Added song select music, more keys
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@@ -91,7 +91,7 @@ class Keyboard{
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var ms = this.game.getAccurateTime()
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this.gamepadMenu.play((pressed, keyCode) => {
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if(pressed){
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if(this.game.isPaused()){
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if(paused){
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if(keyCode === "cancel"){
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return setTimeout(() => {
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this.controller.togglePauseMenu()
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@@ -110,17 +110,30 @@ class Keyboard{
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this.controller.togglePauseMenu()
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})
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if(this.game.isPaused()){
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this.checkKey(this.kbd["previous"], "menu", () => {
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var moveMenuMinus = () => {
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moveMenu = -1
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})
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this.checkKey(this.kbd["next"], "menu", () => {
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}
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var moveMenuPlus = () => {
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moveMenu = 1
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})
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this.checkKey(this.kbd["confirm"], "menu", () => {
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}
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var moveMenuConfirm = () => {
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setTimeout(() => {
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document.getElementsByClassName("selected")[0].click()
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var selected = document.getElementsByClassName("selected")[0]
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if(selected){
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selected.click()
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}
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}, 200)
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})
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for(var key in this.keyTime){
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this.keyTime[key] = null
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}
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}
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this.checkKey(this.kbd["previous"], "menu", moveMenuMinus)
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this.checkKey(this.kbd["ka_l"], "menu", moveMenuMinus)
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this.checkKey(this.kbd["next"], "menu", moveMenuPlus)
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this.checkKey(this.kbd["ka_r"], "menu", moveMenuPlus)
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this.checkKey(this.kbd["confirm"], "menu", moveMenuConfirm)
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this.checkKey(this.kbd["don_l"], "menu", moveMenuConfirm)
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this.checkKey(this.kbd["don_r"], "menu", moveMenuConfirm)
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}
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if(moveMenu){
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assets.sounds["ka"].play()
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