Add keyboard and gamepad settings

This commit is contained in:
LoveEevee
2019-04-05 22:53:51 +03:00
parent 3f533a0255
commit 879186c313
16 changed files with 468 additions and 135 deletions

View File

@@ -13,6 +13,22 @@ class Settings{
type: "toggle",
default: !ios,
touch: true
},
keyboardSettings: {
type: "keyboard",
default: {
ka_l: ["d"],
don_l: ["f"],
don_r: ["j"],
ka_r: ["k"]
},
touch: false
},
gamepadLayout: {
type: "select",
options: ["a", "b", "c"],
default: "a",
gamepad: true
}
}
@@ -24,6 +40,17 @@ class Settings{
if(i in storage){
if(current.type === "select" && current.options.indexOf(storage[i]) === -1){
this.storage[i] = null
}else if(current.type === "keyboard"){
var obj = {}
for(var j in current.default){
if(storage[i][j] && storage[i][j][0]){
obj[j] = storage[i][j]
}else{
obj = null
break
}
}
this.storage[i] = obj
}else{
this.storage[i] = storage[i]
}
@@ -52,13 +79,24 @@ class Settings{
class SettingsView{
constructor(touchEnabled){
this.touchEnabled = touchEnabled
loader.changePage("settings", true)
loader.changePage("settings", false)
assets.sounds["bgm_settings"].playLoop(0.1, false, 0, 1.392, 26.992)
this.endButton = document.getElementById("tutorial-end-button")
if(touchEnabled){
document.getElementById("tutorial-outer").classList.add("touch-enabled")
}
var gamepadEnabled = false
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
gamepadEnabled = true
break
}
}
}
this.mode = "settings"
var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.gameSettings
@@ -71,7 +109,12 @@ class SettingsView{
this.items = []
this.selected = 0
for(let i in settings.items){
if(!touchEnabled && settings.items[i].touch){
var current = settings.items[i]
if(
!touchEnabled && current.touch === true ||
touchEnabled && current.touch === false ||
!gamepadEnabled && current.gamepad === true
){
continue
}
var settingBox = document.createElement("div")
@@ -84,15 +127,17 @@ class SettingsView{
settingBox.appendChild(nameDiv)
var valueDiv = document.createElement("div")
valueDiv.classList.add("setting-value")
valueDiv.innerText = this.getValue(i)
this.getValue(i, valueDiv)
settingBox.appendChild(valueDiv)
content.appendChild(settingBox)
if(this.items.length === this.selected){
settingBox.classList.add("selected")
}
pageEvents.add(settingBox, ["mousedown", "touchstart"], event => {
event.preventDefault()
this.setValue(i)
if(event.which === 1){
event.preventDefault()
this.setValue(i)
}
})
this.items.push({
id: i,
@@ -105,13 +150,8 @@ class SettingsView{
settingBox: this.endButton
})
this.kbd = {
"confirm": [13, 32, 70, 74], // Enter, Space, F, J
"previous": [37, 38, 68], // Left, Up, D
"next": [39, 40, 75], // Right, Down, K
"back": [8, 27] // Backspace, Esc
}
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
this.setKbd()
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
pageEvents.keyAdd(this, "all", "down", this.keyEvent.bind(this))
this.gamepad = new Gamepad({
"confirm": ["b", "ls", "rs"],
@@ -122,27 +162,65 @@ class SettingsView{
pageEvents.send("settings")
}
getValue(name){
setKbd(){
var kbdSettings = settings.getItem("keyboardSettings")
this.kbd = {
"confirm": ["enter", " ", kbdSettings.don_l[0], kbdSettings.don_r[0]],
"previous": ["arrowleft", "arrowup", kbdSettings.ka_l[0]],
"next": ["arrowright", "arrowdown", kbdSettings.ka_r[0]],
"back": ["backspace", "escape"]
}
}
getValue(name, valueDiv){
var current = settings.items[name]
var value = settings.getItem(name)
if(current.type === "select"){
value = strings.settings[name][value]
}else if(current.type === "toggle"){
value = value ? strings.settings.on : strings.settings.off
}else if(current.type === "keyboard"){
valueDiv.innerHTML = ""
for(var i in value){
var key = document.createElement("div")
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
key.innerText = value[i][0].toUpperCase()
valueDiv.appendChild(key)
}
return
}
return value
valueDiv.innerText = value
}
setValue(name){
var current = settings.items[name]
var value = settings.getItem(name)
var selectedIndex = this.items.findIndex(item => item.id === name)
var selected = this.items[selectedIndex]
if(this.mode !== "settings"){
if(this.selected === selectedIndex){
this.keyboardBack(selected)
}
return
}
if(this.selected !== selectedIndex){
this.items[this.selected].settingBox.classList.remove("selected")
this.selected = selectedIndex
selected.settingBox.classList.add("selected")
}
if(current.type === "select"){
value = current.options[this.mod(current.options.length, current.options.indexOf(value) + 1)]
}else if(current.type === "toggle"){
value = !value
}else if(current.type === "keyboard"){
this.mode = "keyboard"
selected.settingBox.style.animation = "none"
selected.valueDiv.classList.add("selected")
this.keyboardKeys = {}
this.keyboardSet()
assets.sounds["se_don"].play()
return
}
settings.setItem(name, value)
this.selected = this.items.findIndex(item => item.id === name)
this.items[this.selected].valueDiv.innerText = this.getValue(name)
this.getValue(name, this.items[this.selected].valueDiv)
assets.sounds["se_ka"].play()
}
keyEvent(event){
@@ -152,11 +230,23 @@ class SettingsView{
}
if(!event.repeat){
for(var i in this.kbd){
if(this.kbd[i].indexOf(event.keyCode) !== -1){
this.keyPressed(true, i)
break
if(this.kbd[i].indexOf(event.key.toLowerCase()) !== -1){
if(this.mode !== "keyboard" || i === "back"){
this.keyPressed(true, i)
return
}
}
}
if(this.mode === "keyboard"){
var currentKey = event.key.toLowerCase()
for(var i in this.keyboardKeys){
if(this.keyboardKeys[i][0] === currentKey || !currentKey){
return
}
}
this.keyboardKeys[this.keyboardCurrent] = [currentKey]
this.keyboardSet()
}
}
}
keyPressed(pressed, name){
@@ -164,26 +254,64 @@ class SettingsView{
return
}
var selected = this.items[this.selected]
if(name === "confirm"){
if(selected.id === "back"){
if(this.mode === "settings"){
if(name === "confirm"){
if(selected.id === "back"){
this.onEnd()
}else{
this.setValue(selected.id)
}
}else if(name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
this.items[this.selected].settingBox.classList.add("selected")
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}else{
this.setValue(selected.id)
}
}else if(name === "previous" || name === "next"){
selected.settingBox.classList.remove("selected")
this.selected = this.mod(this.items.length, this.selected + (name === "next" ? 1 : -1))
this.items[this.selected].settingBox.classList.add("selected")
assets.sounds["se_ka"].play()
}else if(name === "back"){
this.onEnd()
}else if(this.mode === "keyboard"){
if(name === "back"){
this.keyboardBack(selected)
}
}
}
keyboardSet(){
var selected = this.items[this.selected]
var current = settings.items[selected.id]
selected.valueDiv.innerHTML = ""
for(var i in current.default){
var key = document.createElement("div")
key.style.color = i === "ka_l" || i === "ka_r" ? "#009aa5" : "#ef2c10"
if(this.keyboardKeys[i]){
key.innerText = this.keyboardKeys[i][0].toUpperCase()
selected.valueDiv.appendChild(key)
}else{
key.innerText = "[" + strings.settings[selected.id][i] + "]"
selected.valueDiv.appendChild(key)
this.keyboardCurrent = i
return
}
}
settings.setItem(selected.id, this.keyboardKeys)
this.keyboardBack(selected)
this.setKbd()
pageEvents.setKbd()
}
keyboardBack(selected){
this.mode = "settings"
selected.settingBox.style.animation = ""
selected.valueDiv.classList.remove("selected")
this.getValue(selected.id, selected.valueDiv)
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
if(event){
if(event.type === "touchstart"){
event.preventDefault()
touched = true
}else if(event.which !== 1){
return
}
}
this.clean()
assets.sounds["se_don"].play()