audio update
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@@ -94,7 +94,7 @@ class Game{
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circle.rendaPlayed = true
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if(this.rules.difficulty === "easy"){
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assets.sounds["v_renda" + this.controller.snd].stop()
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this.controller.playSoundMeka("v_renda")
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this.controller.playSound("v_renda")
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}
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}
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if(!circle.beatMSCopied){
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@@ -609,8 +609,8 @@ class Game{
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if(this.combo > this.globalScore.maxCombo){
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this.globalScore.maxCombo = this.combo
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}
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if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo < 1500 || this.combo > 0 && this.combo % 500 === 0){
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this.controller.playSoundMeka("v_combo_" + (this.combo <= 1400 ? this.combo : "over1500"))
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if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 5000){
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this.controller.playSound("v_combo_" + this.combo)
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}
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if (this.songData.scoremode == 2 && this.combo > 0 && this.combo % 100 == 0) {
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this.globalScore.points += 10000;
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@@ -755,7 +755,7 @@ class Game{
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case "audio":
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case "video":
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if(state === "audio" && !this.mainAsset){
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this.mainAsset = assets.sounds["calibration"]
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this.mainAsset = assets.sounds["se_calibration"]
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this.mainMusicPlaying = false
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}
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if(progress.hit >= progress.requirement){
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