Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
This commit is contained in:
@@ -58,6 +58,7 @@ class P2Connection{
|
||||
this.open()
|
||||
}
|
||||
}, 500)
|
||||
pageEvents.send("p2-disconnected")
|
||||
}
|
||||
var addedType = this.allEvents.get("close")
|
||||
if(addedType){
|
||||
@@ -111,6 +112,11 @@ class P2Connection{
|
||||
break
|
||||
case "gameend":
|
||||
this.otherConnected = false
|
||||
if(this.session){
|
||||
pageEvents.send("session-end")
|
||||
}else if(!this.results){
|
||||
pageEvents.send("p2-game-end")
|
||||
}
|
||||
this.session = false
|
||||
if(this.hashLock){
|
||||
this.hash("")
|
||||
@@ -122,6 +128,7 @@ class P2Connection{
|
||||
for(var i in response.value){
|
||||
this.results[i] = response.value[i].toString()
|
||||
}
|
||||
pageEvents.send("scoresheet-player2", this.results)
|
||||
break
|
||||
case "note":
|
||||
this.notes.push(response.value)
|
||||
|
||||
Reference in New Issue
Block a user