Add Go-Go Time
This commit is contained in:
103
public/src/js/viewassets.js
Normal file
103
public/src/js/viewassets.js
Normal file
@@ -0,0 +1,103 @@
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class ViewAssets{
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constructor(view){
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this.view = view
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this.controller = this.view.controller
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this.allAssets = []
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this.beatInterval = this.view.beatInterval
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this.ctx = this.view.ctx
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this.don = this.createAsset("background", frame => {
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var imgw = 360
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var imgh = 184
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var scale = 165
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var w = (this.view.barH * imgw) / scale
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var h = (this.view.barH * imgh) / scale
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return {
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sx: Math.floor(frame / 10) * imgw,
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sy: (frame % 10) * imgh,
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sw: imgw,
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sh: imgh,
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x: this.view.taikoSquareW - w + this.view.barH * 0.2,
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y: this.view.barY - h,
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w: w,
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h: h
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}
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})
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this.don.addFrames("normal", [
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
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11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
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], "don_anim_normal")
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this.don.addFrames("10combo", 22, "don_anim_10combo")
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this.don.addFrames("gogo", 56, "don_anim_gogo")
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this.don.addFrames("gogostart", 27, "don_anim_gogostart")
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this.don.setAnimation("normal")
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this.don.setUpdateSpeed(this.beatInterval / 16)
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this.fire = this.createAsset("bar", frame => {
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var imgw = 360
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var imgh = 370
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var scale = 175
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var ms = this.controller.getElapsedTime().ms
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var grow = Math.min(100, ms - this.view.gogoTimeStarted) / 100
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if(!this.view.gogoTime){
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grow = 1 - grow
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}
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var w = (this.view.barH * imgw) / scale * grow
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var h = (this.view.barH * imgh) / scale * grow
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this.ctx.globalCompositeOperation = "lighter"
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return {
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sx: frame * imgw,
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sy: 0,
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sw: imgw,
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sh: imgh,
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x: this.view.slotX - w / 2,
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y: this.view.circleY - h / 2,
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w: w,
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h: h,
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callback: () => {
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this.ctx.globalCompositeOperation = "source-over"
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}
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}
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})
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this.fire.addFrames("normal", 7, "fire_anim")
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this.fire.setUpdateSpeed(this.beatInterval / 8)
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this.fireworks = []
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for(let i = 0; i < 5 ; i++){
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var fireworksAsset = this.createAsset("foreground", frame => {
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var imgw = 230
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var imgh = 460
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var scale = 165
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var w = (this.view.barH * imgw) / scale
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var h = (this.view.barH * imgh) / scale
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return {
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sx: Math.floor(frame / 4) * imgw,
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sy: (frame % 4) * imgh,
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sw: imgw,
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sh: imgh,
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x: this.view.winW / 4 * i - w / 2 * (i / 2),
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y: this.view.winH - h,
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w: w,
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h: h
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}
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})
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fireworksAsset.addFrames("normal", 30, "fireworks_anim")
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fireworksAsset.setUpdateSpeed(this.beatInterval / 16)
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this.fireworks.push(fireworksAsset)
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}
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}
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createAsset(layer, position){
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var asset = new CanvasAsset(this.view, layer, position)
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this.allAssets.push(asset)
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return asset
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}
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drawAssets(layer){
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if(this.controller.multiplayer !== 2){
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this.allAssets.forEach(asset => {
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if(layer === asset.layer){
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asset.draw()
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}
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})
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}
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}
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}
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