SongSelect: Add crowns
- Improve the soul gauge to fill properly. The algorithm is different for each difficulty.
- Saves score to localStorage, the whole score is correct now.
- Adds crowns to song selection screen.
The scores would take a lot of space if stored as readable objects so they are stored compressed. If you need to edit your scores, you can do so by opening dev console and entering `scoreStorage.get()`. Expand to the song and double click on values that you need to edit. When you are done editing, do not forget to save your scores with `scoreStorage.save()`. Adding new scores can be done with `scoreStorage.add`, first get a template with `obj=scoreStorage.template(),obj` and after editing, add it with `scoreStorage.add("song name", "oni", obj)`. To remove a score use `scoreStorage.remove("song name"[, "oni"])`.
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@@ -678,6 +678,7 @@ class Scoresheet{
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y: 218,
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scale: crownScale,
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shine: shine,
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whiteOutline: true,
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ratio: ratio
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})
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@@ -865,10 +866,14 @@ class Scoresheet{
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var difficulty = this.resultsObj.difficulty
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var oldScore = scoreStorage.get(title, difficulty)
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if(!oldScore || oldScore.points <= this.resultsObj.points){
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this.resultsObj.crown = ""
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var crown = ""
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if(this.controller.game.rules.clearReached(this.resultsObj.gauge)){
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this.resultsObj.crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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if(oldScore && (oldScore.crown === "gold" || oldScore.crown === "silver" && !crown)){
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crown = oldScore.crown
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}
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this.resultsObj.crown = crown
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delete this.resultsObj.title
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delete this.resultsObj.difficulty
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delete this.resultsObj.gauge
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