Merge pull request #186 from bui/songselect-add-crowns

SongSelect: Add crowns
This commit is contained in:
Bui
2020-03-07 13:54:14 +00:00
committed by GitHub
20 changed files with 865 additions and 180 deletions

View File

@@ -1,6 +1,7 @@
var assets = {
"js": [
"lib/fontdetect.min.js",
"lib/md5.min.js",
"loadsong.js",
"parseosu.js",
"titlescreen.js",
@@ -30,7 +31,8 @@ var assets = {
"session.js",
"importsongs.js",
"logo.js",
"settings.js"
"settings.js",
"scorestorage.js"
],
"css": [
"main.css",

View File

@@ -1273,27 +1273,29 @@
ctx.translate(-47, -39)
ctx.miterLimit = 1.7
if(!this.crownCache.w){
this.crownCache.resize(140, 140, config.ratio)
if(config.whiteOutline){
if(!this.crownCache.w){
this.crownCache.resize(140, 140, config.ratio)
}
var offset = 140 / 2 - 94 / 2
this.crownCache.get({
ctx: ctx,
x: -offset,
y: -offset,
w: 140,
h: 140,
id: "crown"
}, ctx => {
ctx.save()
ctx.translate(offset, offset)
ctx.strokeStyle = "#fff"
ctx.lineWidth = 35
ctx.miterLimit = 1.7
ctx.filter = "blur(1.5px)"
ctx.stroke(this.crownPath)
ctx.restore()
})
}
var offset = 140 / 2 - 94 / 2
this.crownCache.get({
ctx: ctx,
x: -offset,
y: -offset,
w: 140,
h: 140,
id: "crown"
}, ctx => {
ctx.save()
ctx.translate(offset, offset)
ctx.strokeStyle = "#fff"
ctx.lineWidth = 35
ctx.miterLimit = 1.7
ctx.filter = "blur(1.5px)"
ctx.stroke(this.crownPath)
ctx.restore()
})
if(config.shine){
ctx.strokeStyle = "#fff"
@@ -1302,7 +1304,7 @@
ctx.globalAlpha = 1 - config.shine
}
ctx.strokeStyle = "#000"
ctx.strokeStyle = config.type ? "#000" : "rgba(255, 193, 0, 0.5)"
ctx.lineWidth = 18
ctx.stroke(this.crownPath)
@@ -1313,21 +1315,25 @@
ctx.globalAlpha = 1 - config.shine
}
var grd = ctx.createLinearGradient(0, 0, 94, 0)
if(config.type === "gold"){
grd.addColorStop(0, "#ffffc5")
grd.addColorStop(0.23, "#ffff44")
grd.addColorStop(0.53, "#efbd12")
grd.addColorStop(0.83, "#ffff44")
grd.addColorStop(1, "#efbd12")
}else if(config.type === "silver"){
grd.addColorStop(0, "#d6efef")
grd.addColorStop(0.23, "#bddfde")
grd.addColorStop(0.53, "#97c1c0")
grd.addColorStop(0.83, "#bddfde")
grd.addColorStop(1, "#97c1c0")
if(config.type){
var grd = ctx.createLinearGradient(0, 0, 94, 0)
if(config.type === "gold"){
grd.addColorStop(0, "#ffffc5")
grd.addColorStop(0.23, "#ffff44")
grd.addColorStop(0.53, "#efbd12")
grd.addColorStop(0.83, "#ffff44")
grd.addColorStop(1, "#efbd12")
}else if(config.type === "silver"){
grd.addColorStop(0, "#d6efef")
grd.addColorStop(0.23, "#bddfde")
grd.addColorStop(0.53, "#97c1c0")
grd.addColorStop(0.83, "#bddfde")
grd.addColorStop(1, "#97c1c0")
}
ctx.fillStyle = grd
}else{
ctx.fillStyle = "#ffdb2c"
}
ctx.fillStyle = grd
ctx.fill(this.crownPath)
ctx.restore()
@@ -1347,10 +1353,10 @@
var secondTop = config.multiplayer ? 0 : 8
config.percentage = Math.max(0, Math.min(1, config.percentage))
var cleared = config.percentage - 1 / 50 >= config.clear
var cleared = config.percentage >= config.clear
var gaugeW = 14 * 50
var gaugeClear = gaugeW * config.clear
var gaugeClear = gaugeW * (config.clear - 1 / 50)
var gaugeFilled = gaugeW * config.percentage
ctx.fillStyle = "#000"

View File

@@ -176,7 +176,7 @@ class Controller{
gameEnded(){
var score = this.getGlobalScore()
var vp
if(Math.round(score.gauge / 2) - 1 >= 25){
if(this.game.rules.clearReached(score.gauge)){
if(score.bad === 0){
vp = "fullcombo"
this.playSound("v_fullcombo", 1.350)

View File

@@ -18,10 +18,11 @@ class Game{
title: selectedSong.title,
difficulty: this.rules.difficulty
}
this.HPGain = 100 / this.songData.circles.filter(circle => {
var combo = this.songData.circles.filter(circle => {
var type = circle.type
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
}).length
this.soulPoints = this.rules.soulPoints(combo)
this.paused = false
this.started = false
this.mainMusicPlaying = false
@@ -639,12 +640,15 @@ class Game{
switch(score){
case 450:
this.globalScore.good++
this.globalScore.gauge += this.soulPoints.good
break
case 230:
this.globalScore.ok++
this.globalScore.gauge += this.soulPoints.ok
break
case 0:
this.globalScore.bad++
this.globalScore.gauge += this.soulPoints.bad
break
}
if (this.songData.scoremode) {
@@ -658,12 +662,10 @@ class Game{
}
}
// Gauge update
if(score !== 0){
this.globalScore.gauge += this.HPGain
}else if(this.globalScore.gauge - this.HPGain > 0){
this.globalScore.gauge -= this.HPGain
}else{
if(this.globalScore.gauge < 0){
this.globalScore.gauge = 0
}else if(this.globalScore.gauge > 10000){
this.globalScore.gauge = 10000
}
// Points update
if (this.songData.scoremode == 2) {
@@ -730,10 +732,6 @@ class Game{
this.currentCircle = closestCircle
}
}
this.HPGain = 100 / this.songData.circles.filter(circle => {
var type = circle.type
return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
}).length
if(this.controller.multiplayer === 1){
p2.send("branch", activeName)
}

View File

@@ -18,7 +18,51 @@ class GameRules{
this.bad = 13 / 2 * frame
break
}
switch(this.difficulty){
case "easy":
this.gaugeClear = 30 / 50
break
case "normal":
case "hard":
this.gaugeClear = 35 / 50
break
case "oni":
case "ura":
this.gaugeClear = 40 / 50
break
}
this.daiLeniency = 2 * frame
}
soulPoints(combo){
var good, ok, bad
switch(this.difficulty){
case "easy":
good = Math.floor(10000 / combo * 1.575)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good * -2)
break
case "normal":
good = Math.floor(10000 / combo / 0.7)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good / -0.75)
break
case "hard":
good = Math.floor(10000 / combo * 1.5)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good / -0.8)
break
case "oni":
case "ura":
good = Math.floor(10000 / combo / 0.7)
ok = Math.floor(good * 0.5)
bad = Math.ceil(good * -1.6)
break
}
return {good: good, ok: ok, bad: bad}
}
clearReached(gauge){
var gaugePercent = Math.round(gauge / 200) / 50
return gaugePercent >= this.gaugeClear
}
}

View File

@@ -274,6 +274,13 @@
if(songObj.stars.length !== 0){
this.songs[index] = songObj
}
var hash = md5.base64(event.target.result).slice(0, -2)
songObj.hash = hash
scoreStorage.songTitles[songObj.title] = hash
var score = scoreStorage.get(hash)
if(score){
score.title = songObj.title
}
}).catch(() => {})
reader.readAsText(file, "sjis")
return promise
@@ -314,6 +321,13 @@
}
this.songs[index] = songObj
songObj.category = category || this.getCategory(file)
var hash = md5.base64(event.target.result).slice(0, -2)
songObj.hash = hash
scoreStorage.songTitles[songObj.title] = hash
var score = scoreStorage.get(hash)
if(score){
score.title = songObj.title
}
}).catch(() => {})
reader.readAsText(file)
return promise

10
public/src/js/lib/md5.min.js vendored Normal file

File diff suppressed because one or more lines are too long

View File

@@ -206,6 +206,19 @@ class Loader{
settings = new Settings()
pageEvents.setKbd()
scoreStorage = new ScoreStorage()
for(var i in assets.songsDefault){
var song = assets.songsDefault[i]
if(!song.hash){
song.hash = song.title
}
scoreStorage.songTitles[song.title] = song.hash
var score = scoreStorage.get(song.hash)
if(score){
score.title = song.title
}
}
Promise.all(this.promises).then(() => {
this.canvasTest.drawAllImages().then(result => {
perf.allImg = result

View File

@@ -83,6 +83,7 @@ var perf = {
var strings
var vectors
var settings
var scoreStorage
pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){

View File

@@ -1,6 +1,7 @@
class Scoresheet{
constructor(controller, results, multiplayer, touchEnabled){
this.controller = controller
this.resultsObj = results
this.results = {}
for(var i in results){
this.results[i] = results[i].toString()
@@ -54,6 +55,7 @@ class Scoresheet{
"ura": 4
}
this.scoreSaved = false
this.redrawRunning = true
this.redrawBind = this.redraw.bind(this)
this.redraw()
@@ -248,6 +250,9 @@ class Scoresheet{
if(this.state.screen === "fadeIn" && elapsed < 1000){
bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
}
if((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved){
this.saveScore()
}
if(bgOffset){
ctx.save()
@@ -319,15 +324,18 @@ class Scoresheet{
var elapsed = 0
}
var gaugePercent = Math.round(this.results.gauge / 2) / 50
var gaugePercent = Math.round(this.results.gauge / 200) / 50
var gaugeClear = [this.controller.game.rules.gaugeClear]
if(players === 2){
var gauge2 = Math.round(p2.results.gauge / 2) / 50
if(gauge2 > gaugePercent){
gaugePercent = gauge2
gaugeClear.push(this.controller.syncWith.game.rules.gaugeClear)
}
var failedOffset = gaugePercent >= gaugeClear[0] ? 0 : -2000
if(players === 2){
var gauge2 = Math.round(p2.results.gauge / 200) / 50
if(gauge2 > gaugePercent && failedOffset !== 0 && gauge2 >= gaugeClear[1]){
failedOffset = 0
}
}
var gaugeClear = 25 / 50
var failedOffset = gaugePercent >= gaugeClear ? 0 : -2000
if(elapsed >= 3100 + failedOffset){
for(var p = 0; p < players; p++){
ctx.save()
@@ -335,8 +343,8 @@ class Scoresheet{
if(p === 1){
results = p2.results
}
var resultGauge = Math.round(results.gauge / 2) / 50
var clear = resultGauge >= gaugeClear
var resultGauge = Math.round(results.gauge / 200) / 50
var clear = resultGauge >= gaugeClear[p]
if(p === 1 || !this.multiplayer && clear){
ctx.translate(0, 290)
}
@@ -570,7 +578,7 @@ class Scoresheet{
if(this.tetsuoHanaClass){
this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
}
this.tetsuoHanaClass = gaugePercent >= gaugeClear ? "dance" : "failed"
this.tetsuoHanaClass = this.controller.game.rules.clearReached(this.results.gauge) ? "dance" : "failed"
this.tetsuoHana.classList.add(this.tetsuoHanaClass)
}
}
@@ -589,25 +597,26 @@ class Scoresheet{
results = p2.results
ctx.translate(0, p2Offset)
}
var gaugePercent = Math.round(results.gauge / 2) / 50
var gaugePercent = Math.round(results.gauge / 200) / 50
var w = 712
this.draw.gauge({
ctx: ctx,
x: 558 + w,
y: 116,
clear: 25 / 50,
clear: gaugeClear[p],
percentage: gaugePercent,
font: this.font,
scale: w / 788,
scoresheet: true,
blue: p === 1
})
var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
this.draw.soul({
ctx: ctx,
x: 1215,
y: 144,
scale: 36 / 42,
cleared: gaugePercent - 1 / 50 >= 25 / 50
cleared: rules.clearReached(results.gauge)
})
}
})
@@ -625,7 +634,8 @@ class Scoresheet{
results = p2.results
}
var crownType = null
if(Math.round(results.gauge / 2) - 1 >= 25){
var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
if(rules.clearReached(results.gauge)){
crownType = results.bad === "0" ? "gold" : "silver"
}
if(crownType !== null){
@@ -668,6 +678,7 @@ class Scoresheet{
y: 218,
scale: crownScale,
shine: shine,
whiteOutline: true,
ratio: ratio
})
@@ -849,6 +860,37 @@ class Scoresheet{
return Date.now()
}
saveScore(){
if(!this.controller.autoPlayEnabled){
if(this.resultsObj.points < 0){
this.resultsObj.points = 0
}
var title = this.controller.selectedSong.originalTitle
var hash = this.controller.selectedSong.hash
var difficulty = this.resultsObj.difficulty
var oldScore = scoreStorage.get(hash, difficulty, true)
var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
var crown = ""
if(clearReached){
crown = this.resultsObj.bad === 0 ? "gold" : "silver"
}
if(!oldScore || oldScore.points <= this.resultsObj.points){
if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
crown = oldScore.crown
}
this.resultsObj.crown = crown
delete this.resultsObj.title
delete this.resultsObj.difficulty
delete this.resultsObj.gauge
scoreStorage.add(hash, difficulty, this.resultsObj, true, title)
}else if(oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)){
oldScore.crown = crown
scoreStorage.add(hash, difficulty, oldScore, true, title)
}
}
this.scoreSaved = true
}
clean(){
this.keyboard.clean()
this.gamepad.clean()

View File

@@ -0,0 +1,151 @@
class ScoreStorage{
constructor(){
this.scores = {}
this.songTitles = {}
this.difficulty = ["oni", "ura", "hard", "normal", "easy"]
this.scoreKeys = ["points", "good", "ok", "bad", "maxCombo", "drumroll"]
this.crownValue = ["", "silver", "gold"]
this.load()
}
load(){
this.scores = {}
this.scoreStrings = {}
try{
var localScores = localStorage.getItem("scoreStorage")
if(localScores){
this.scoreStrings = JSON.parse(localScores)
}
}catch(e){}
for(var hash in this.scoreStrings){
var scoreString = this.scoreStrings[hash]
var songAdded = false
if(typeof scoreString === "string" && scoreString){
var diffArray = scoreString.split(";")
for(var i in this.difficulty){
if(diffArray[i]){
var crown = parseInt(diffArray[i].slice(0, 1)) || 0
var score = {
crown: this.crownValue[crown] || ""
}
var scoreArray = diffArray[i].slice(1).split(",")
for(var j in this.scoreKeys){
var name = this.scoreKeys[j]
var value = parseInt(scoreArray[j], 36) || 0
if(value < 0){
value = 0
}
score[name] = value
}
if(!songAdded){
this.scores[hash] = {title: null}
songAdded = true
}
this.scores[hash][this.difficulty[i]] = score
}
}
}
}
}
save(){
for(var hash in this.scores){
this.writeString(hash)
}
this.write()
}
write(){
try{
localStorage.setItem("scoreStorage", JSON.stringify(this.scoreStrings))
}catch(e){}
}
writeString(hash){
var score = this.scores[hash]
var diffArray = []
var notEmpty = false
for(var i = this.difficulty.length; i--;){
var diff = this.difficulty[i]
if(score[diff]){
var scoreArray = []
var crown = this.crownValue.indexOf(score[diff].crown).toString()
for(var j in this.scoreKeys){
var name = this.scoreKeys[j]
var value = score[diff][name]
value = Math.floor(value).toString(36)
scoreArray.push(value)
}
diffArray.unshift(crown + scoreArray.join(","))
notEmpty = true
}else if(notEmpty){
diffArray.unshift("")
}
}
this.scoreStrings[hash] = diffArray.join(";")
}
titleHash(song){
if(song in this.songTitles){
return this.songTitles[song]
}else{
return song
}
}
get(song, difficulty, isHash){
if(!song){
return this.scores
}else{
var hash = isHash ? song : this.titleHash(song)
if(difficulty){
if(hash in this.scores){
return this.scores[hash][difficulty]
}
}else{
return this.scores[hash]
}
}
}
add(song, difficulty, scoreObject, isHash, setTitle){
var hash = isHash ? song : this.titleHash(song)
if(!(hash in this.scores)){
this.scores[hash] = {}
}
if(setTitle){
this.scores[hash].title = setTitle
}
this.scores[hash][difficulty] = scoreObject
this.writeString(hash)
this.write()
}
template(){
var template = {crown: ""}
for(var i in this.scoreKeys){
var name = this.scoreKeys[i]
template[name] = 0
}
return template
}
remove(song, difficulty, isHash){
var hash = isHash ? song : this.titleHash(song)
if(hash in this.scores){
if(difficulty){
if(difficulty in this.scores[hash]){
delete this.scores[hash][difficulty]
var noDiff = true
for(var i in this.difficulty){
if(this.scores[hash][this.difficulty[i]]){
noDiff = false
break
}
}
if(noDiff){
delete this.scores[hash]
delete this.scoreStrings[hash]
}else{
this.writeString(hash)
}
}
}else{
delete this.scores[hash]
delete this.scoreStrings[hash]
}
this.write()
}
}
}

View File

@@ -113,6 +113,7 @@ class SongSelect{
this.songs.push({
id: song.id,
title: title,
originalTitle: song.title,
subtitle: subtitle,
skin: song.category in this.songSkin ? this.songSkin[song.category] : this.songSkin.default,
stars: song.stars,
@@ -124,7 +125,8 @@ class SongSelect{
music: song.music,
volume: song.volume,
maker: song.maker,
canJump: true
canJump: true,
hash: song.hash || song.title
})
}
this.songs.sort((a, b) => {
@@ -738,13 +740,15 @@ class SongSelect{
new LoadSong({
"title": selectedSong.title,
"originalTitle": selectedSong.originalTitle,
"folder": selectedSong.id,
"difficulty": this.difficultyId[difficulty],
"category": selectedSong.category,
"type": selectedSong.type,
"offset": selectedSong.offset,
"songSkin": selectedSong.songSkin,
"stars": selectedSong.stars[difficulty]
"stars": selectedSong.stars[difficulty],
"hash": selectedSong.hash
}, autoplay, multiplayer, touch)
}
toOptions(moveBy){
@@ -957,86 +961,6 @@ class SongSelect{
}
}
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.get({
ctx: ctx,
x: frameLeft,
y: frameTop,
w: textW + 53 + 60,
h: this.songAsset.marginTop + 15,
id: "song"
}, ctx => {
this.draw.layeredText({
ctx: ctx,
text: strings.selectSong,
fontSize: 48,
fontFamily: this.font,
x: 53,
y: 30,
width: textW,
letterSpacing: strings.id === "en" ? 0 : 2,
forceShadow: true
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 22},
{},
{x: 2, y: 2, shadow: [3, 3, 3]},
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
{x: -2, y: -2, outline: "#ff797b"},
{outline: "#f70808"},
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
])
})
var category = this.songs[this.selectedSong].category
var selectedSong = this.songs[this.selectedSong]
this.draw.category({
ctx: ctx,
x: winW / 2 - 280 / 2 - 30,
y: frameTop + 60,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryPrev"
})
this.draw.category({
ctx: ctx,
x: winW / 2 + 280 / 2 + 30,
y: frameTop + 60,
right: true,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryNext"
})
this.categoryCache.get({
ctx: ctx,
x: winW / 2 - 280 / 2,
y: frameTop,
w: 280,
h: this.songAsset.marginTop,
id: category + selectedSong.skin.outline
}, ctx => {
if(category){
if(category in strings.categories){
var categoryName = strings.categories[category]
}else{
var categoryName = category
}
this.draw.layeredText({
ctx: ctx,
text: categoryName,
fontSize: 40,
fontFamily: this.font,
x: 280 / 2,
y: 38,
width: 255,
align: "center",
forceShadow: true
}, [
{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
{fill: "#fff"}
])
}
})
}
if(screen === "song"){
if(this.songs[this.selectedSong].stars){
selectedWidth = this.songAsset.selectedWidth
@@ -1226,6 +1150,86 @@ class SongSelect{
}
}
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
var textW = strings.id === "en" ? 350 : 280
this.selectTextCache.get({
ctx: ctx,
x: frameLeft,
y: frameTop,
w: textW + 53 + 60,
h: this.songAsset.marginTop + 15,
id: "song"
}, ctx => {
this.draw.layeredText({
ctx: ctx,
text: strings.selectSong,
fontSize: 48,
fontFamily: this.font,
x: 53,
y: 30,
width: textW,
letterSpacing: strings.id === "en" ? 0 : 2,
forceShadow: true
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 22},
{},
{x: 2, y: 2, shadow: [3, 3, 3]},
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
{x: -2, y: -2, outline: "#ff797b"},
{outline: "#f70808"},
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
])
})
var category = this.songs[this.selectedSong].category
var selectedSong = this.songs[this.selectedSong]
this.draw.category({
ctx: ctx,
x: winW / 2 - 280 / 2 - 30,
y: frameTop + 60,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryPrev"
})
this.draw.category({
ctx: ctx,
x: winW / 2 + 280 / 2 + 30,
y: frameTop + 60,
right: true,
fill: selectedSong.skin.background,
highlight: this.state.moveHover === "categoryNext"
})
this.categoryCache.get({
ctx: ctx,
x: winW / 2 - 280 / 2,
y: frameTop,
w: 280,
h: this.songAsset.marginTop,
id: category + selectedSong.skin.outline
}, ctx => {
if(category){
if(category in strings.categories){
var categoryName = strings.categories[category]
}else{
var categoryName = category
}
this.draw.layeredText({
ctx: ctx,
text: categoryName,
fontSize: 40,
fontFamily: this.font,
x: 280 / 2,
y: 38,
width: 255,
align: "center",
forceShadow: true
}, [
{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
{fill: "#fff"}
])
}
})
}
var currentSong = this.songs[this.selectedSong]
var highlight = 0
if(!currentSong.stars){
@@ -1254,6 +1258,15 @@ class SongSelect{
this.currentSongCache.clear()
}
if(selectedWidth === this.songAsset.width){
this.drawSongCrown({
ctx: ctx,
song: currentSong,
x: winW / 2 - selectedWidth / 2 + xOffset,
y: songTop + this.songAsset.height - selectedHeight
})
}
this.draw.songFrame({
ctx: ctx,
x: winW / 2 - selectedWidth / 2 + xOffset,
@@ -1385,6 +1398,20 @@ class SongSelect{
}
var drawDifficulty = (ctx, i, currentUra) => {
if(currentSong.stars[i] || currentUra){
var score = scoreStorage.get(currentSong.hash)
var crownDiff = currentUra ? "ura" : this.difficultyId[i]
var crownType = ""
if(score && score[crownDiff]){
crownType = score[crownDiff].crown
}
this.draw.crown({
ctx: ctx,
type: crownType,
x: songSel ? x + 33 + i * 60 : x + 402 + i * 100,
y: songSel ? y + 75 : y + 30,
scale: 0.25,
ratio: this.ratio / this.pixelRatio
})
if(songSel){
var _x = x + 33 + i * 60
var _y = y + 120
@@ -1910,6 +1937,7 @@ class SongSelect{
drawClosedSong(config){
var ctx = config.ctx
this.drawSongCrown(config)
config.width = this.songAsset.width
config.height = this.songAsset.height
config.border = this.songAsset.border
@@ -1959,6 +1987,39 @@ class SongSelect{
}
}
drawSongCrown(config){
if(!config.song.action && config.song.hash){
var ctx = config.ctx
var score = scoreStorage.get(config.song.hash)
for(var i = this.difficultyId.length; i--;){
var diff = this.difficultyId[i]
if(!score){
break
}
if(config.song.stars[i] && score[diff] && score[diff].crown){
this.draw.crown({
ctx: ctx,
type: score[diff].crown,
x: config.x + this.songAsset.width / 2,
y: config.y - 13,
scale: 0.3,
ratio: this.ratio / this.pixelRatio
})
this.draw.diffIcon({
ctx: ctx,
diff: i,
x: config.x + this.songAsset.width / 2 + 8,
y: config.y - 8,
scale: diff === "hard" || diff === "normal" ? 0.45 : 0.5,
border: 6.5,
small: true
})
break
}
}
}
}
startPreview(loadOnly){
var currentSong = this.songs[this.selectedSong]
var id = currentSong.id

View File

@@ -17,6 +17,7 @@
this.songBg = document.getElementById("songbg")
this.songStage = document.getElementById("song-stage")
this.rules = this.controller.game.rules
this.portraitClass = false
this.touchp2Class = false
this.darkDonBg = false
@@ -347,7 +348,7 @@
}
var score = this.controller.getGlobalScore()
var gaugePercent = Math.round(score.gauge / 2) / 50
var gaugePercent = Math.round(score.gauge / 200) / 50
if(this.multiplayer === 2){
var scoreImg = "bg_score_p2"
@@ -497,7 +498,7 @@
ctx: ctx,
x: winW,
y: this.multiplayer === 2 ? 468 : 273,
clear: 25 / 50,
clear: this.rules.gaugeClear,
percentage: gaugePercent,
font: this.font,
scale: 0.7,
@@ -509,7 +510,7 @@
x: winW - 40,
y: this.multiplayer === 2 ? 484 : 293,
scale: 0.75,
cleared: gaugePercent - 1 / 50 >= 25 / 50
cleared: this.rules.clearReached(score.gauge)
})
// Note bar
@@ -572,7 +573,7 @@
ctx: ctx,
x: winW,
y: this.multiplayer === 2 ? 357 : 135,
clear: 25 / 50,
clear: this.rules.gaugeClear,
percentage: gaugePercent,
font: this.font,
multiplayer: this.multiplayer === 2,
@@ -582,7 +583,7 @@
ctx: ctx,
x: winW - 57,
y: this.multiplayer === 2 ? 378 : 165,
cleared: gaugePercent - 1 / 50 >= 25 / 50
cleared: this.rules.clearReached(score.gauge)
})
// Note bar
@@ -1881,8 +1882,8 @@
}
}else{
var animation = this.assets.don.getAnimation()
var gauge = this.controller.getGlobalScore().gauge
var cleared = Math.round(gauge / 2) - 1 >= 25
var score = this.controller.getGlobalScore()
var cleared = this.rules.clearReached(score.gauge)
if(animation === "gogo" || cleared && animation === "normal" || !cleared && animation === "clear"){
this.assets.don.normalAnimation()
}

View File

@@ -42,16 +42,20 @@ class ViewAssets{
var length = this.don.getAnimationLength("gogo")
this.don.setUpdateSpeed(4 / length)
this.don.setAnimation("gogo")
}else if(Math.round(this.controller.getGlobalScore().gauge / 2) - 1 >= 25){
this.don.setAnimationStart(0)
var length = this.don.getAnimationLength("clear")
this.don.setUpdateSpeed(2 / length)
this.don.setAnimation("clear")
}else{
this.don.setAnimationStart(0)
var length = this.don.getAnimationLength("normal")
this.don.setUpdateSpeed(4 / length)
this.don.setAnimation("normal")
var score = this.controller.getGlobalScore()
var cleared = this.controller.game.rules.clearReached(score.gauge)
if(cleared){
this.don.setAnimationStart(0)
var length = this.don.getAnimationLength("clear")
this.don.setUpdateSpeed(2 / length)
this.don.setAnimation("clear")
}else{
this.don.setAnimationStart(0)
var length = this.don.getAnimationLength("normal")
this.don.setUpdateSpeed(4 / length)
this.don.setAnimation("normal")
}
}
}
this.don.addFrames("clear", 30, "don_anim_clear")