Game: Improve gauge
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@@ -17,6 +17,7 @@
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this.songBg = document.getElementById("songbg")
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this.songStage = document.getElementById("song-stage")
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this.rules = this.controller.game.rules
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this.portraitClass = false
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this.touchp2Class = false
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this.darkDonBg = false
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@@ -347,7 +348,7 @@
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}
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var score = this.controller.getGlobalScore()
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var gaugePercent = Math.round(score.gauge / 2) / 50
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var gaugePercent = Math.round(score.gauge / 200) / 50
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if(this.multiplayer === 2){
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var scoreImg = "bg_score_p2"
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@@ -497,7 +498,7 @@
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ctx: ctx,
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x: winW,
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y: this.multiplayer === 2 ? 468 : 273,
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clear: 25 / 50,
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clear: this.rules.gaugeClear,
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percentage: gaugePercent,
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font: this.font,
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scale: 0.7,
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@@ -509,7 +510,7 @@
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x: winW - 40,
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y: this.multiplayer === 2 ? 484 : 293,
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scale: 0.75,
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cleared: gaugePercent - 1 / 50 >= 25 / 50
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cleared: this.rules.clearReached(score.gauge)
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})
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// Note bar
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@@ -572,7 +573,7 @@
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ctx: ctx,
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x: winW,
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y: this.multiplayer === 2 ? 357 : 135,
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clear: 25 / 50,
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clear: this.rules.gaugeClear,
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percentage: gaugePercent,
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font: this.font,
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multiplayer: this.multiplayer === 2,
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@@ -582,7 +583,7 @@
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ctx: ctx,
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x: winW - 57,
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y: this.multiplayer === 2 ? 378 : 165,
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cleared: gaugePercent - 1 / 50 >= 25 / 50
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cleared: this.rules.clearReached(score.gauge)
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})
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// Note bar
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@@ -1881,8 +1882,8 @@
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}
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}else{
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var animation = this.assets.don.getAnimation()
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var gauge = this.controller.getGlobalScore().gauge
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var cleared = Math.round(gauge / 2) - 1 >= 25
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var score = this.controller.getGlobalScore()
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var cleared = this.rules.clearReached(score.gauge)
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if(animation === "gogo" || cleared && animation === "normal" || !cleared && animation === "clear"){
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this.assets.don.normalAnimation()
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}
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