Changed song selection screen

This commit is contained in:
LoveEevee
2018-09-26 21:30:57 +03:00
parent 74a9813c14
commit 71e180c7d7
16 changed files with 1663 additions and 428 deletions

View File

@@ -32,7 +32,6 @@ var assets = {
"don_anim_gogo.png",
"don_anim_gogostart.png",
"don_anim_clear.png",
"don_anim_endclear.png",
"fire_anim.png",
"fireworks_anim.png"
],
@@ -92,7 +91,6 @@ var assets = {
"renda.ogg"
],
"audioMusic": [
"bgm_songsel.ogg",
"bgm_result.ogg",
"bgm_setsume.ogg"
],

View File

@@ -107,7 +107,6 @@ class Controller{
this.view.togglePauseMenu()
}
gameEnded(){
this.view.gameEnded()
var score = this.getGlobalScore()
var vp
if(score.fail === 0){

View File

@@ -1,16 +1,6 @@
class Gamepad{
constructor(keyboard){
this.keyboard = keyboard
this.game = this.keyboard.controller.game
var kbd = keyboard.getBindings()
this.gameBtn = {}
this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
this.menuBtn = {}
this.menuBtn[kbd["pause"]] = ["start"]
constructor(bindings, callback){
this.bindings = bindings
this.b = {
"a": 0,
"b": 1,
@@ -31,15 +21,19 @@ class Gamepad{
"guide": 16
}
this.btn = {}
if(callback){
this.interval = setInterval(() => {
this.play(callback)
}, 100)
}
}
play(menuPlay){
var ms = this.game.getAccurateTime()
play(callback){
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
}else{
return
}
var bindings = menuPlay ? this.menuBtn : this.gameBtn
var bindings = this.bindings
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
this.toRelease = {}
@@ -51,7 +45,7 @@ class Gamepad{
for(var bind in bindings){
for(var name in bindings[bind]){
if(btnName === this.b[bindings[bind][name]]){
this.checkButton(gamepads, btnName, bind, ms)
this.checkButton(gamepads, btnName, bind, callback)
break buttonSearch
}
}
@@ -62,7 +56,7 @@ class Gamepad{
}
}
}
checkButton(gamepads, btnName, keyCode, ms){
checkButton(gamepads, btnName, keyCode, callback){
var button = false
for(var i = 0; i < gamepads.length; i++){
@@ -77,7 +71,6 @@ class Gamepad{
}
}
var keys = this.keyboard.getKeys()
var pressed = !this.btn[btnName] && button
var released = this.btn[btnName] && !button
@@ -88,19 +81,18 @@ class Gamepad{
}
if(pressed){
if(keys[keyCode]){
this.keyboard.setKey(keyCode, false)
}
this.keyboard.setKey(keyCode, true, ms)
}else if(!button && keys[keyCode]){
callback(true, keyCode)
}else if(!button){
if(released){
this.toRelease[keyCode + "released"] = true
}
this.toRelease[keyCode]--
if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
this.keyboard.setKey(keyCode, false)
callback(false, keyCode)
}
}
}
clean(){
clearInterval(this.interval)
}
}

View File

@@ -9,7 +9,10 @@ class Keyboard{
"ka_l": 67, // C
"ka_r": 78, // N
"pause": 81, // Q
"back": 8 // Backspace
"back": 8, // Backspace
"previous": 38, // Up
"next": 40, // Down
"confirm": 13 // Enter
}
this.keys = {}
this.waitKeyupScore = {}
@@ -19,7 +22,24 @@ class Keyboard{
"don": -Infinity,
"ka": -Infinity
}
this.gamepad = new Gamepad(this)
var gameBtn = {}
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r"]
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y"]
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
this.gamepad = new Gamepad(gameBtn)
var menuBtn = {
"cancel": ["a"],
}
menuBtn[this.kbd["confirm"]] = ["b"]
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
menuBtn[this.kbd["pause"]] = ["start"]
this.gamepadMenu = new Gamepad(menuBtn)
pageEvents.keyAdd(this, "all", "both", event => {
if(event.keyCode === 8){
// Disable back navigation when pressing backspace
@@ -48,7 +68,17 @@ class Keyboard{
}
checkGameKeys(){
if(!this.controller.autoPlayEnabled){
this.gamepad.play()
var ms = this.game.getAccurateTime()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, ms)
}else{
this.setKey(keyCode, false)
}
})
}
this.checkKeySound(this.kbd["don_l"], "don")
this.checkKeySound(this.kbd["don_r"], "don")
@@ -57,10 +87,51 @@ class Keyboard{
}
checkMenuKeys(){
if(!this.controller.multiplayer){
this.gamepad.play(true)
var moveMenu = 0
var ms = this.game.getAccurateTime()
this.gamepadMenu.play((pressed, keyCode) => {
if(pressed){
if(this.game.isPaused()){
if(keyCode === "cancel"){
return setTimeout(() => {
this.controller.togglePauseMenu()
}, 200)
}
}
if(this.keys[keyCode]){
this.setKey(keyCode, false)
}
this.setKey(keyCode, true, ms)
}else{
this.setKey(keyCode, false)
}
})
this.checkKey(this.kbd["pause"], "menu", () => {
this.controller.togglePauseMenu()
})
if(this.game.isPaused()){
this.checkKey(this.kbd["previous"], "menu", () => {
moveMenu = -1
})
this.checkKey(this.kbd["next"], "menu", () => {
moveMenu = 1
})
this.checkKey(this.kbd["confirm"], "menu", () => {
setTimeout(() => {
document.getElementsByClassName("selected")[0].click()
}, 200)
})
}
if(moveMenu){
assets.sounds["ka"].play()
var selected = document.getElementsByClassName("selected")[0]
selected.classList.remove("selected")
var next = selected[(moveMenu === 1 ? "next" : "previous") + "ElementSibling"]
if(!next){
next = selected.parentNode[(moveMenu === 1 ? "first" : "last") + "ElementChild"]
}
next.classList.add("selected")
}
}
if(this.controller.multiplayer !== 2){
this.checkKey(this.kbd["back"], "menu", () => {

File diff suppressed because it is too large Load Diff

View File

@@ -2,13 +2,24 @@ class Titlescreen{
constructor(){
loader.changePage("titlescreen")
this.titleScreen = document.getElementById("title-screen")
pageEvents.keyOnce(this, 13, "down").then(this.goNext.bind(this))
pageEvents.once(this.titleScreen, "click").then(this.goNext.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onPressed.bind(this))
pageEvents.once(this.titleScreen, "click").then(this.onPressed.bind(this))
assets.sounds["title"].play()
this.gamepad = new Gamepad({
"start": ["b", "x", "y", "start"],
"a": ["a"]
}, (pressed, key) => {
if(pressed){
this.onPressed()
}
})
}
goNext(){
onPressed(){
this.clean()
assets.sounds["don"].play()
setTimeout(this.goNext.bind(this), 500)
}
goNext(){
if(localStorage.getItem("tutorial") !== "true"){
new Tutorial()
} else {
@@ -16,6 +27,7 @@ class Titlescreen{
}
}
clean(){
this.gamepad.clean()
assets.sounds["title"].stop()
pageEvents.keyRemove(this, 13)
pageEvents.remove(this.titleScreen, "click")

View File

@@ -1,19 +1,28 @@
class Tutorial{
constructor(){
constructor(fromSongSel){
this.fromSongSel = fromSongSel
loader.changePage("tutorial")
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
pageEvents.once(this.endButton, "click").then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b"]
}, this.onEnd.bind(this))
}
onEnd(){
this.clean()
assets.sounds["don"].play()
localStorage.setItem("tutorial", "true")
new SongSelect()
setTimeout(() => {
new SongSelect(this.fromSongSel)
}, 500)
}
clean(){
this.gamepad.clean()
assets.sounds["bgm_setsume"].stop()
pageEvents.remove(this.endButton, "click")
pageEvents.keyRemove(this, 13)
delete this.endButton
}
}

View File

@@ -777,18 +777,6 @@ class View{
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
}
}
gameEnded(){
if(this.controller.getGlobalScore().hp >= 50){
var don = this.assets.don
don.setAnimation("endclear")
var ms = this.controller.getElapsedTime().ms
don.setAnimationStart(ms)
var length = don.getAnimationLength("normal")
don.setUpdateSpeed(this.beatInterval / (length / 4))
var length = don.getAnimationLength("endclear")
don.setAnimationEnd(ms + length * don.speed, don.normalAnimation)
}
}
onmousemove(event){
this.lastMousemove = this.controller.getElapsedTime().ms
this.cursorHidden = false

View File

@@ -55,7 +55,6 @@ class ViewAssets{
}
}
this.don.addFrames("clear", 30, "don_anim_clear")
this.don.addFrames("endclear", 22, "don_anim_endclear")
this.don.normalAnimation()
this.fire = this.createAsset("bar", frame => {
var imgw = 360