Change note timing

This commit is contained in:
LoveEevee
2018-09-21 23:31:35 +03:00
parent cd694b39c2
commit 01d0a8104f
11 changed files with 161 additions and 120 deletions

View File

@@ -28,6 +28,8 @@ class Game{
this.fadeOutStarted = false
this.currentTimingPoint = 0
this.offsetTime = 0
this.rules = new GameRules(this)
assets.songs.forEach(song => {
if(song.id == selectedSong.folder){
this.mainAsset = song.sound
@@ -64,45 +66,33 @@ class Game{
var circles = this.songData.circles
circles.forEach(circle => {
if(!circle.getPlayed()){
var currentTime = this.getElapsedTime().ms
var startingTime = circle.getMS() - this.timeForDistanceCircle
// At circle.getMS(), the circle fits the slot
var hitTime = circle.getMS()
var endTime = circle.getEndTime()
var ms = this.getElapsedTime().ms
var type = circle.getType()
var drumrollNotes = type === "balloon" || type === "drumroll" || type === "daiDrumroll"
var endTime = circle.getEndTime() + (drumrollNotes ? 0 : this.rules.bad)
if(currentTime >= startingTime && currentTime <= endTime){
if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
circle.updateStatus(0)
}else if(currentTime >= hitTime - 30 && currentTime < hitTime){
circle.updateStatus(230)
}else if(currentTime >= hitTime && currentTime < endTime){
circle.updateStatus(450)
if(drumrollNotes && !circle.rendaPlayed){
circle.rendaPlayed = true
if(this.controller.selectedSong.difficulty === "easy"){
assets.sounds["renda"].stop()
assets.sounds["renda"].play()
}
if(ms >= circle.getMS()){
if(drumrollNotes && !circle.rendaPlayed){
circle.rendaPlayed = true
if(this.rules.difficulty === "easy"){
assets.sounds["renda"].stop()
assets.sounds["renda"].play()
}
}
}else if(currentTime > endTime){
}
if(ms > endTime){
if(!this.controller.autoPlayEnabled){
if(drumrollNotes){
circle.updateStatus(-1)
circle.played(0, false)
circle.played(-1, false)
this.updateCurrentCircle()
if(this.controller.multiplayer === 1){
p2.send("drumroll", {
pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
pace: (ms - circle.getMS()) / circle.timesHit
})
}
}else{
circle.updateStatus(-1)
var currentScore = 0
circle.played(currentScore, type === "daiDon" || type === "daiKa")
circle.played(-1, type === "daiDon" || type === "daiKa")
this.controller.displayScore(currentScore, true)
this.updateCurrentCircle()
this.updateCombo(currentScore)
@@ -152,7 +142,7 @@ class Game{
}
}
checkKey(keyCodes, circle, check){
if(circle && !circle.getPlayed() && circle.getStatus() != -1){
if(circle && !circle.getPlayed()){
if(!this.checkScore(circle, check)){
return
}
@@ -172,18 +162,33 @@ class Game{
var typeKa = type === "ka" || type === "daiKa"
var typeDai = type === "daiDon" || type === "daiKa"
var keyTime = this.controller.getKeyTime()
var currentTime = keysDon ? keyTime["don"] : keyTime["ka"]
var relative = currentTime - circle.getMS()
if(typeDon || typeKa){
if(-this.rules.bad >= relative || relative >= this.rules.bad){
return true
}
var score = 0
if(keysDon && typeDon || keysKa && typeKa){
if(typeDai && !keyDai){
if(!circle.daiFailed){
circle.daiFailed = ms
return false
}else if(ms < circle.daiFailed + 2000 / 60){
}else if(ms < circle.daiFailed + this.rules.daiLeniency){
return false
}
}
var circleStatus = circle.getStatus()
var circleStatus = -1
relative = Math.abs(relative)
if(relative < this.rules.good){
circleStatus = 450
}else if(relative < this.rules.ok){
circleStatus = 230
}else if(relative < this.rules.bad){
circleStatus = 0
}
if(circleStatus === 230 || circleStatus === 450){
score = circleStatus
}
@@ -198,19 +203,24 @@ class Game{
if(this.controller.multiplayer == 1){
p2.send("note", {
score: score,
ms: circle.getMS() - ms,
ms: circle.getMS() - currentTime,
dai: typeDai ? keyDai ? 2 : 1 : 0
})
}
}else if(keysDon && type == "balloon"){
this.checkBalloon(circle)
if(check === "daiDon" && !circle.getPlayed()){
this.checkBalloon(circle)
}else{
if(circle.getMS() > currentTime || currentTime > circle.getEndTime()){
return true
}
}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
this.checkDrumroll(circle)
if(keyDai){
if(keysDon && type === "balloon"){
this.checkBalloon(circle)
if(check === "daiDon" && !circle.getPlayed()){
this.checkBalloon(circle)
}
}else if((keysDon || keysKa) && (type === "drumroll" || type === "daiDrumroll")){
this.checkDrumroll(circle)
if(keyDai){
this.checkDrumroll(circle)
}
}
}
return true
@@ -261,7 +271,7 @@ class Game{
var circles = this.songData.circles
var lastCircle = circles[circles.length - 1]
var ms = this.getElapsedTime().ms
if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 1900){
if(!this.fadeOutStarted && ms >= lastCircle.getEndTime() + 2000){
this.fadeOutStarted = ms
}
}
@@ -329,17 +339,21 @@ class Game{
}
updateTime(){
// Refreshed date
this.currentDate = new Date()
var currentDate = new Date()
var ms = this.getElapsedTime().ms
if(ms >= 0 && !this.started){
this.startDate = new Date()
this.elapsedTimeSincePause = 0
this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime())
this.setElapsedTime(this.getAccurateTime())
this.started = true
}else if(ms < 0 || ms >= 0 && this.started){
this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause)
this.setElapsedTime(this.getAccurateTime())
}
}
getAccurateTime(){
var currentDate = new Date()
return currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause
}
getCircles(){
return this.songData.circles
}