Lots of bug fixes
- Toggling autoplay checkbox in debug now disallows saving the score - Fix crown of the song that was previously selected rendering above the genre - Outline of empty crowns is slightly darker - Fix rendering when there is a crown on oni and no crown on ura - Fix crowns overlapping the netplay 2P icon - Fix gauge in latency calibration - Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification - Fix being unable to scroll the settings list without toggling something - Handle KeyboardInterrupt in server.py - Fix category jumping not working in session mode - Fix mouse cursor being hidden at results screen in session mode - Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable - CanvasCache uses integer increments for comparison instead of Date.now() - For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder - Fix tja files with spaces in the notation - Fix second player's score on the results screen to have upside down appearance - Add fixed chinese strings
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@@ -20,6 +20,7 @@ class Loader{
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}
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run(){
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this.promises = []
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this.loaderDiv = document.querySelector("#loader")
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this.loaderPercentage = document.querySelector("#loader .percentage")
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this.loaderProgress = document.querySelector("#loader .progress")
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@@ -213,7 +214,7 @@ class Loader{
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song.hash = song.title
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}
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scoreStorage.songTitles[song.title] = song.hash
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var score = scoreStorage.get(song.hash)
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var score = scoreStorage.get(song.hash, false, true)
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if(score){
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score.title = song.title
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}
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@@ -248,12 +249,38 @@ class Loader{
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return name.slice(0, name.lastIndexOf("."))
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}
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errorMsg(error){
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if(Array.isArray(error) && error[1] instanceof HTMLElement){
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error = error[0] + ": " + error[1].outerHTML
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}
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console.error(error)
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pageEvents.send("loader-error", error)
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this.error = true
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this.loaderPercentage.appendChild(document.createElement("br"))
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this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
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this.clean()
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if(!this.error){
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this.error = true
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this.loaderDiv.classList.add("loaderError")
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if(typeof allStrings === "object"){
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var lang = localStorage.lang
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if(!lang){
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var userLang = navigator.languages.slice()
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userLang.unshift(navigator.language)
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for(var i in userLang){
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for(var j in allStrings){
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if(allStrings[j].regex.test(userLang[i])){
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lang = j
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}
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}
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}
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}
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if(!lang){
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lang = "en"
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}
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var errorOccured = allStrings[lang].errorOccured
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}else{
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var errorOccured = "An error occurred, please refresh"
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}
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this.loaderPercentage.appendChild(document.createElement("br"))
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this.loaderPercentage.appendChild(document.createTextNode(errorOccured))
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this.clean()
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}
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}
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assetLoaded(){
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if(!this.error){
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