audio update
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@@ -157,7 +157,7 @@ class Controller{
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if(Math.round(score.gauge / 2) - 1 >= 25){
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if(score.bad === 0){
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vp = "fullcombo"
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this.playSoundMeka("v_fullcombo", 1.350)
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this.playSound("v_fullcombo", 1.350)
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}else{
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vp = "clear"
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}
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@@ -225,13 +225,6 @@ class Controller{
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this.playedSounds[id] = ms
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}
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}
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playSoundMeka(soundID, time){
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var meka = ""
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if(this.autoPlayEnabled && !this.multiplayer){
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meka = "_meka"
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}
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this.playSound(soundID + meka, time)
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}
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togglePause(forcePause, pauseMove, noSound){
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if(this.multiplayer === 1){
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this.syncWith.game.togglePause(forcePause, pauseMove, noSound)
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