Bug fixes
- Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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@@ -199,8 +199,8 @@
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this.ratio = ratio
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if(this.player !== 2){
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this.canvas.width = winW
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this.canvas.height = winH
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this.canvas.width = Math.max(1, winW)
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this.canvas.height = Math.max(1, winH)
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ctx.scale(ratio, ratio)
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this.canvas.style.width = (winW / this.pixelRatio) + "px"
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this.canvas.style.height = (winH / this.pixelRatio) + "px"
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@@ -1515,6 +1515,7 @@
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}
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updateNoteFaces(){
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var ms = this.getMS()
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var lastNextBeat = this.nextBeat
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while(ms >= this.nextBeat){
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this.nextBeat += this.beatInterval
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if(this.controller.getCombo() >= 50){
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@@ -1529,6 +1530,9 @@
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big: 3
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}
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}
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if(this.nextBeat <= lastNextBeat){
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break
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}
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}
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}
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drawCircles(circles){
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