Game: Improve gauge
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@@ -319,15 +319,18 @@ class Scoresheet{
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var elapsed = 0
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}
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var gaugePercent = Math.round(this.results.gauge / 2) / 50
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var gaugePercent = Math.round(this.results.gauge / 200) / 50
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var gaugeClear = [this.controller.game.rules.gaugeClear]
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if(players === 2){
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var gauge2 = Math.round(p2.results.gauge / 2) / 50
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if(gauge2 > gaugePercent){
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gaugePercent = gauge2
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gaugeClear.push(this.controller.syncWith.game.rules.gaugeClear)
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}
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var failedOffset = gaugePercent >= gaugeClear[0] ? 0 : -2000
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if(players === 2){
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var gauge2 = Math.round(p2.results.gauge / 200) / 50
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if(gauge2 > gaugePercent && failedOffset !== 0 && gauge2 >= gaugeClear[1]){
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failedOffset = 0
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}
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}
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var gaugeClear = 25 / 50
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var failedOffset = gaugePercent >= gaugeClear ? 0 : -2000
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if(elapsed >= 3100 + failedOffset){
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for(var p = 0; p < players; p++){
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ctx.save()
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@@ -335,8 +338,8 @@ class Scoresheet{
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if(p === 1){
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results = p2.results
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}
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var resultGauge = Math.round(results.gauge / 2) / 50
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var clear = resultGauge >= gaugeClear
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var resultGauge = Math.round(results.gauge / 200) / 50
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var clear = resultGauge >= gaugeClear[p]
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if(p === 1 || !this.multiplayer && clear){
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ctx.translate(0, 290)
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}
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@@ -570,7 +573,7 @@ class Scoresheet{
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if(this.tetsuoHanaClass){
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this.tetsuoHana.classList.remove(this.tetsuoHanaClass)
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}
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this.tetsuoHanaClass = gaugePercent >= gaugeClear ? "dance" : "failed"
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this.tetsuoHanaClass = this.controller.game.rules.clearReached(this.results.gauge) ? "dance" : "failed"
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this.tetsuoHana.classList.add(this.tetsuoHanaClass)
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}
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}
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@@ -589,25 +592,26 @@ class Scoresheet{
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results = p2.results
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ctx.translate(0, p2Offset)
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}
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var gaugePercent = Math.round(results.gauge / 2) / 50
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var gaugePercent = Math.round(results.gauge / 200) / 50
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var w = 712
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this.draw.gauge({
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ctx: ctx,
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x: 558 + w,
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y: 116,
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clear: 25 / 50,
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clear: gaugeClear[p],
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percentage: gaugePercent,
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font: this.font,
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scale: w / 788,
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scoresheet: true,
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blue: p === 1
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})
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var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
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this.draw.soul({
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ctx: ctx,
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x: 1215,
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y: 144,
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scale: 36 / 42,
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cleared: gaugePercent - 1 / 50 >= 25 / 50
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cleared: rules.clearReached(results.gauge)
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})
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}
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})
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@@ -625,7 +629,8 @@ class Scoresheet{
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results = p2.results
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}
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var crownType = null
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if(Math.round(results.gauge / 2) - 1 >= 25){
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var rules = p === 0 ? this.controller.game.rules : this.controller.syncWith.game.rules
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if(rules.clearReached(results.gauge)){
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crownType = results.bad === "0" ? "gold" : "silver"
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}
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if(crownType !== null){
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