View: Change pause screen
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@@ -30,7 +30,6 @@ class Controller{
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this.playedSounds = {}
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}
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run(syncWith){
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this.loadUIEvents()
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this.game.run()
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this.view.run()
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this.startMainLoop()
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@@ -47,22 +46,6 @@ class Controller{
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}
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}
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}
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loadUIEvents(){
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this.pauseMenu = document.getElementById("pause-menu")
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this.continueBtn = document.getElementById("continue-butt")
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this.restartBtn = document.getElementById("restart-butt")
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this.songSelBtn = document.getElementById("song-selection-butt")
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pageEvents.add(this.pauseMenu, "touchstart", event => event.preventDefault())
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pageEvents.add(this.continueBtn, ["click", "touchend"], this.togglePauseMenu.bind(this))
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pageEvents.add(this.restartBtn, ["click", "touchend"], () => {
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assets.sounds["don"].play()
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this.restartSong()
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})
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pageEvents.add(this.songSelBtn, ["click", "touchend"], () => {
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assets.sounds["don"].play()
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this.songSelection()
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})
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}
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startMainLoop(){
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this.mainLoopStarted = false
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this.mainLoopRunning = true
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@@ -115,15 +98,11 @@ class Controller{
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}
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this.game.playMainMusic()
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}
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this.view.refresh()
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}
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this.view.refresh()
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this.keyboard.checkMenuKeys()
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}
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}
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togglePauseMenu(){
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this.togglePause()
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this.view.togglePauseMenu()
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}
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gameEnded(){
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var score = this.getGlobalScore()
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var vp
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@@ -231,15 +210,6 @@ class Controller{
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this.keyboard.clean()
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this.view.clean()
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pageEvents.remove(this.pauseMenu, "touchstart")
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delete this.pauseMenu
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pageEvents.remove(this.continueBtn, ["click", "touchend"])
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delete this.continueBtn
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pageEvents.remove(this.restartBtn, ["click", "touchend"])
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delete this.restartBtn
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pageEvents.remove(this.songSelBtn, ["click", "touchend"])
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delete this.songSelBtn
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if(!this.multiplayer){
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debugObj.controller = null
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if(debugObj.debug){
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