Add debugging user interface
This commit is contained in:
211
public/src/js/debug.js
Normal file
211
public/src/js/debug.js
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class Debug{
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constructor(){
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this.debugDiv = document.createElement("div")
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this.debugDiv.id = "debug"
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this.debugDiv.innerHTML = assets.pages["debug"]
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document.body.appendChild(this.debugDiv)
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this.titleDiv = this.debugDiv.getElementsByClassName("title")[0]
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this.minimiseDiv = this.debugDiv.getElementsByClassName("minimise")[0]
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this.offsetDiv = this.debugDiv.getElementsByClassName("offset")[0]
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this.moving = false
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pageEvents.add(window, ["mousedown", "mouseup", "blur"], this.stopMove.bind(this))
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pageEvents.add(window, "mousemove", this.onMove.bind(this))
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pageEvents.add(this.titleDiv, "mousedown", this.startMove.bind(this))
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pageEvents.add(this.minimiseDiv, "click", this.minimise.bind(this))
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this.offsetSlider = new InputSlider(this.offsetDiv)
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this.offsetSlider.onchange(this.offsetChange.bind(this))
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this.moveTo(100, 100)
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this.restore()
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this.updateStatus()
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}
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startMove(event){
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if(event.which === 1){
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event.stopPropagation()
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this.moving = {
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x: event.offsetX,
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y: event.offsetY
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}
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}
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}
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onMove(event){
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if(this.moving){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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this.moveTo(x, y)
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}
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}
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stopMove(event){
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var x = event.clientX - this.moving.x
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var y = event.clientY - this.moving.y
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var w = this.debugDiv.offsetWidth
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var h = this.debugDiv.offsetHeight
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if(x + w > innerWidth){
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x = innerWidth - w
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}
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if(y + h > lastHeight){
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y = lastHeight - h
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}
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if(x < 0){
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x = 0
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}
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if(y < 0){
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y = 0
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}
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this.moveTo(x, y)
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this.moving = false
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}
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moveTo(x, y){
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this.debugDiv.style.transform = "translate(" + x + "px, " + y + "px)"
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}
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restore(){
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debugObj.state = "open"
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this.debugDiv.style.display = ""
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}
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minimise(){
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debugObj.state = "minimised"
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this.debugDiv.style.display = "none"
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}
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updateStatus(){
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if(debugObj.controller && !this.controller){
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this.controller = debugObj.controller
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var selectedSong = this.controller.selectedSong
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this.defaultOffset = selectedSong.offset
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if(this.songFolder === selectedSong.folder){
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this.offsetChange(this.offsetSlider.get())
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}else{
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this.songFolder = selectedSong.folder
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this.offsetSlider.set(this.defaultOffset)
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}
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}
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if(this.controller && !debugObj.controller){
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this.controller = null
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}
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}
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offsetChange(value){
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if(this.controller){
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var offset = (this.defaultOffset - value) * 1000
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var songData = this.controller.parsedSongData
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songData.circles.forEach(circle => {
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circle.ms = circle.originalMS + offset
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circle.endTime = circle.originalEndTime + offset
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})
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songData.measures.forEach(measure => {
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measure.ms = measure.originalMS + offset
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})
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}
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}
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clean(){
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this.offsetSlider.clean()
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pageEvents.remove(window, ["mousedown", "mouseup", "mousemove", "blur"])
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pageEvents.remove(this.title, "mousedown")
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delete this.debugDiv
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delete this.titleDiv
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delete this.minimiseDiv
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delete this.controller
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debugObj.state = "closed"
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debugObj.debug = null
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document.body.removeChild(this.debugDiv)
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}
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}
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class InputSlider{
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constructor(sliderDiv){
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this.input = sliderDiv.getElementsByTagName("input")[0]
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this.reset = sliderDiv.getElementsByClassName("reset")[0]
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this.plus = sliderDiv.getElementsByClassName("plus")[0]
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this.minus = sliderDiv.getElementsByClassName("minus")[0]
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this.value = null
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this.defaultValue = null
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this.callbacks = []
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pageEvents.add(this.plus, "click", this.add.bind(this))
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pageEvents.add(this.minus, "click", this.subtract.bind(this))
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pageEvents.add(this.reset, "click", this.resetValue.bind(this))
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pageEvents.add(this.input, "change", this.manualSet.bind(this))
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}
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update(noCallback, force){
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var oldValue = this.input.value
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if(this.value === null){
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this.input.value = ""
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this.input.readOnly = true
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}else{
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if(this.value > 60000){
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this.value = 60000
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}
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if(this.value < -60000){
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this.value = -60000
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}
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this.input.value = this.get().toFixed(3)
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this.input.readOnly = false
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}
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if(force || !noCallback && oldValue !== this.input.value){
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this.callbacks.forEach(callback => {
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callback(this.input.value)
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})
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}
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}
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set(number){
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this.value = Math.floor(number * 1000)
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this.defaultValue = this.value
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this.update(true)
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}
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get(){
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if(this.value === null){
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return null
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}else{
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return Math.floor(this.value) / 1000
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}
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}
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add(event){
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if(this.value !== null){
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var newValue = this.value + this.eventNumber(event)
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if(newValue <= 60000){
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this.value = newValue
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this.update()
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}
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}
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}
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subtract(event){
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if(this.value !== null){
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var newValue = this.value - this.eventNumber(event)
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if(newValue >= -60000){
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this.value = newValue
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this.update()
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}
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}
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}
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eventNumber(event){
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return (event.ctrlKey ? 10 : 1) * (event.shiftKey ? 10 : 1) * (event.altKey ? 10 : 1) * 1
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}
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resetValue(){
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this.value = this.defaultValue
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this.update()
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}
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onchange(callback){
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this.callbacks.push(callback)
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}
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manualSet(){
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var number = parseFloat(this.input.value)
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if(Number.isFinite(number) && -60 <= number && number <= 60){
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this.value = number * 1000
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}
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this.update(false, true)
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}
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clean(){
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pageEvents.remove(this.plus, "click")
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pageEvents.remove(this.minus, "click")
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pageEvents.remove(this.reset, "click")
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pageEvents.remove(this.input, "change")
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delete this.input
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delete this.reset
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delete this.plus
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delete this.minus
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}
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}
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