Scoresheet: Change results screen
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@@ -90,13 +90,13 @@ class View{
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var docW = document.body.offsetWidth
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var docH = document.body.offsetHeight
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this.canvas.rescale()
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if(this.controller.multiplayer == 2){
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if(this.controller.multiplayer === 2){
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docH = docH / 3 * 2
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}
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this.canvas.resize(docW, docH)
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this.winW = this.canvas.scaledWidth
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this.winH = this.canvas.scaledHeight
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if(this.controller.multiplayer == 2){
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if(this.controller.multiplayer === 2){
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this.winH = this.winH / 2 * 3
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}
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this.barY = 0.25 * this.winH
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@@ -227,8 +227,8 @@ class View{
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getHP(){
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var circles = this.controller.getCircles()
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var currentCircle = this.controller.getCurrentCircle()
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var hp = this.controller.getGlobalScore().hp
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var width = Math.floor(hp * 650 / 1000) * 10
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var gauge = this.controller.getGlobalScore().gauge
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var width = Math.floor(gauge * 650 / 1000) * 10
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return {
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imgW: width,
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canvasW: width / 650 * this.HPBarColMaxW
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@@ -769,7 +769,7 @@ class View{
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}
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}else{
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var animation = this.assets.don.getAnimation()
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if(animation === "gogo" || this.controller.getGlobalScore().hp >= 50 && animation === "normal"){
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if(animation === "gogo" || this.controller.getGlobalScore().gauge >= 50 && animation === "normal"){
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this.assets.don.normalAnimation()
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}
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if(ms >= this.gogoTimeStarted + 100){
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@@ -817,6 +817,9 @@ class View{
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}
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clean(){
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pageEvents.mouseRemove(this)
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if(this.controller.multiplayer === 2){
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this.canvas.canvas.parentNode.removeChild(this.canvas.canvas)
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}
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delete this.pauseMenu
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delete this.cursor
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delete this.canvas
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