- Add a "Browse..." button to the plugin menu
- Remove the "Unload All" button from the plugin menu if there are no imported plugins to unload
- Add a new search filter: random:yes
- Resolution settings now affects the results screen assets
- Pixelate more assets with lowest resolution setting
- Fix loading error message not appearing sometimes
- Remove img.css from img assets, the background selectors have been moved to assets.js
- Separate the search logic from SongSelect to its own js file
- Load all image assets with crossorigin=anonymous, this could allow making assets low resolution or programatically taking screenshots at a later time
- If EditFunction in a plugin tries to edit something that is not a function, it will give a better error message
- Disallow search engine bots from indexing images and adding a translate link, which cannot load the game
This commit is contained in:
KatieFrogs
2022-03-16 09:55:25 +03:00
parent 84b4bf00a8
commit e231ad1fcf
17 changed files with 993 additions and 755 deletions

View File

@@ -59,7 +59,9 @@ class RemoteFile{
}
}
blob(){
return this.arrayBuffer().then(response => new Blob([response]))
return loader.ajax(this.url, request => {
request.responseType = "blob"
})
}
}
class LocalFile{
@@ -113,7 +115,7 @@ class GdriveFile{
this.url = gpicker.filesUrl + this.id + "?alt=media"
}
arrayBuffer(){
return gpicker.downloadFile(this.id, true)
return gpicker.downloadFile(this.id, "arraybuffer")
}
read(encoding){
if(encoding){
@@ -123,7 +125,7 @@ class GdriveFile{
}
}
blob(){
return this.arrayBuffer().then(response => new Blob([response]))
return gpicker.downloadFile(this.id, "blob")
}
}
class CachedFile{
@@ -144,6 +146,6 @@ class CachedFile{
return this.arrayBuffer()
}
blob(){
return this.arrayBuffer().then(response => new Blob([response]))
return this.arrayBuffer()
}
}