- Add a "Browse..." button to the plugin menu - Remove the "Unload All" button from the plugin menu if there are no imported plugins to unload - Add a new search filter: random:yes - Resolution settings now affects the results screen assets - Pixelate more assets with lowest resolution setting - Fix loading error message not appearing sometimes - Remove img.css from img assets, the background selectors have been moved to assets.js - Separate the search logic from SongSelect to its own js file - Load all image assets with crossorigin=anonymous, this could allow making assets low resolution or programatically taking screenshots at a later time - If EditFunction in a plugin tries to edit something that is not a function, it will give a better error message - Disallow search engine bots from indexing images and adding a translate link, which cannot load the game
147 lines
4.1 KiB
JavaScript
147 lines
4.1 KiB
JavaScript
class Titlescreen{
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constructor(...args){
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this.init(...args)
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}
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init(songId){
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this.songId = songId
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db.getItem("customFolder").then(folder => this.customFolder = folder)
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if(!songId){
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loader.changePage("titlescreen", false)
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loader.screen.style.backgroundImage = ""
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this.titleScreen = document.getElementById("title-screen")
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this.proceed = document.getElementById("title-proceed")
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this.disclaimerText = document.getElementById("title-disclaimer-text")
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this.disclaimerCopyright = document.getElementById("title-disclaimer-copyright")
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this.logo = new Logo()
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}
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this.setLang(allStrings[settings.getItem("language")])
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if(songId){
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if(localStorage.getItem("tutorial") === "true"){
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new SongSelect(false, false, this.touched, this.songId)
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}else{
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new SettingsView(false, true, this.songId)
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}
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}else{
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pageEvents.add(this.titleScreen, ["mousedown", "touchstart"], event => {
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if(event.type === "touchstart"){
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event.preventDefault()
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this.touched = true
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}else if(event.type === "mousedown" && event.which !== 1){
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return
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}
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this.onPressed(true)
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})
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assets.sounds["v_title"].play()
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this.keyboard = new Keyboard({
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confirm: ["enter", "space", "don_l", "don_r"]
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}, this.onPressed.bind(this))
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this.gamepad = new Gamepad({
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gamepadConfirm: ["a", "b", "x", "y", "start", "ls", "rs"]
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}, this.onPressed.bind(this))
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if(p2.session){
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pageEvents.add(p2, "message", response => {
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if(response.type === "songsel"){
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this.goNext(true)
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}
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})
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}
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pageEvents.send("title-screen")
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}
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}
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onPressed(pressed, name){
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if(pressed){
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if(name === "gamepadConfirm" && (snd.buffer.context.state === "suspended" || this.customFolder)){
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return
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}
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this.titleScreen.style.cursor = "auto"
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this.clean()
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if(!this.customFolder || assets.customSongs){
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assets.sounds["se_don"].play()
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}
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this.goNext()
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}
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}
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goNext(fromP2){
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if(p2.session && !fromP2){
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p2.send("songsel")
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}else{
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if(fromP2 || this.customFolder || localStorage.getItem("tutorial") === "true"){
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if(this.touched){
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localStorage.setItem("tutorial", "true")
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}
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pageEvents.remove(p2, "message")
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if(this.customFolder && !fromP2 && !assets.customSongs){
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var customSongs = new CustomSongs(this.touched, true, true)
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var soundPlayed = false
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var noError = true
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var promises = []
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var allFiles = []
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this.customFolder.forEach(file => {
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promises.push(customSongs.walkFilesystem(file, undefined, allFiles))
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})
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Promise.all(promises).then(() => {
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assets.sounds["se_don"].play()
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soundPlayed = true
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return customSongs.importLocal(allFiles)
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}).catch(() => {
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localStorage.removeItem("customSelected")
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db.removeItem("customFolder")
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if(!soundPlayed){
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assets.sounds["se_don"].play()
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}
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setTimeout(() => {
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new SongSelect(false, false, this.touched, this.songId)
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}, 500)
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noError = false
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}).then(() => {
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if(noError){
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setTimeout(() => {
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new SongSelect("customSongs", false, this.touchEnabled)
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}, 500)
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}
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})
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}else{
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setTimeout(() => {
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new SongSelect(false, false, this.touched, this.songId)
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}, 500)
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}
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}else{
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setTimeout(() => {
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new SettingsView(this.touched, true, this.songId)
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}, 500)
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}
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}
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}
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setLang(lang, noEvent){
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settings.setLang(lang, true)
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if(this.songId){
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return
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}
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this.proceed.innerText = strings.titleProceed
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this.proceed.setAttribute("alt", strings.titleProceed)
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this.disclaimerText.innerText = strings.titleDisclaimer
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this.disclaimerText.setAttribute("alt", strings.titleDisclaimer)
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this.disclaimerCopyright.innerText = strings.titleCopyright
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this.disclaimerCopyright.setAttribute("alt", strings.titleCopyright)
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this.logo.updateSubtitle()
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}
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clean(){
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this.keyboard.clean()
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this.gamepad.clean()
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this.logo.clean()
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assets.sounds["v_title"].stop()
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pageEvents.remove(this.titleScreen, ["mousedown", "touchstart"])
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delete this.titleScreen
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delete this.proceed
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delete this.titleDisclaimer
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delete this.titleCopyright
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}
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}
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