restructure
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104
public/src/js/circle.js
Normal file
104
public/src/js/circle.js
Normal file
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function Circle(id, ms, type){
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var _id=id;
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var _ms = ms;
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var _type = type;
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var _played = false;
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var _pos={x:0, y:0};
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var _animating = false;
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var _animT = 0;
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var _score=0;
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var _lastFrame = ms+100;
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var _animationEnded = false;
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var played=false; //if cirlce has been played
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var _status=-1; //check if circle is playable
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// -1 : Not playable
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// 0 : Playable, giving 0 points if played at current time (fail)
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// 50 : Playable, giving 50 points if played at current time (pass)
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// 100 : Playable, giving 100 points if played at current time (good)
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this.getMS = function(){
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return _ms;
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}
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this.getType = function(){
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return _type;
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}
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this.getLastFrame = function(){
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return _lastFrame;
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}
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this.incFrame = function(){
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_lastFrame+=20;
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}
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this.animate = function(){
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_animating=true;
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}
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this.isAnimated = function(){
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return _animating;
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}
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this.setInitPos = function(initPos){
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_pos.x = initPos.x;
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_pos.y = initPos.y
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}
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this.move = function(pxPerFrame){
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_pos.x -= pxPerFrame;
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}
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this.getAnimT = function(){
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return _animT;
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}
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this.incAnimT = function(){
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_animT+=0.05;
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}
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this.moveTo = function(x, y){
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_pos.x=x;
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_pos.y=y;
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}
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this.getPos = function(){
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return _pos;
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}
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this.updateStatus = function(status){
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_status=status;
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}
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this.getStatus = function(){
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return _status;
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}
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this.getPlayed = function(){
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return _played;
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}
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this.isAnimationFinished = function(){
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return _animationEnded;
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}
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this.endAnimation = function(){
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_animationEnded = true;
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}
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this.played = function(score){
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_score=score;
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_played=true;
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}
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this.getScore = function(){
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return _score;
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}
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this.getID = function(){
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return _id;
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}
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}
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