audio update
This commit is contained in:
@@ -90,32 +90,13 @@ var assets = {
|
||||
"se_don.wav",
|
||||
"se_ka.wav",
|
||||
"se_pause.wav",
|
||||
|
||||
"v_combo_50_meka.wav",
|
||||
"v_combo_100_meka.wav",
|
||||
"v_combo_200_meka.wav",
|
||||
"v_combo_300_meka.wav",
|
||||
"v_combo_400_meka.wav",
|
||||
"v_combo_500_meka.wav",
|
||||
"v_combo_600_meka.wav",
|
||||
"v_combo_700_meka.wav",
|
||||
"v_combo_800_meka.wav",
|
||||
"v_combo_900_meka.wav",
|
||||
"v_combo_1000_meka.wav",
|
||||
"v_combo_1100_meka.wav",
|
||||
"v_combo_1200_meka.wav",
|
||||
"v_combo_1300_meka.wav",
|
||||
"v_combo_1400_meka.wav",
|
||||
"v_combo_over1500_meka.wav",
|
||||
"se_calibration.wav",
|
||||
|
||||
"v_fullcombo_meka.wav",
|
||||
"v_renda_meka.wav",
|
||||
"v_results.wav",
|
||||
"v_sanka.wav",
|
||||
"v_songsel.wav",
|
||||
"v_start.wav",
|
||||
"v_title.wav",
|
||||
"calibration.wav"
|
||||
"v_title.wav"
|
||||
],
|
||||
"audioSfxLR": [
|
||||
"neiro_1_don.wav",
|
||||
@@ -143,8 +124,43 @@ var assets = {
|
||||
"v_combo_1200.wav",
|
||||
"v_combo_1300.wav",
|
||||
"v_combo_1400.wav",
|
||||
"v_combo_over1500.wav",
|
||||
|
||||
"v_combo_1500.wav",
|
||||
"v_combo_1600.wav",
|
||||
"v_combo_1700.wav",
|
||||
"v_combo_1800.wav",
|
||||
"v_combo_1900.wav",
|
||||
"v_combo_2000.wav",
|
||||
"v_combo_2100.wav",
|
||||
"v_combo_2200.wav",
|
||||
"v_combo_2300.wav",
|
||||
"v_combo_2400.wav",
|
||||
"v_combo_2500.wav",
|
||||
"v_combo_2600.wav",
|
||||
"v_combo_2700.wav",
|
||||
"v_combo_2800.wav",
|
||||
"v_combo_2900.wav",
|
||||
"v_combo_3000.wav",
|
||||
"v_combo_3100.wav",
|
||||
"v_combo_3200.wav",
|
||||
"v_combo_3300.wav",
|
||||
"v_combo_3400.wav",
|
||||
"v_combo_3500.wav",
|
||||
"v_combo_3600.wav",
|
||||
"v_combo_3700.wav",
|
||||
"v_combo_3800.wav",
|
||||
"v_combo_3900.wav",
|
||||
"v_combo_4000.wav",
|
||||
"v_combo_4100.wav",
|
||||
"v_combo_4200.wav",
|
||||
"v_combo_4300.wav",
|
||||
"v_combo_4400.wav",
|
||||
"v_combo_4500.wav",
|
||||
"v_combo_4600.wav",
|
||||
"v_combo_4700.wav",
|
||||
"v_combo_4800.wav",
|
||||
"v_combo_4900.wav",
|
||||
"v_combo_5000.wav",
|
||||
|
||||
"v_fullcombo.wav",
|
||||
"v_renda.wav",
|
||||
"v_results_fullcombo.wav",
|
||||
|
||||
@@ -157,7 +157,7 @@ class Controller{
|
||||
if(Math.round(score.gauge / 2) - 1 >= 25){
|
||||
if(score.bad === 0){
|
||||
vp = "fullcombo"
|
||||
this.playSoundMeka("v_fullcombo", 1.350)
|
||||
this.playSound("v_fullcombo", 1.350)
|
||||
}else{
|
||||
vp = "clear"
|
||||
}
|
||||
@@ -225,13 +225,6 @@ class Controller{
|
||||
this.playedSounds[id] = ms
|
||||
}
|
||||
}
|
||||
playSoundMeka(soundID, time){
|
||||
var meka = ""
|
||||
if(this.autoPlayEnabled && !this.multiplayer){
|
||||
meka = "_meka"
|
||||
}
|
||||
this.playSound(soundID + meka, time)
|
||||
}
|
||||
togglePause(forcePause, pauseMove, noSound){
|
||||
if(this.multiplayer === 1){
|
||||
this.syncWith.game.togglePause(forcePause, pauseMove, noSound)
|
||||
|
||||
@@ -94,7 +94,7 @@ class Game{
|
||||
circle.rendaPlayed = true
|
||||
if(this.rules.difficulty === "easy"){
|
||||
assets.sounds["v_renda" + this.controller.snd].stop()
|
||||
this.controller.playSoundMeka("v_renda")
|
||||
this.controller.playSound("v_renda")
|
||||
}
|
||||
}
|
||||
if(!circle.beatMSCopied){
|
||||
@@ -609,8 +609,8 @@ class Game{
|
||||
if(this.combo > this.globalScore.maxCombo){
|
||||
this.globalScore.maxCombo = this.combo
|
||||
}
|
||||
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo < 1500 || this.combo > 0 && this.combo % 500 === 0){
|
||||
this.controller.playSoundMeka("v_combo_" + (this.combo <= 1400 ? this.combo : "over1500"))
|
||||
if(this.combo === 50 || this.combo > 0 && this.combo % 100 === 0 && this.combo <= 5000){
|
||||
this.controller.playSound("v_combo_" + this.combo)
|
||||
}
|
||||
if (this.songData.scoremode == 2 && this.combo > 0 && this.combo % 100 == 0) {
|
||||
this.globalScore.points += 10000;
|
||||
@@ -755,7 +755,7 @@ class Game{
|
||||
case "audio":
|
||||
case "video":
|
||||
if(state === "audio" && !this.mainAsset){
|
||||
this.mainAsset = assets.sounds["calibration"]
|
||||
this.mainAsset = assets.sounds["se_calibration"]
|
||||
this.mainMusicPlaying = false
|
||||
}
|
||||
if(progress.hit >= progress.requirement){
|
||||
|
||||
Reference in New Issue
Block a user