Merge pull request #186 from bui/songselect-add-crowns
SongSelect: Add crowns
This commit is contained in:
@@ -1,6 +1,7 @@
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var assets = {
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"js": [
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"lib/fontdetect.min.js",
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"lib/md5.min.js",
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"loadsong.js",
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"parseosu.js",
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"titlescreen.js",
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@@ -30,7 +31,8 @@ var assets = {
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"session.js",
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"importsongs.js",
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"logo.js",
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"settings.js"
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"settings.js",
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"scorestorage.js"
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],
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"css": [
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"main.css",
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@@ -1273,27 +1273,29 @@
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ctx.translate(-47, -39)
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ctx.miterLimit = 1.7
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if(!this.crownCache.w){
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this.crownCache.resize(140, 140, config.ratio)
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if(config.whiteOutline){
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if(!this.crownCache.w){
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this.crownCache.resize(140, 140, config.ratio)
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}
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var offset = 140 / 2 - 94 / 2
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this.crownCache.get({
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ctx: ctx,
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x: -offset,
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y: -offset,
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w: 140,
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h: 140,
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id: "crown"
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}, ctx => {
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ctx.save()
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ctx.translate(offset, offset)
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 35
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ctx.miterLimit = 1.7
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ctx.filter = "blur(1.5px)"
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ctx.stroke(this.crownPath)
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ctx.restore()
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})
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}
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var offset = 140 / 2 - 94 / 2
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this.crownCache.get({
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ctx: ctx,
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x: -offset,
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y: -offset,
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w: 140,
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h: 140,
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id: "crown"
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}, ctx => {
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ctx.save()
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ctx.translate(offset, offset)
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ctx.strokeStyle = "#fff"
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ctx.lineWidth = 35
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ctx.miterLimit = 1.7
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ctx.filter = "blur(1.5px)"
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ctx.stroke(this.crownPath)
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ctx.restore()
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})
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if(config.shine){
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ctx.strokeStyle = "#fff"
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@@ -1302,7 +1304,7 @@
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ctx.globalAlpha = 1 - config.shine
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}
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ctx.strokeStyle = "#000"
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ctx.strokeStyle = config.type ? "#000" : "rgba(255, 193, 0, 0.5)"
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ctx.lineWidth = 18
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ctx.stroke(this.crownPath)
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@@ -1313,21 +1315,25 @@
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ctx.globalAlpha = 1 - config.shine
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}
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var grd = ctx.createLinearGradient(0, 0, 94, 0)
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if(config.type === "gold"){
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grd.addColorStop(0, "#ffffc5")
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grd.addColorStop(0.23, "#ffff44")
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grd.addColorStop(0.53, "#efbd12")
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grd.addColorStop(0.83, "#ffff44")
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grd.addColorStop(1, "#efbd12")
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}else if(config.type === "silver"){
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grd.addColorStop(0, "#d6efef")
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grd.addColorStop(0.23, "#bddfde")
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grd.addColorStop(0.53, "#97c1c0")
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grd.addColorStop(0.83, "#bddfde")
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grd.addColorStop(1, "#97c1c0")
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if(config.type){
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var grd = ctx.createLinearGradient(0, 0, 94, 0)
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if(config.type === "gold"){
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grd.addColorStop(0, "#ffffc5")
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grd.addColorStop(0.23, "#ffff44")
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grd.addColorStop(0.53, "#efbd12")
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grd.addColorStop(0.83, "#ffff44")
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grd.addColorStop(1, "#efbd12")
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}else if(config.type === "silver"){
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grd.addColorStop(0, "#d6efef")
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grd.addColorStop(0.23, "#bddfde")
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grd.addColorStop(0.53, "#97c1c0")
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grd.addColorStop(0.83, "#bddfde")
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grd.addColorStop(1, "#97c1c0")
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}
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ctx.fillStyle = grd
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}else{
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ctx.fillStyle = "#ffdb2c"
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}
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ctx.fillStyle = grd
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ctx.fill(this.crownPath)
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ctx.restore()
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@@ -1347,10 +1353,10 @@
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var secondTop = config.multiplayer ? 0 : 8
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config.percentage = Math.max(0, Math.min(1, config.percentage))
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var cleared = config.percentage - 1 / 50 >= config.clear
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var cleared = config.percentage >= config.clear
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var gaugeW = 14 * 50
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var gaugeClear = gaugeW * config.clear
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var gaugeClear = gaugeW * (config.clear - 1 / 50)
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var gaugeFilled = gaugeW * config.percentage
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ctx.fillStyle = "#000"
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@@ -176,7 +176,7 @@ class Controller{
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gameEnded(){
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var score = this.getGlobalScore()
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var vp
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if(Math.round(score.gauge / 2) - 1 >= 25){
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if(this.game.rules.clearReached(score.gauge)){
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if(score.bad === 0){
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vp = "fullcombo"
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this.playSound("v_fullcombo", 1.350)
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@@ -18,10 +18,11 @@ class Game{
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title: selectedSong.title,
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difficulty: this.rules.difficulty
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var combo = this.songData.circles.filter(circle => {
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var type = circle.type
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return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
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}).length
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this.soulPoints = this.rules.soulPoints(combo)
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this.paused = false
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this.started = false
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this.mainMusicPlaying = false
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@@ -639,12 +640,15 @@ class Game{
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switch(score){
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case 450:
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this.globalScore.good++
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this.globalScore.gauge += this.soulPoints.good
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break
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case 230:
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this.globalScore.ok++
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this.globalScore.gauge += this.soulPoints.ok
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break
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case 0:
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this.globalScore.bad++
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this.globalScore.gauge += this.soulPoints.bad
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break
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}
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if (this.songData.scoremode) {
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@@ -658,12 +662,10 @@ class Game{
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}
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}
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// Gauge update
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if(score !== 0){
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this.globalScore.gauge += this.HPGain
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}else if(this.globalScore.gauge - this.HPGain > 0){
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this.globalScore.gauge -= this.HPGain
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}else{
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if(this.globalScore.gauge < 0){
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this.globalScore.gauge = 0
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}else if(this.globalScore.gauge > 10000){
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this.globalScore.gauge = 10000
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}
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// Points update
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if (this.songData.scoremode == 2) {
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@@ -730,10 +732,6 @@ class Game{
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this.currentCircle = closestCircle
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}
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var type = circle.type
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return (type === "don" || type === "ka" || type === "daiDon" || type === "daiKa") && (!circle.branch || circle.branch.active)
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}).length
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if(this.controller.multiplayer === 1){
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p2.send("branch", activeName)
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}
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@@ -18,7 +18,51 @@ class GameRules{
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this.bad = 13 / 2 * frame
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break
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}
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switch(this.difficulty){
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case "easy":
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this.gaugeClear = 30 / 50
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break
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case "normal":
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case "hard":
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this.gaugeClear = 35 / 50
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break
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case "oni":
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case "ura":
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this.gaugeClear = 40 / 50
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break
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}
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this.daiLeniency = 2 * frame
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}
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soulPoints(combo){
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var good, ok, bad
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switch(this.difficulty){
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case "easy":
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good = Math.floor(10000 / combo * 1.575)
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ok = Math.floor(good * 0.75)
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bad = Math.ceil(good * -2)
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break
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case "normal":
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good = Math.floor(10000 / combo / 0.7)
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ok = Math.floor(good * 0.75)
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bad = Math.ceil(good / -0.75)
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break
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case "hard":
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good = Math.floor(10000 / combo * 1.5)
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ok = Math.floor(good * 0.75)
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bad = Math.ceil(good / -0.8)
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break
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case "oni":
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case "ura":
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good = Math.floor(10000 / combo / 0.7)
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ok = Math.floor(good * 0.5)
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bad = Math.ceil(good * -1.6)
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break
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}
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return {good: good, ok: ok, bad: bad}
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}
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clearReached(gauge){
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var gaugePercent = Math.round(gauge / 200) / 50
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return gaugePercent >= this.gaugeClear
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}
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}
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@@ -274,6 +274,13 @@
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if(songObj.stars.length !== 0){
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this.songs[index] = songObj
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}
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var hash = md5.base64(event.target.result).slice(0, -2)
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songObj.hash = hash
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scoreStorage.songTitles[songObj.title] = hash
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var score = scoreStorage.get(hash)
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if(score){
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score.title = songObj.title
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}
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}).catch(() => {})
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reader.readAsText(file, "sjis")
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return promise
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@@ -314,6 +321,13 @@
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}
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this.songs[index] = songObj
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songObj.category = category || this.getCategory(file)
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var hash = md5.base64(event.target.result).slice(0, -2)
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songObj.hash = hash
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scoreStorage.songTitles[songObj.title] = hash
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var score = scoreStorage.get(hash)
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if(score){
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score.title = songObj.title
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}
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}).catch(() => {})
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reader.readAsText(file)
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return promise
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10
public/src/js/lib/md5.min.js
vendored
Normal file
10
public/src/js/lib/md5.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@@ -206,6 +206,19 @@ class Loader{
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settings = new Settings()
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pageEvents.setKbd()
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scoreStorage = new ScoreStorage()
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for(var i in assets.songsDefault){
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var song = assets.songsDefault[i]
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if(!song.hash){
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song.hash = song.title
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}
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scoreStorage.songTitles[song.title] = song.hash
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var score = scoreStorage.get(song.hash)
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if(score){
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score.title = song.title
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}
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}
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Promise.all(this.promises).then(() => {
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this.canvasTest.drawAllImages().then(result => {
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perf.allImg = result
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@@ -83,6 +83,7 @@ var perf = {
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var strings
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var vectors
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var settings
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var scoreStorage
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pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
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if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){
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@@ -1,6 +1,7 @@
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class Scoresheet{
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constructor(controller, results, multiplayer, touchEnabled){
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this.controller = controller
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this.resultsObj = results
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this.results = {}
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for(var i in results){
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this.results[i] = results[i].toString()
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@@ -54,6 +55,7 @@ class Scoresheet{
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"ura": 4
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}
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this.scoreSaved = false
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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@@ -248,6 +250,9 @@ class Scoresheet{
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if(this.state.screen === "fadeIn" && elapsed < 1000){
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bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
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}
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if((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved){
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this.saveScore()
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}
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if(bgOffset){
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ctx.save()
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@@ -319,15 +324,18 @@ class Scoresheet{
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var elapsed = 0
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}
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var gaugePercent = Math.round(this.results.gauge / 2) / 50
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var gaugePercent = Math.round(this.results.gauge / 200) / 50
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var gaugeClear = [this.controller.game.rules.gaugeClear]
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if(players === 2){
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var gauge2 = Math.round(p2.results.gauge / 2) / 50
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if(gauge2 > gaugePercent){
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gaugePercent = gauge2
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gaugeClear.push(this.controller.syncWith.game.rules.gaugeClear)
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}
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var failedOffset = gaugePercent >= gaugeClear[0] ? 0 : -2000
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if(players === 2){
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var gauge2 = Math.round(p2.results.gauge / 200) / 50
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if(gauge2 > gaugePercent && failedOffset !== 0 && gauge2 >= gaugeClear[1]){
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failedOffset = 0
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}
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}
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var gaugeClear = 25 / 50
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var failedOffset = gaugePercent >= gaugeClear ? 0 : -2000
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if(elapsed >= 3100 + failedOffset){
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for(var p = 0; p < players; p++){
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ctx.save()
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@@ -335,8 +343,8 @@ class Scoresheet{
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if(p === 1){
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results = p2.results
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}
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var resultGauge = Math.round(results.gauge / 2) / 50
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var clear = resultGauge >= gaugeClear
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var resultGauge = Math.round(results.gauge / 200) / 50
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var clear = resultGauge >= gaugeClear[p]
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if(p === 1 || !this.multiplayer && clear){
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ctx.translate(0, 290)
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}
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@@ -570,7 +578,7 @@ class Scoresheet{
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if(this.tetsuoHanaClass){
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this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
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}
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this.tetsuoHanaClass = gaugePercent >= gaugeClear ? "dance" : "failed"
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this.tetsuoHanaClass = this.controller.game.rules.clearReached(this.results.gauge) ? "dance" : "failed"
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this.tetsuoHana.classList.add(this.tetsuoHanaClass)
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}
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}
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@@ -589,25 +597,26 @@ class Scoresheet{
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results = p2.results
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ctx.translate(0, p2Offset)
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}
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var gaugePercent = Math.round(results.gauge / 2) / 50
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var gaugePercent = Math.round(results.gauge / 200) / 50
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var w = 712
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this.draw.gauge({
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ctx: ctx,
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x: 558 + w,
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y: 116,
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clear: 25 / 50,
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clear: gaugeClear[p],
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percentage: gaugePercent,
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font: this.font,
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scale: w / 788,
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scoresheet: true,
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blue: p === 1
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})
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var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
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this.draw.soul({
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ctx: ctx,
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x: 1215,
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y: 144,
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scale: 36 / 42,
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cleared: gaugePercent - 1 / 50 >= 25 / 50
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cleared: rules.clearReached(results.gauge)
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})
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||||
}
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})
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@@ -625,7 +634,8 @@ class Scoresheet{
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results = p2.results
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}
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var crownType = null
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if(Math.round(results.gauge / 2) - 1 >= 25){
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var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
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if(rules.clearReached(results.gauge)){
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crownType = results.bad === "0" ? "gold" : "silver"
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}
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if(crownType !== null){
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@@ -668,6 +678,7 @@ class Scoresheet{
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||||
y: 218,
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||||
scale: crownScale,
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shine: shine,
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whiteOutline: true,
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ratio: ratio
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})
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||||
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||||
@@ -849,6 +860,37 @@ class Scoresheet{
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||||
return Date.now()
|
||||
}
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||||
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||||
saveScore(){
|
||||
if(!this.controller.autoPlayEnabled){
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||||
if(this.resultsObj.points < 0){
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this.resultsObj.points = 0
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}
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var title = this.controller.selectedSong.originalTitle
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var hash = this.controller.selectedSong.hash
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var difficulty = this.resultsObj.difficulty
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var oldScore = scoreStorage.get(hash, difficulty, true)
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var clearReached = this.controller.game.rules.clearReached(this.resultsObj.gauge)
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var crown = ""
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if(clearReached){
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crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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||||
if(!oldScore || oldScore.points <= this.resultsObj.points){
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if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
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crown = oldScore.crown
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||||
}
|
||||
this.resultsObj.crown = crown
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||||
delete this.resultsObj.title
|
||||
delete this.resultsObj.difficulty
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delete this.resultsObj.gauge
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scoreStorage.add(hash, difficulty, this.resultsObj, true, title)
|
||||
}else if(oldScore && (crown === "gold" && oldScore.crown !== "gold" || crown && !oldScore.crown)){
|
||||
oldScore.crown = crown
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||||
scoreStorage.add(hash, difficulty, oldScore, true, title)
|
||||
}
|
||||
}
|
||||
this.scoreSaved = true
|
||||
}
|
||||
|
||||
clean(){
|
||||
this.keyboard.clean()
|
||||
this.gamepad.clean()
|
||||
|
||||
151
public/src/js/scorestorage.js
Normal file
151
public/src/js/scorestorage.js
Normal file
@@ -0,0 +1,151 @@
|
||||
class ScoreStorage{
|
||||
constructor(){
|
||||
this.scores = {}
|
||||
this.songTitles = {}
|
||||
this.difficulty = ["oni", "ura", "hard", "normal", "easy"]
|
||||
this.scoreKeys = ["points", "good", "ok", "bad", "maxCombo", "drumroll"]
|
||||
this.crownValue = ["", "silver", "gold"]
|
||||
this.load()
|
||||
}
|
||||
load(){
|
||||
this.scores = {}
|
||||
this.scoreStrings = {}
|
||||
try{
|
||||
var localScores = localStorage.getItem("scoreStorage")
|
||||
if(localScores){
|
||||
this.scoreStrings = JSON.parse(localScores)
|
||||
}
|
||||
}catch(e){}
|
||||
for(var hash in this.scoreStrings){
|
||||
var scoreString = this.scoreStrings[hash]
|
||||
var songAdded = false
|
||||
if(typeof scoreString === "string" && scoreString){
|
||||
var diffArray = scoreString.split(";")
|
||||
for(var i in this.difficulty){
|
||||
if(diffArray[i]){
|
||||
var crown = parseInt(diffArray[i].slice(0, 1)) || 0
|
||||
var score = {
|
||||
crown: this.crownValue[crown] || ""
|
||||
}
|
||||
var scoreArray = diffArray[i].slice(1).split(",")
|
||||
for(var j in this.scoreKeys){
|
||||
var name = this.scoreKeys[j]
|
||||
var value = parseInt(scoreArray[j], 36) || 0
|
||||
if(value < 0){
|
||||
value = 0
|
||||
}
|
||||
score[name] = value
|
||||
}
|
||||
if(!songAdded){
|
||||
this.scores[hash] = {title: null}
|
||||
songAdded = true
|
||||
}
|
||||
this.scores[hash][this.difficulty[i]] = score
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
save(){
|
||||
for(var hash in this.scores){
|
||||
this.writeString(hash)
|
||||
}
|
||||
this.write()
|
||||
}
|
||||
write(){
|
||||
try{
|
||||
localStorage.setItem("scoreStorage", JSON.stringify(this.scoreStrings))
|
||||
}catch(e){}
|
||||
}
|
||||
writeString(hash){
|
||||
var score = this.scores[hash]
|
||||
var diffArray = []
|
||||
var notEmpty = false
|
||||
for(var i = this.difficulty.length; i--;){
|
||||
var diff = this.difficulty[i]
|
||||
if(score[diff]){
|
||||
var scoreArray = []
|
||||
var crown = this.crownValue.indexOf(score[diff].crown).toString()
|
||||
for(var j in this.scoreKeys){
|
||||
var name = this.scoreKeys[j]
|
||||
var value = score[diff][name]
|
||||
value = Math.floor(value).toString(36)
|
||||
scoreArray.push(value)
|
||||
}
|
||||
diffArray.unshift(crown + scoreArray.join(","))
|
||||
notEmpty = true
|
||||
}else if(notEmpty){
|
||||
diffArray.unshift("")
|
||||
}
|
||||
}
|
||||
this.scoreStrings[hash] = diffArray.join(";")
|
||||
}
|
||||
titleHash(song){
|
||||
if(song in this.songTitles){
|
||||
return this.songTitles[song]
|
||||
}else{
|
||||
return song
|
||||
}
|
||||
}
|
||||
get(song, difficulty, isHash){
|
||||
if(!song){
|
||||
return this.scores
|
||||
}else{
|
||||
var hash = isHash ? song : this.titleHash(song)
|
||||
if(difficulty){
|
||||
if(hash in this.scores){
|
||||
return this.scores[hash][difficulty]
|
||||
}
|
||||
}else{
|
||||
return this.scores[hash]
|
||||
}
|
||||
}
|
||||
}
|
||||
add(song, difficulty, scoreObject, isHash, setTitle){
|
||||
var hash = isHash ? song : this.titleHash(song)
|
||||
if(!(hash in this.scores)){
|
||||
this.scores[hash] = {}
|
||||
}
|
||||
if(setTitle){
|
||||
this.scores[hash].title = setTitle
|
||||
}
|
||||
this.scores[hash][difficulty] = scoreObject
|
||||
this.writeString(hash)
|
||||
this.write()
|
||||
}
|
||||
template(){
|
||||
var template = {crown: ""}
|
||||
for(var i in this.scoreKeys){
|
||||
var name = this.scoreKeys[i]
|
||||
template[name] = 0
|
||||
}
|
||||
return template
|
||||
}
|
||||
remove(song, difficulty, isHash){
|
||||
var hash = isHash ? song : this.titleHash(song)
|
||||
if(hash in this.scores){
|
||||
if(difficulty){
|
||||
if(difficulty in this.scores[hash]){
|
||||
delete this.scores[hash][difficulty]
|
||||
var noDiff = true
|
||||
for(var i in this.difficulty){
|
||||
if(this.scores[hash][this.difficulty[i]]){
|
||||
noDiff = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if(noDiff){
|
||||
delete this.scores[hash]
|
||||
delete this.scoreStrings[hash]
|
||||
}else{
|
||||
this.writeString(hash)
|
||||
}
|
||||
}
|
||||
}else{
|
||||
delete this.scores[hash]
|
||||
delete this.scoreStrings[hash]
|
||||
}
|
||||
this.write()
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,6 +113,7 @@ class SongSelect{
|
||||
this.songs.push({
|
||||
id: song.id,
|
||||
title: title,
|
||||
originalTitle: song.title,
|
||||
subtitle: subtitle,
|
||||
skin: song.category in this.songSkin ? this.songSkin[song.category] : this.songSkin.default,
|
||||
stars: song.stars,
|
||||
@@ -124,7 +125,8 @@ class SongSelect{
|
||||
music: song.music,
|
||||
volume: song.volume,
|
||||
maker: song.maker,
|
||||
canJump: true
|
||||
canJump: true,
|
||||
hash: song.hash || song.title
|
||||
})
|
||||
}
|
||||
this.songs.sort((a, b) => {
|
||||
@@ -738,13 +740,15 @@ class SongSelect{
|
||||
|
||||
new LoadSong({
|
||||
"title": selectedSong.title,
|
||||
"originalTitle": selectedSong.originalTitle,
|
||||
"folder": selectedSong.id,
|
||||
"difficulty": this.difficultyId[difficulty],
|
||||
"category": selectedSong.category,
|
||||
"type": selectedSong.type,
|
||||
"offset": selectedSong.offset,
|
||||
"songSkin": selectedSong.songSkin,
|
||||
"stars": selectedSong.stars[difficulty]
|
||||
"stars": selectedSong.stars[difficulty],
|
||||
"hash": selectedSong.hash
|
||||
}, autoplay, multiplayer, touch)
|
||||
}
|
||||
toOptions(moveBy){
|
||||
@@ -957,86 +961,6 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
|
||||
var textW = strings.id === "en" ? 350 : 280
|
||||
this.selectTextCache.get({
|
||||
ctx: ctx,
|
||||
x: frameLeft,
|
||||
y: frameTop,
|
||||
w: textW + 53 + 60,
|
||||
h: this.songAsset.marginTop + 15,
|
||||
id: "song"
|
||||
}, ctx => {
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: strings.selectSong,
|
||||
fontSize: 48,
|
||||
fontFamily: this.font,
|
||||
x: 53,
|
||||
y: 30,
|
||||
width: textW,
|
||||
letterSpacing: strings.id === "en" ? 0 : 2,
|
||||
forceShadow: true
|
||||
}, [
|
||||
{x: -2, y: -2, outline: "#000", letterBorder: 22},
|
||||
{},
|
||||
{x: 2, y: 2, shadow: [3, 3, 3]},
|
||||
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
|
||||
{x: -2, y: -2, outline: "#ff797b"},
|
||||
{outline: "#f70808"},
|
||||
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
|
||||
])
|
||||
})
|
||||
|
||||
var category = this.songs[this.selectedSong].category
|
||||
var selectedSong = this.songs[this.selectedSong]
|
||||
this.draw.category({
|
||||
ctx: ctx,
|
||||
x: winW / 2 - 280 / 2 - 30,
|
||||
y: frameTop + 60,
|
||||
fill: selectedSong.skin.background,
|
||||
highlight: this.state.moveHover === "categoryPrev"
|
||||
})
|
||||
this.draw.category({
|
||||
ctx: ctx,
|
||||
x: winW / 2 + 280 / 2 + 30,
|
||||
y: frameTop + 60,
|
||||
right: true,
|
||||
fill: selectedSong.skin.background,
|
||||
highlight: this.state.moveHover === "categoryNext"
|
||||
})
|
||||
this.categoryCache.get({
|
||||
ctx: ctx,
|
||||
x: winW / 2 - 280 / 2,
|
||||
y: frameTop,
|
||||
w: 280,
|
||||
h: this.songAsset.marginTop,
|
||||
id: category + selectedSong.skin.outline
|
||||
}, ctx => {
|
||||
if(category){
|
||||
if(category in strings.categories){
|
||||
var categoryName = strings.categories[category]
|
||||
}else{
|
||||
var categoryName = category
|
||||
}
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: categoryName,
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
x: 280 / 2,
|
||||
y: 38,
|
||||
width: 255,
|
||||
align: "center",
|
||||
forceShadow: true
|
||||
}, [
|
||||
{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
|
||||
{fill: "#fff"}
|
||||
])
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
if(screen === "song"){
|
||||
if(this.songs[this.selectedSong].stars){
|
||||
selectedWidth = this.songAsset.selectedWidth
|
||||
@@ -1226,6 +1150,86 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
if(screen === "title" || screen === "titleFadeIn" || screen === "song"){
|
||||
var textW = strings.id === "en" ? 350 : 280
|
||||
this.selectTextCache.get({
|
||||
ctx: ctx,
|
||||
x: frameLeft,
|
||||
y: frameTop,
|
||||
w: textW + 53 + 60,
|
||||
h: this.songAsset.marginTop + 15,
|
||||
id: "song"
|
||||
}, ctx => {
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: strings.selectSong,
|
||||
fontSize: 48,
|
||||
fontFamily: this.font,
|
||||
x: 53,
|
||||
y: 30,
|
||||
width: textW,
|
||||
letterSpacing: strings.id === "en" ? 0 : 2,
|
||||
forceShadow: true
|
||||
}, [
|
||||
{x: -2, y: -2, outline: "#000", letterBorder: 22},
|
||||
{},
|
||||
{x: 2, y: 2, shadow: [3, 3, 3]},
|
||||
{x: 2, y: 2, outline: "#ad1516", letterBorder: 10},
|
||||
{x: -2, y: -2, outline: "#ff797b"},
|
||||
{outline: "#f70808"},
|
||||
{fill: "#fff", shadow: [-1, 1, 3, 1.5]}
|
||||
])
|
||||
})
|
||||
|
||||
var category = this.songs[this.selectedSong].category
|
||||
var selectedSong = this.songs[this.selectedSong]
|
||||
this.draw.category({
|
||||
ctx: ctx,
|
||||
x: winW / 2 - 280 / 2 - 30,
|
||||
y: frameTop + 60,
|
||||
fill: selectedSong.skin.background,
|
||||
highlight: this.state.moveHover === "categoryPrev"
|
||||
})
|
||||
this.draw.category({
|
||||
ctx: ctx,
|
||||
x: winW / 2 + 280 / 2 + 30,
|
||||
y: frameTop + 60,
|
||||
right: true,
|
||||
fill: selectedSong.skin.background,
|
||||
highlight: this.state.moveHover === "categoryNext"
|
||||
})
|
||||
this.categoryCache.get({
|
||||
ctx: ctx,
|
||||
x: winW / 2 - 280 / 2,
|
||||
y: frameTop,
|
||||
w: 280,
|
||||
h: this.songAsset.marginTop,
|
||||
id: category + selectedSong.skin.outline
|
||||
}, ctx => {
|
||||
if(category){
|
||||
if(category in strings.categories){
|
||||
var categoryName = strings.categories[category]
|
||||
}else{
|
||||
var categoryName = category
|
||||
}
|
||||
this.draw.layeredText({
|
||||
ctx: ctx,
|
||||
text: categoryName,
|
||||
fontSize: 40,
|
||||
fontFamily: this.font,
|
||||
x: 280 / 2,
|
||||
y: 38,
|
||||
width: 255,
|
||||
align: "center",
|
||||
forceShadow: true
|
||||
}, [
|
||||
{outline: selectedSong.skin.outline, letterBorder: 12, shadow: [3, 3, 3]},
|
||||
{fill: "#fff"}
|
||||
])
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
var currentSong = this.songs[this.selectedSong]
|
||||
var highlight = 0
|
||||
if(!currentSong.stars){
|
||||
@@ -1254,6 +1258,15 @@ class SongSelect{
|
||||
this.currentSongCache.clear()
|
||||
}
|
||||
|
||||
if(selectedWidth === this.songAsset.width){
|
||||
this.drawSongCrown({
|
||||
ctx: ctx,
|
||||
song: currentSong,
|
||||
x: winW / 2 - selectedWidth / 2 + xOffset,
|
||||
y: songTop + this.songAsset.height - selectedHeight
|
||||
})
|
||||
}
|
||||
|
||||
this.draw.songFrame({
|
||||
ctx: ctx,
|
||||
x: winW / 2 - selectedWidth / 2 + xOffset,
|
||||
@@ -1385,6 +1398,20 @@ class SongSelect{
|
||||
}
|
||||
var drawDifficulty = (ctx, i, currentUra) => {
|
||||
if(currentSong.stars[i] || currentUra){
|
||||
var score = scoreStorage.get(currentSong.hash)
|
||||
var crownDiff = currentUra ? "ura" : this.difficultyId[i]
|
||||
var crownType = ""
|
||||
if(score && score[crownDiff]){
|
||||
crownType = score[crownDiff].crown
|
||||
}
|
||||
this.draw.crown({
|
||||
ctx: ctx,
|
||||
type: crownType,
|
||||
x: songSel ? x + 33 + i * 60 : x + 402 + i * 100,
|
||||
y: songSel ? y + 75 : y + 30,
|
||||
scale: 0.25,
|
||||
ratio: this.ratio / this.pixelRatio
|
||||
})
|
||||
if(songSel){
|
||||
var _x = x + 33 + i * 60
|
||||
var _y = y + 120
|
||||
@@ -1910,6 +1937,7 @@ class SongSelect{
|
||||
drawClosedSong(config){
|
||||
var ctx = config.ctx
|
||||
|
||||
this.drawSongCrown(config)
|
||||
config.width = this.songAsset.width
|
||||
config.height = this.songAsset.height
|
||||
config.border = this.songAsset.border
|
||||
@@ -1959,6 +1987,39 @@ class SongSelect{
|
||||
}
|
||||
}
|
||||
|
||||
drawSongCrown(config){
|
||||
if(!config.song.action && config.song.hash){
|
||||
var ctx = config.ctx
|
||||
var score = scoreStorage.get(config.song.hash)
|
||||
for(var i = this.difficultyId.length; i--;){
|
||||
var diff = this.difficultyId[i]
|
||||
if(!score){
|
||||
break
|
||||
}
|
||||
if(config.song.stars[i] && score[diff] && score[diff].crown){
|
||||
this.draw.crown({
|
||||
ctx: ctx,
|
||||
type: score[diff].crown,
|
||||
x: config.x + this.songAsset.width / 2,
|
||||
y: config.y - 13,
|
||||
scale: 0.3,
|
||||
ratio: this.ratio / this.pixelRatio
|
||||
})
|
||||
this.draw.diffIcon({
|
||||
ctx: ctx,
|
||||
diff: i,
|
||||
x: config.x + this.songAsset.width / 2 + 8,
|
||||
y: config.y - 8,
|
||||
scale: diff === "hard" || diff === "normal" ? 0.45 : 0.5,
|
||||
border: 6.5,
|
||||
small: true
|
||||
})
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
startPreview(loadOnly){
|
||||
var currentSong = this.songs[this.selectedSong]
|
||||
var id = currentSong.id
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
this.songBg = document.getElementById("songbg")
|
||||
this.songStage = document.getElementById("song-stage")
|
||||
|
||||
this.rules = this.controller.game.rules
|
||||
this.portraitClass = false
|
||||
this.touchp2Class = false
|
||||
this.darkDonBg = false
|
||||
@@ -347,7 +348,7 @@
|
||||
}
|
||||
|
||||
var score = this.controller.getGlobalScore()
|
||||
var gaugePercent = Math.round(score.gauge / 2) / 50
|
||||
var gaugePercent = Math.round(score.gauge / 200) / 50
|
||||
|
||||
if(this.multiplayer === 2){
|
||||
var scoreImg = "bg_score_p2"
|
||||
@@ -497,7 +498,7 @@
|
||||
ctx: ctx,
|
||||
x: winW,
|
||||
y: this.multiplayer === 2 ? 468 : 273,
|
||||
clear: 25 / 50,
|
||||
clear: this.rules.gaugeClear,
|
||||
percentage: gaugePercent,
|
||||
font: this.font,
|
||||
scale: 0.7,
|
||||
@@ -509,7 +510,7 @@
|
||||
x: winW - 40,
|
||||
y: this.multiplayer === 2 ? 484 : 293,
|
||||
scale: 0.75,
|
||||
cleared: gaugePercent - 1 / 50 >= 25 / 50
|
||||
cleared: this.rules.clearReached(score.gauge)
|
||||
})
|
||||
|
||||
// Note bar
|
||||
@@ -572,7 +573,7 @@
|
||||
ctx: ctx,
|
||||
x: winW,
|
||||
y: this.multiplayer === 2 ? 357 : 135,
|
||||
clear: 25 / 50,
|
||||
clear: this.rules.gaugeClear,
|
||||
percentage: gaugePercent,
|
||||
font: this.font,
|
||||
multiplayer: this.multiplayer === 2,
|
||||
@@ -582,7 +583,7 @@
|
||||
ctx: ctx,
|
||||
x: winW - 57,
|
||||
y: this.multiplayer === 2 ? 378 : 165,
|
||||
cleared: gaugePercent - 1 / 50 >= 25 / 50
|
||||
cleared: this.rules.clearReached(score.gauge)
|
||||
})
|
||||
|
||||
// Note bar
|
||||
@@ -1881,8 +1882,8 @@
|
||||
}
|
||||
}else{
|
||||
var animation = this.assets.don.getAnimation()
|
||||
var gauge = this.controller.getGlobalScore().gauge
|
||||
var cleared = Math.round(gauge / 2) - 1 >= 25
|
||||
var score = this.controller.getGlobalScore()
|
||||
var cleared = this.rules.clearReached(score.gauge)
|
||||
if(animation === "gogo" || cleared && animation === "normal" || !cleared && animation === "clear"){
|
||||
this.assets.don.normalAnimation()
|
||||
}
|
||||
|
||||
@@ -42,16 +42,20 @@ class ViewAssets{
|
||||
var length = this.don.getAnimationLength("gogo")
|
||||
this.don.setUpdateSpeed(4 / length)
|
||||
this.don.setAnimation("gogo")
|
||||
}else if(Math.round(this.controller.getGlobalScore().gauge / 2) - 1 >= 25){
|
||||
this.don.setAnimationStart(0)
|
||||
var length = this.don.getAnimationLength("clear")
|
||||
this.don.setUpdateSpeed(2 / length)
|
||||
this.don.setAnimation("clear")
|
||||
}else{
|
||||
this.don.setAnimationStart(0)
|
||||
var length = this.don.getAnimationLength("normal")
|
||||
this.don.setUpdateSpeed(4 / length)
|
||||
this.don.setAnimation("normal")
|
||||
var score = this.controller.getGlobalScore()
|
||||
var cleared = this.controller.game.rules.clearReached(score.gauge)
|
||||
if(cleared){
|
||||
this.don.setAnimationStart(0)
|
||||
var length = this.don.getAnimationLength("clear")
|
||||
this.don.setUpdateSpeed(2 / length)
|
||||
this.don.setAnimation("clear")
|
||||
}else{
|
||||
this.don.setAnimationStart(0)
|
||||
var length = this.don.getAnimationLength("normal")
|
||||
this.don.setUpdateSpeed(4 / length)
|
||||
this.don.setAnimation("normal")
|
||||
}
|
||||
}
|
||||
}
|
||||
this.don.addFrames("clear", 30, "don_anim_clear")
|
||||
|
||||
Reference in New Issue
Block a user