SongSelect: Add Settings
- Resolution can be adjusted, as well as touch drum animation on mobile - A translation text file "songtitle.txt" can be imported - Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above - An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4 - The page will fail to load if version on the page does not match /api/config - Disabled Tab key while playing, before hitting it would focus the version link - Fix forcing branches in debug not working - Fixed not being able to click on songs that do not have oni but have ura - Fix unexpected category being used as a fallback - Fix verticalText and layeredText not accepting anything except strings
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@@ -118,6 +118,7 @@
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this.touchEnabled = this.controller.touchEnabled
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this.touch = -Infinity
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this.touchAnimation = settings.getItem("touchAnimation")
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if(this.multiplayer !== 2){
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@@ -125,6 +126,8 @@
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this.touchDrumDiv = document.getElementById("touch-drum")
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this.touchDrumImg = document.getElementById("touch-drum-img")
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this.setBgImage(this.touchDrumImg, assets.image["touch_drum"].src)
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if(this.controller.autoPlayEnabled){
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this.touchDrumDiv.style.display = "none"
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}
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@@ -180,6 +183,14 @@
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var touchMultiplayer = this.touchEnabled && this.multiplayer && !this.portrait
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this.pixelRatio = window.devicePixelRatio || 1
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var resolution = settings.getItem("resolution")
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if(resolution === "medium"){
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this.pixelRatio *= 0.75
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}else if(resolution === "low"){
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this.pixelRatio *= 0.5
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}else if(resolution === "lowest"){
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this.pixelRatio *= 0.25
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}
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winW *= this.pixelRatio
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winH *= this.pixelRatio
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if(this.portrait){
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@@ -1123,6 +1134,7 @@
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if(!selectedSong.songSkin.stage){
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this.songStage.classList.add("song-stage-" + selectedSong.songStage)
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this.setBgImage(this.songStage, assets.image["bg_stage_" + selectedSong.songStage].src)
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}else if(selectedSong.songSkin.stage !== "none"){
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var prefix = selectedSong.songSkin.prefix || ""
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this.setBgImage(this.songStage, assets.image[prefix + "bg_stage_" + songSkinName].src)
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@@ -1180,9 +1192,10 @@
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}
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setDonBgHeight(){
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this.donBg.style.setProperty("--h", getComputedStyle(this.donBg).height)
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this.gameDiv.classList.add("fix-animations")
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var gameDiv = this.gameDiv
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gameDiv.classList.add("fix-animations")
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setTimeout(()=>{
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this.gameDiv.classList.remove("fix-animations")
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gameDiv.classList.remove("fix-animations")
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}, 50)
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}
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setLayers(elements, file, ab){
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@@ -1700,14 +1713,16 @@
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this.touchDrumDiv.style.width = drumWidth + "px"
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this.touchDrumDiv.style.height = drumHeight + "px"
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}
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if(this.touch > ms - 100){
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if(!this.drumPadding){
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this.drumPadding = true
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this.touchDrumImg.style.backgroundPositionY = "7px"
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if(this.touchAnimation){
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if(this.touch > ms - 100){
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if(!this.drumPadding){
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this.drumPadding = true
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this.touchDrumImg.style.backgroundPositionY = "7px"
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}
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}else if(this.drumPadding){
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this.drumPadding = false
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this.touchDrumImg.style.backgroundPositionY = ""
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}
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}else if(this.drumPadding){
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this.drumPadding = false
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this.touchDrumImg.style.backgroundPositionY = ""
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}
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}
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}
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