再プレイでも倍速状態を保持する
This commit is contained in:
@@ -9,6 +9,7 @@ class Controller{
|
|||||||
this.saveScore = !autoPlayEnabled
|
this.saveScore = !autoPlayEnabled
|
||||||
this.multiplayer = multiplayer
|
this.multiplayer = multiplayer
|
||||||
this.touchEnabled = touchEnabled
|
this.touchEnabled = touchEnabled
|
||||||
|
this.baisoku = baisoku
|
||||||
if(multiplayer === 2){
|
if(multiplayer === 2){
|
||||||
this.snd = p2.player === 2 ? "_p1" : "_p2"
|
this.snd = p2.player === 2 ? "_p1" : "_p2"
|
||||||
this.don = p2.don || defaultDon
|
this.don = p2.don || defaultDon
|
||||||
@@ -279,7 +280,7 @@ class Controller{
|
|||||||
Promise.all(promises).then(resolve)
|
Promise.all(promises).then(resolve)
|
||||||
}
|
}
|
||||||
}).then(() => {
|
}).then(() => {
|
||||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled)
|
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled, false, this.touchEnabled, this.baisoku)
|
||||||
taikoGame.run()
|
taikoGame.run()
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user