ImportSongs: Add Google Drive support

- Adds a new page for importing custom songs, where it is possible to pick a local folder (desktop only) or a Google Drive folder (desktop and Android)
  - This feature is disabled on iOS due to the lack of OGG audio support in the browser
- In order to not get rate limited, a TJA file is parsed for metadata only when the song is clicked in the song selection, rather than all at once at import time
- The instance maintainer will need to provide the API credentials in the config.py file to enable this feature
  - This requires a new project to be created at console.cloud.google.com
  - Drive API will have to be enabled
  - API and OAuth keys should be created
    - API key can be restricted to only have Google Drive and Google Picker APIs
    - OAuth Client ID should have Web Application type and JavaScript origins set
    - Editing the OAuth consent screen to have a name and icon is recommended
      - It is semi-required to submit the consent screen for verification as the permission to download all of the Drive files will be asked.
      - Note that the email of the maintainer is publicly visible on the consent screen
  - The project number can be found in the IAM & Admin settings page
This commit is contained in:
LoveEevee
2020-10-29 08:07:56 +03:00
parent 224bf25fc0
commit 3fea149353
17 changed files with 940 additions and 406 deletions

View File

@@ -25,21 +25,13 @@ class Loader{
this.loaderPercentage = document.querySelector("#loader .percentage")
this.loaderProgress = document.querySelector("#loader .progress")
var queryString = gameConfig._version.commit_short ? "?" + gameConfig._version.commit_short : ""
this.queryString = gameConfig._version.commit_short ? "?" + gameConfig._version.commit_short : ""
if(gameConfig.custom_js){
var script = document.createElement("script")
var url = gameConfig.custom_js + queryString
this.addPromise(pageEvents.load(script), url)
script.src = url
document.head.appendChild(script)
this.addPromise(this.loadScript(gameConfig.custom_js), gameConfig.custom_js)
}
assets.js.forEach(name => {
var script = document.createElement("script")
var url = "/src/js/" + name + queryString
this.addPromise(pageEvents.load(script), url)
script.src = url
document.head.appendChild(script)
this.addPromise(this.loadScript("/src/js/" + name), "/src/js/" + name)
})
var pageVersion = versionLink.href
@@ -53,20 +45,19 @@ class Loader{
gameConfig._version.commit &&
versionLink.href.indexOf(gameConfig._version.commit) === -1
){
// Version in the config does not match version on the page
reject()
reject("Version on the page and config does not match\n(page: " + pageVersion + ",\nconfig: "+ gameConfig._version.commit + ")")
}
var cssCount = document.styleSheets.length + assets.css.length
assets.css.forEach(name => {
var stylesheet = document.createElement("link")
stylesheet.rel = "stylesheet"
stylesheet.href = "/src/css/" + name + queryString
stylesheet.href = "/src/css/" + name + this.queryString
document.head.appendChild(stylesheet)
})
assets.assetsCss.forEach(name => {
var stylesheet = document.createElement("link")
stylesheet.rel = "stylesheet"
stylesheet.href = gameConfig.assets_baseurl + name + queryString
stylesheet.href = gameConfig.assets_baseurl + name + this.queryString
document.head.appendChild(stylesheet)
})
var checkStyles = () => {
@@ -77,7 +68,7 @@ class Loader{
}
var interval = setInterval(checkStyles, 100)
checkStyles()
}), "Version on the page and config does not match\n(page: " + pageVersion + ",\nconfig: "+ gameConfig._version.commit + ")")
}))
for(var name in assets.fonts){
var url = gameConfig.assets_baseurl + "fonts/" + assets.fonts[name]
@@ -99,12 +90,12 @@ class Loader{
assets.views.forEach(name => {
var id = this.getFilename(name)
var url = "/src/views/" + name + queryString
var url = "/src/views/" + name + this.queryString
this.addPromise(this.ajax(url).then(page => {
assets.pages[id] = page
}), url)
})
this.addPromise(this.ajax("/api/categories").then(cats => {
assets.categories = JSON.parse(cats)
assets.categories.forEach(cat => {
@@ -113,9 +104,9 @@ class Loader{
delete cat.song_skin
cat.songSkin.infoFill = cat.songSkin.info_fill
delete cat.songSkin.info_fill
}
});
}
})
assets.categories.push({
title: "default",
songSkin: {
@@ -127,18 +118,17 @@ class Loader{
})
}), "/api/categories")
this.addPromise(this.ajax("/api/songs").then(songs => {
assets.songsDefault = JSON.parse(songs)
assets.songs = assets.songsDefault
}), "/api/songs")
var url = gameConfig.assets_baseurl + "img/vectors.json" + queryString
var url = gameConfig.assets_baseurl + "img/vectors.json" + this.queryString
this.addPromise(this.ajax(url).then(response => {
vectors = JSON.parse(response)
}), url)
this.afterJSCount =
["blurPerformance"].length +
[
"/api/songs",
"blurPerformance",
"categories"
].length +
assets.audioSfx.length +
assets.audioMusic.length +
assets.audioSfxLR.length +
@@ -149,21 +139,51 @@ class Loader{
if(this.error){
return
}
this.addPromise(this.ajax("/api/songs").then(songs => {
songs = JSON.parse(songs)
songs.forEach(song => {
var directory = gameConfig.songs_baseurl + song.id + "/"
song.music = new RemoteFile(directory + "main.mp3")
if(song.type === "tja"){
song.chart = new RemoteFile(directory + "main.tja")
}else{
song.chart = {separateDiff: true}
for(var diff in song.courses){
if(song.courses[diff]){
song.chart[diff] = new RemoteFile(directory + diff + ".osu")
}
}
}
if(song.lyrics){
song.lyricsFile = new RemoteFile(gameConfig.songs_baseurl + song.id + "main.vtt")
}
if(song.preview > 0){
song.previewMusic = new RemoteFile(directory + "preview.mp3")
}
})
assets.songsDefault = songs
assets.songs = assets.songsDefault
}), "/api/songs")
var categoryPromises = []
assets.categories //load category backgrounds to DOM
.filter(cat=>cat.songSkin && cat.songSkin.bg_img)
.forEach(cat=>{
.filter(cat => cat.songSkin && cat.songSkin.bg_img)
.forEach(cat => {
let name = cat.songSkin.bg_img
var id = this.getFilename(name)
var image = document.createElement("img")
var url = gameConfig.assets_baseurl + "img/" + name
this.addPromise(pageEvents.load(image), url)
categoryPromises.push(pageEvents.load(image).catch(response => {
this.errorMsg(response, url)
}))
image.id = name
image.src = url
this.assetsDiv.appendChild(image)
assets.image[id] = image
})
})
this.addPromise(Promise.all(categoryPromises))
snd.buffer = new SoundBuffer()
snd.musicGain = snd.buffer.createGain()
snd.sfxGain = snd.buffer.createGain()
@@ -300,14 +320,13 @@ class Loader{
this.callback(songId)
pageEvents.send("ready", readyEvent)
})
}, this.errorMsg.bind(this))
})
}, this.errorMsg.bind(this))
})
}
addPromise(promise, url){
this.promises.push(promise)
promise.then(this.assetLoaded.bind(this), response => {
this.errorMsg(response, url)
return Promise.resolve()
})
}
soundUrl(name){
@@ -315,7 +334,7 @@ class Loader{
}
loadSound(name, gain){
var id = this.getFilename(name)
return gain.load(this.soundUrl(name)).then(sound => {
return gain.load(new RemoteFile(this.soundUrl(name))).then(sound => {
assets.sounds[id] = sound
})
}
@@ -415,21 +434,28 @@ class Loader{
this.screen.classList[patternBg ? "add" : "remove"]("pattern-bg")
}
ajax(url, customRequest){
return new Promise((resolve, reject) => {
var request = new XMLHttpRequest()
request.open("GET", url)
pageEvents.load(request).then(() => {
if(request.status === 200){
resolve(request.response)
}else{
reject()
}
}, reject)
if(customRequest){
customRequest(request)
var request = new XMLHttpRequest()
request.open("GET", url)
var promise = pageEvents.load(request).then(() => {
if(request.status === 200){
return request.response
}else{
return Promise.reject(`${url} (${request.status})`)
}
request.send()
})
if(customRequest){
customRequest(request)
}
request.send()
return promise
}
loadScript(url){
var script = document.createElement("script")
var url = url + this.queryString
var promise = pageEvents.load(script)
script.src = url
document.head.appendChild(script)
return promise
}
getCsrfToken(){
return this.ajax("api/csrftoken").then(response => {