SongSelect: Use seconds for previews

This commit is contained in:
LoveEevee
2019-02-21 01:42:18 +03:00
parent 3a28d967b9
commit 1aecc7d52f
3 changed files with 5 additions and 5 deletions

View File

@@ -197,7 +197,7 @@
subtitle = subtitle.slice(2)
}
songObj.subtitle = songObj.subtitle_en = subtitle
songObj.preview = meta.demostart ? Math.floor(meta.demostart * 1000) : 0
songObj.preview = meta.demostart || 0
if(meta.level){
songObj.stars[this.courseTypes[diff]] = meta.level + (meta.branch ? " B" : "")
}
@@ -238,7 +238,7 @@
chart: data,
subtitle: osu.metadata.ArtistUnicode || osu.metadata.Artist,
subtitle_en: osu.metadata.Artist || osu.metadata.ArtistUnicode,
preview: osu.generalInfo.PreviewTime,
preview: osu.generalInfo.PreviewTime / 1000,
stars: [null, null, null, parseInt(osu.difficulty.overallDifficulty) || 1],
music: this.otherFiles[dir + osu.generalInfo.AudioFilename.toLowerCase()]
}

View File

@@ -1746,7 +1746,7 @@ class SongSelect{
}else{
songObj = {id: id}
var previewFilename = prvTime > 0.1 ? "/preview.mp3" : "/main.mp3"
var previewFilename = prvTime > 0 ? "/preview.mp3" : "/main.mp3"
var loadPreview = previewFilename => {
return snd.previewGain.load(gameConfig.songs_baseurl + id + previewFilename)
@@ -1786,7 +1786,7 @@ class SongSelect{
var difference = endLoad - startLoad
var minDelay = 300
var delay = minDelay - Math.min(minDelay, difference)
this.preview.playLoop(delay / 1000, false, prvTime / 1000)
this.preview.playLoop(delay / 1000, false, prvTime)
}
endPreview(){
this.previewId++