Sound gestion improved

This commit is contained in:
Clement Gournay
2015-07-18 11:57:56 +09:00
parent b92d91c01c
commit c1985ddefc
6 changed files with 50 additions and 58 deletions

View File

@@ -5,59 +5,43 @@ function soundSystem(controller){
var _circles = [];
var _circleID = -1;
var _measures = [];
var _channel_max = 10;// number of channels
var _mainMusicChannel=-1;
var _audiochannels = new Array();
var _sounds = assets.sounds;
var _channels=[];
var _channelMAX=20;
for (var a=0;a<_channel_max;a++) {// prepare the channels
_audiochannels[a] = new Array();
_audiochannels[a]['channel'] = new Audio(); // create a new audio object
_audiochannels[a]['finished'] = -1; // expected end time for this channel
for (var i=0;i<_channelMAX;i++) {// prepare the channels
_channels[i] = {};
_channels[i]["end"] = -1;
_channels[i]["audio"] = new Audio();
}
this.playSound = function(soundID){
if(soundID=="main-music" && _mainMusicChannel!=-1 && _mainMusicChannel.currentTime>0 ){//if music was paused but is going to be played
_mainMusicChannel.play();
}
else{
for(var i=0;i<_audiochannels.length;i++){
var thistime = new Date();
if (_audiochannels[i]['finished'] < thistime.getTime()) {// is this channel finished?
_audiochannels[i]['finished'] = thistime.getTime() + document.getElementById(soundID).duration*1000;
_audiochannels[i]['channel'].src = document.getElementById(soundID).src;
_audiochannels[i]['channel'].load();
_audiochannels[i]['channel'].play();
if(soundID=="main-music" && _mainMusicChannel==-1){
_mainMusicChannel=_audiochannels[i]['channel'];
}
break;
}
}
}
}
this.pauseSound = function(soundID, stop){
for (var i=0;i<_audiochannels.length;i++){
if(_audiochannels[i]['channel'].src == document.getElementById(soundID).src){
_audiochannels[i]['channel'].pause();
if(stop) _audiochannels[i]['channel'].currentTime=0;
}
}
}
this.playSound = function(soundID){
for(var i=0;i<_channelMAX;i++){ //play in different sounds in different channels
var now = new Date();
if (_channels[i]["end"] < now.getTime()) {// is this channel finished?
_channels[i]["end"] = now.getTime() + _sounds[soundID].duration*1000;
_channels[i]["audio"].src = _sounds[soundID].src;
_channels[i]["audio"].load();
_channels[i]["audio"].play();
break;
}
}
}
this.pauseSound = function(soundID, stop){
_sounds[soundID].pause();
if(stop) _sounds[soundID].currentTime=0;
}
this.fadeOutMusic = function(){
if(_mainMusicChannel.volume.toFixed(1)!=0.0){
_mainMusicChannel.volume-=0.1;
if(_sounds["main-music"].volume.toFixed(1)!=0.0){
_sounds["main-music"].volume-=0.1;
}
else{
_mainMusicChannel.pause();
_sounds["main-music"].pause();
controller.fadeOutOver();
}
}