Fade in when hitting drumrolls and balloons
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@@ -258,6 +258,7 @@ class Game{
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}
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this.globalScore.drumroll ++
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this.globalScore.points += score
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this.view.setDarkBg(false)
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}
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checkDrumroll(circle, keysKa){
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var ms = this.elapsedTime
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@@ -283,6 +284,7 @@ class Game{
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this.view.drumroll.push(circleAnim)
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this.globalScore.drumroll++
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this.globalScore.points += score * (dai ? 2 : 1)
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this.view.setDarkBg(false)
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}
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whenLastCirclePlayed(){
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var ms = this.elapsedTime
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