add bg movie support
detail https://www.ani-nya.com/wordpress/archives/468
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@@ -1487,11 +1487,11 @@
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var measureH = 130 * mul
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measures.forEach(measure => {
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var timeForDistance = this.posToMs(distanceForCircle, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
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var timeForDistance = this.posToMs(distanceForCircle, measure.speed)
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var startingTime = measure.ms - timeForDistance + this.controller.videoLatency
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var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)) + this.controller.videoLatency
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var finishTime = measure.ms + this.posToMs(this.slotPos.x - this.slotPos.paddingLeft + 3, measure.speed) + this.controller.videoLatency
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if(measure.visible && (!measure.branch || measure.branch.active) && ms >= startingTime && ms <= finishTime){
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var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10))
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var measureX = this.slotPos.x + this.msToPos(measure.ms - ms + this.controller.videoLatency, measure.speed)
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this.ctx.strokeStyle = measure.branchFirst ? "#ff0" : "#bdbdbd"
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this.ctx.lineWidth = 3
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this.ctx.beginPath()
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@@ -1537,7 +1537,7 @@
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for(var i = circles.length; i--;){
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var circle = circles[i]
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var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
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var speed = circle.speed
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var timeForDistance = this.posToMs(distanceForCircle + this.slotPos.size / 2, speed)
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var startingTime = circle.ms - timeForDistance + this.controller.videoLatency
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@@ -1626,13 +1626,11 @@
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var circleMs = circle.ms
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var endTime = circle.endTime
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var animated = circle.animating
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var speed = circle.speed * parseFloat(localStorage.getItem("baisoku") ?? "1", 10)
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var speed = circle.speed
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var played = circle.isPlayed
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var drumroll = 0
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var endX = 0
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const doron = localStorage.getItem("doron") ?? "false";
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if(!circlePos){
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circlePos = {
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x: this.slotPos.x + this.msToPos(circleMs - ms + this.controller.videoLatency, speed),
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@@ -1678,14 +1676,12 @@
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}else if(ms > endTime + this.controller.audioLatency){
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circlePos.x = this.slotPos.x + this.msToPos(endTime - ms + this.controller.audioLatency, speed)
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}
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if (doron !== "true") {
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ctx.drawImage(assets.image["balloon"],
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circlePos.x + size - 4,
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circlePos.y - h / 2 + 2,
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h / 61 * 115,
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h
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)
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}
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ctx.drawImage(assets.image["balloon"],
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circlePos.x + size - 4,
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circlePos.y - h / 2 + 2,
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h / 61 * 115,
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h
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)
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}
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}else if(type === "drumroll" || type === "daiDrumroll"){
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fill = "#f3b500"
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@@ -1699,20 +1695,17 @@
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endX = this.msToPos(endTime - circleMs, speed)
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drumroll = endX > 50 ? 2 : 1
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if (doron !== "true") {
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ctx.fillStyle = fill
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ctx.strokeStyle = "#000"
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ctx.lineWidth = 3
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ctx.beginPath()
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ctx.moveTo(circlePos.x, circlePos.y - size + 1.5)
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ctx.arc(circlePos.x + endX, circlePos.y, size - 1.5, Math.PI / -2, Math.PI / 2)
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ctx.lineTo(circlePos.x, circlePos.y + size - 1.5)
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ctx.fill()
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ctx.stroke()
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}
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ctx.fillStyle = fill
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ctx.strokeStyle = "#000"
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ctx.lineWidth = 3
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ctx.beginPath()
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ctx.moveTo(circlePos.x, circlePos.y - size + 1.5)
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ctx.arc(circlePos.x + endX, circlePos.y, size - 1.5, Math.PI / -2, Math.PI / 2)
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ctx.lineTo(circlePos.x, circlePos.y + size - 1.5)
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ctx.fill()
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ctx.stroke()
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}
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if((!fade || fade < 1) && doron !== "true"){
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if(!fade || fade < 1){
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// Main circle
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ctx.fillStyle = fill
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ctx.beginPath()
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@@ -1893,6 +1886,8 @@
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if(this.gogoTime){
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this.assets.fireworks.forEach(fireworksAsset => {
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fireworksAsset.z-index=1
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fireworksAsset.position='absolute'
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fireworksAsset.setAnimation("normal")
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fireworksAsset.setAnimationStart(startMS)
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var length = fireworksAsset.getAnimationLength("normal")
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