = this.items.length - 1
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this.setStrings()
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], event => {
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if(event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}else if(event.type === "mousedown" && event.which !== 1){
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return
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}
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this.onEnd(true)
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})
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.add(this.formButton, ["mousedown", "touchstart"], this.linkButton.bind(this))
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "esc", "don_l", "don_r"]
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}, this.onEnd.bind(this))
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confirm: ["enter", "space", "don_l", "don_r"],
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previous: ["left", "up", "ka_l"],
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next: ["right", "down", "ka_r"],
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back: ["escape"]
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}, this.keyPressed.bind(this))
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this.gamepad = new Gamepad({
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confirm: ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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"confirm": ["b", "ls", "rs"],
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"previous": ["u", "l", "lb", "lt", "lsu", "lsl"],
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"next": ["d", "r", "rb", "rt", "lsd", "lsr"],
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"back": ["start", "a"]
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}, this.keyPressed.bind(this))
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pageEvents.send("tutorial")
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}
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getElement(name){
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return loader.screen.getElementsByClassName(name)[0]
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}
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keyPressed(pressed, name){
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if(!pressed){
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return
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}
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var selected = this.items[this.selected]
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if(name === "confirm"){
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if(selected === this.endButton){
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this.onEnd()
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}else{
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this.getLink(selected).click()
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assets.sounds["se_don"].play()
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}
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}else if(name === "previous" || name === "next"){
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selected.classList.remove("selected")
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this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
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this.items[this.selected].classList.add("selected")
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assets.sounds["se_ka"].play()
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}else if(name === "back"){
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this.onEnd()
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}
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}
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mod(length, index){
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return ((index % length) + length) % length
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}
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onEnd(event){
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var touched = false
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}else if(event.which !== 1){
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return
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}
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}
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this.clean()
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assets.sounds["se_don"].play()
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try{
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localStorage.setItem("tutorial", "true")
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}catch(e){}
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setTimeout(() => {
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new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
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}, 500)
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}
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getLink(target){
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return target.getElementsByTagName("a")[0]
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}
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linkButton(event){
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if(event.target === event.currentTarget && (event.type === "touchstart" || event.which === 1)){
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this.getLink(event.currentTarget).click()
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assets.sounds["se_don"].play()
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}
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}
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insertText(text, parent){
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parent.appendChild(document.createTextNode(text))
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}
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