Improve the loading screen error message

- Fix subtitle if the previously selected song had the same title
This commit is contained in:
LoveEevee
2020-03-16 12:54:21 +03:00
parent c5f85d0d87
commit 33b9b206a7
7 changed files with 147 additions and 43 deletions

View File

@@ -5,6 +5,7 @@ class Loader{
this.assetsDiv = document.getElementById("assets")
this.screen = document.getElementById("screen")
this.startTime = Date.now()
this.errorMessages = []
var promises = []
@@ -28,17 +29,24 @@ class Loader{
if(gameConfig.custom_js){
var script = document.createElement("script")
this.addPromise(pageEvents.load(script))
script.src = gameConfig.custom_js + queryString
var url = gameConfig.custom_js + queryString
this.addPromise(pageEvents.load(script), url)
script.src = url
document.head.appendChild(script)
}
assets.js.forEach(name => {
var script = document.createElement("script")
this.addPromise(pageEvents.load(script))
script.src = "/src/js/" + name + queryString
var url = "/src/js/" + name + queryString
this.addPromise(pageEvents.load(script), url)
script.src = url
document.head.appendChild(script)
})
var pageVersion = versionLink.href
var index = pageVersion.lastIndexOf("/")
if(index !== -1){
pageVersion = pageVersion.slice(index + 1)
}
this.addPromise(new Promise((resolve, reject) => {
if(
versionLink.href !== gameConfig._version.url &&
@@ -69,39 +77,43 @@ class Loader{
}
var interval = setInterval(checkStyles, 100)
checkStyles()
}))
}), "Version on the page and config does not match\n(page: " + pageVersion + ",\nconfig: "+ gameConfig._version.commit + ")")
for(var name in assets.fonts){
this.addPromise(new FontFace(name, "url('" + gameConfig.assets_baseurl + "fonts/" + assets.fonts[name] + "')").load().then(font => {
var url = gameConfig.assets_baseurl + "fonts/" + assets.fonts[name]
this.addPromise(new FontFace(name, "url('" + url + "')").load().then(font => {
document.fonts.add(font)
}))
}), url)
}
assets.img.forEach(name => {
var id = this.getFilename(name)
var image = document.createElement("img")
this.addPromise(pageEvents.load(image))
var url = gameConfig.assets_baseurl + "img/" + name
this.addPromise(pageEvents.load(image), url)
image.id = name
image.src = gameConfig.assets_baseurl + "img/" + name
image.src = url
this.assetsDiv.appendChild(image)
assets.image[id] = image
})
assets.views.forEach(name => {
var id = this.getFilename(name)
this.addPromise(this.ajax("/src/views/" + name + queryString).then(page => {
var url = "/src/views/" + name + queryString
this.addPromise(this.ajax(url).then(page => {
assets.pages[id] = page
}))
}), url)
})
this.addPromise(this.ajax("/api/songs").then(songs => {
assets.songsDefault = JSON.parse(songs)
assets.songs = assets.songsDefault
}))
}), "/api/songs")
this.addPromise(this.ajax(gameConfig.assets_baseurl + "img/vectors.json" + queryString).then(response => {
var url = gameConfig.assets_baseurl + "img/vectors.json" + queryString
this.addPromise(this.ajax(url).then(response => {
vectors = JSON.parse(response)
}))
}), url)
this.afterJSCount =
["blurPerformance"].length +
@@ -112,6 +124,9 @@ class Loader{
(gameConfig.accounts ? 1 : 0)
Promise.all(this.promises).then(() => {
if(this.error){
return
}
snd.buffer = new SoundBuffer()
snd.musicGain = snd.buffer.createGain()
@@ -131,20 +146,20 @@ class Loader{
this.afterJSCount = 0
assets.audioSfx.forEach(name => {
this.addPromise(this.loadSound(name, snd.sfxGain))
this.addPromise(this.loadSound(name, snd.sfxGain), this.soundUrl(name))
})
assets.audioMusic.forEach(name => {
this.addPromise(this.loadSound(name, snd.musicGain))
this.addPromise(this.loadSound(name, snd.musicGain), this.soundUrl(name))
})
assets.audioSfxLR.forEach(name => {
this.addPromise(this.loadSound(name, snd.sfxGain).then(sound => {
var id = this.getFilename(name)
assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
}))
}), this.soundUrl(name))
})
assets.audioSfxLoud.forEach(name => {
this.addPromise(this.loadSound(name, snd.sfxLoudGain))
this.addPromise(this.loadSound(name, snd.sfxLoudGain), this.soundUrl(name))
})
this.canvasTest = new CanvasTest()
@@ -154,7 +169,7 @@ class Loader{
// Less than 50 fps with blur enabled
disableBlur = true
}
}))
}), "blurPerformance")
if(gameConfig.accounts){
this.addPromise(this.ajax("/api/scores/get").then(response => {
@@ -166,7 +181,7 @@ class Loader{
scoreStorage.load(response.scores)
pageEvents.send("login", account.username)
}
}))
}), "/api/scores/get")
}
settings = new Settings()
@@ -174,6 +189,9 @@ class Loader{
scoreStorage = new ScoreStorage()
Promise.all(this.promises).then(() => {
if(this.error){
return
}
if(!account.loggedIn){
scoreStorage.load()
}
@@ -250,27 +268,36 @@ class Loader{
})
}
addPromise(promise){
addPromise(promise, url){
this.promises.push(promise)
promise.then(this.assetLoaded.bind(this), this.errorMsg.bind(this))
promise.then(this.assetLoaded.bind(this), response => {
this.errorMsg(response, url)
return Promise.resolve()
})
}
soundUrl(name){
return gameConfig.assets_baseurl + "audio/" + name
}
loadSound(name, gain){
var id = this.getFilename(name)
return gain.load(gameConfig.assets_baseurl + "audio/" + name).then(sound => {
return gain.load(this.soundUrl(name)).then(sound => {
assets.sounds[id] = sound
})
}
getFilename(name){
return name.slice(0, name.lastIndexOf("."))
}
errorMsg(error){
if(Array.isArray(error) && error[1] instanceof HTMLElement){
error = error[0] + ": " + error[1].outerHTML
errorMsg(error, url){
if(url || error){
if(url){
error = (Array.isArray(error) ? error[0] + ": " : (error ? error + ": " : "")) + url
}
this.errorMessages.push(error)
pageEvents.send("loader-error", url || error)
}
console.error(error)
pageEvents.send("loader-error", error)
if(!this.error){
this.error = true
cancelTouch = false
this.loaderDiv.classList.add("loaderError")
if(typeof allStrings === "object"){
var lang = localStorage.lang
@@ -288,14 +315,57 @@ class Loader{
if(!lang){
lang = "en"
}
var errorOccured = allStrings[lang].errorOccured
}else{
var errorOccured = "An error occurred, please refresh"
loader.screen.getElementsByClassName("view-content")[0].innerText = allStrings[lang].errorOccured
}
this.loaderPercentage.appendChild(document.createElement("br"))
this.loaderPercentage.appendChild(document.createTextNode(errorOccured))
this.clean()
var loaderError = loader.screen.getElementsByClassName("loader-error-div")[0]
loaderError.style.display = "flex"
var diagTxt = loader.screen.getElementsByClassName("diag-txt")[0]
var debugLink = loader.screen.getElementsByClassName("debug-link")[0]
if(navigator.userAgent.indexOf("Android") >= 0){
var iframe = document.createElement("iframe")
diagTxt.appendChild(iframe)
var body = iframe.contentWindow.document.body
body.setAttribute("style", `
font-family: monospace;
margin: 2px 0 0 2px;
white-space: pre-wrap;
word-break: break-all;
cursor: text;
`)
body.setAttribute("onblur", `
getSelection().removeAllRanges()
`)
this.errorTxt = {
element: body,
method: "innerText"
}
}else{
var textarea = document.createElement("textarea")
textarea.readOnly = true
diagTxt.appendChild(textarea)
if(!this.touchEnabled){
textarea.addEventListener("focus", () => {
textarea.select()
})
textarea.addEventListener("blur", () => {
getSelection().removeAllRanges()
})
}
this.errorTxt = {
element: textarea,
method: "value"
}
}
var show = () => {
diagTxt.style.display = "block"
debugLink.style.display = "none"
}
debugLink.addEventListener("click", show)
debugLink.addEventListener("touchstart", show)
this.clean(true)
}
var percentage = Math.floor(this.loadedAssets * 100 / (this.promises.length + this.afterJSCount))
this.errorTxt.element[this.errorTxt.method] = "```\n" + this.errorMessages.join("\n") + "\nPercentage: " + percentage + "%\n```"
}
assetLoaded(){
if(!this.error){
@@ -314,7 +384,11 @@ class Loader{
var request = new XMLHttpRequest()
request.open("GET", url)
pageEvents.load(request).then(() => {
resolve(request.response)
if(request.status === 200){
resolve(request.response)
}else{
reject()
}
}, reject)
if(customRequest){
customRequest(request)
@@ -322,14 +396,18 @@ class Loader{
request.send()
})
}
clean(){
clean(error){
var fontDetectDiv = document.getElementById("fontdetectHelper")
if(fontDetectDiv){
fontDetectDiv.parentNode.removeChild(fontDetectDiv)
}
delete this.loaderDiv
delete this.loaderPercentage
delete this.loaderProgress
delete this.promises
if(!error){
delete this.promises
delete this.errorText
}
pageEvents.remove(root, "touchstart")
}
}