Bug fixes
- Change song select mouse wheel song scrolling to be instant - Clicking on don chan in account settings toggles the animation - If the music is too long for the chart, the results screen is shown earlier - Fix weird BPM values freezing the browser (zero, negative, and very large) - Add a warning to the page when JavaScript is disabled in the browser - Fix Chrome auto dark mode by forcing light mode on the page - Add a meta keywords tag to the page - Fix plugin names getting cut off in the menu - Delay the function editing of the EditFunction class in plugins to the start() function instead of load() - When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around - Fix importing plugins that have a SyntaxError - Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings - Support editing args in EditFunction for plugins - Prevent multiple websockets from being opened - Fix page freezing after selecting Random song with no songs - Fix the back button being repeated twice when there are no songs - Fix /admin/users not accepting case insensitive usernames - Pressing enter on the Delete Account field does the expected action instead of refreshing the page - Better error message when custom folder access is denied - Fix being able to start netplay in custom songs after refreshing the page (#383) - Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session - Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390) - Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry - Fix a pause-restart error when you hit both confirm keys on the restart button
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@@ -506,10 +506,10 @@ class Game{
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p2.send("gameend")
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}
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this.musicFadeOut++
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}else if(this.musicFadeOut === 2 && (ms >= started + 8600 && ms >= musicDuration + 250)){
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}else if(this.musicFadeOut === 2 && (ms >= Math.max(started + 8600, Math.min(started + 8600 + 5000, musicDuration + 250)))){
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this.controller.displayResults()
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this.musicFadeOut++
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}else if(this.musicFadeOut === 3 && (ms >= started + 9600 && ms >= musicDuration + 1250)){
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}else if(this.musicFadeOut === 3 && (ms >= Math.max(started + 9600, Math.min(started + 9600 + 5000, musicDuration + 1250)))){
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this.controller.clean()
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if(this.controller.scoresheet){
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this.controller.scoresheet.startRedraw()
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