Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
This commit is contained in:
@@ -750,7 +750,7 @@
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comboScale = this.draw.fade(scoreMS / 100)
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}
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var glyphW = 51
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var glyphH = 64
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var glyphH = 65
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var letterSpacing = (comboText.length >= 4 ? 38 : 42) * mul
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var orange = comboCount >= 100 ? "1" : "0"
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@@ -1374,8 +1374,8 @@
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fillComboCache(){
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var fontSize = 58
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var letterSpacing = fontSize * 0.67
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var glyphW = 50
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var glyphH = 64
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var glyphW = 51
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var glyphH = 65
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var textX = 5
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var textY = 5
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var letterBorder = fontSize * 0.15
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@@ -1631,12 +1631,17 @@
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switch(pos){
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case 1:
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assets.sounds["se_don"].play()
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return this.controller.restartSong()
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this.controller.restartSong()
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pageEvents.send("pause-restart")
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break
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case 2:
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assets.sounds["se_don"].play()
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return this.controller.songSelection()
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this.controller.songSelection()
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pageEvents.send("pause-song-select")
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break
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default:
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return this.controller.togglePause()
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this.controller.togglePause()
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break
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}
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}
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onmousedown(event){
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