improve category jump
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@@ -307,15 +307,15 @@ class SongSelect{
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this.gamepad = new Gamepad({
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confirm: ["b", "start", "ls", "rs"],
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back: ["a"],
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left: ["l", "lsl"],
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right: ["r", "lsr"],
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left: ["l", "lsl", "lt"],
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right: ["r", "lsr", "rt"],
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up: ["u", "lsu"],
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down: ["d", "lsd"],
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session: ["back"],
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ctrl: ["y"],
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shift: ["x"],
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jump_left: ["lb", "lt"],
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jump_right: ["rb", "rt"]
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jump_left: ["lb"],
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jump_right: ["rb"]
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}, this.keyPress.bind(this))
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if(!assets.customSongs){
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@@ -588,6 +588,10 @@ class SongSelect{
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}
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categoryJump(moveBy){
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if(this.state.locked === 1){
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return
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}
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this.state.catJump = true
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this.state.move = moveBy;
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this.state.locked = 1
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@@ -1010,7 +1014,7 @@ class SongSelect{
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var resize2 = changeSpeed - resize
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var scroll = resize2 - resize - scrollDelay * 2
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var elapsed = ms - this.state.moveMS
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if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
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if(this.state.catJump || (this.state.move && ms > this.state.moveMS + resize2 - scrollDelay)){
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var isJump = this.state.catJump
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var previousSelectedSong = this.selectedSong
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@@ -1020,6 +1024,7 @@ class SongSelect{
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}else{
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var currentCat = this.songs[this.selectedSong].category
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var currentIdx = this.mod(this.songs.length, this.selectedSong)
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if(this.state.move > 0){
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var nextSong = this.songs.find(song => this.mod(this.songs.length, this.songs.indexOf(song)) > currentIdx && song.category !== currentCat && song.canJump)
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if(!nextSong){
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